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Author Topic: Towns  (Read 95919 times)

justinlee999

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Re: Towns
« Reply #390 on: November 29, 2012, 02:09:50 am »

"Towns is continually being developed..."

Is the first line describing the game...never has been advertised as finished as far as I know...and greenlight has TONS of unfinished games on it.
A game can reach 1.0 and can still be "continually being developed..."
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Shades

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Re: Towns
« Reply #391 on: November 29, 2012, 04:38:04 am »

"Towns is continually being developed..."

Is the first line describing the game...never has been advertised as finished as far as I know...and greenlight has TONS of unfinished games on it.

It would be nice if the steam store image had a big 'beta' over it or something just to avoid this sort of confusion.
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Its like playing god with sentient legos. - They Got Leader
[Dwarf Fortress] plays like a dizzyingly complex hybrid of Dungeon Keeper and The Sims, if all your little people were manic-depressive alcoholics. - tv tropes
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Lord Snow

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Re: Towns
« Reply #392 on: November 29, 2012, 05:40:47 am »

played the demo, didn't understand.

The games description in steam seems to be completly off, there was nothing about crafting, a dungeon or trading and adventurers coming to visit the town.
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ank

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Re: Towns
« Reply #393 on: November 29, 2012, 05:57:04 am »

Yeah, the steam description is completely misleading.

It's false advertisement, and reflects badly on Towns even though I am positive Burning Pet had nothing to do with it.

Go hassle Valve instead, especially if you bought the game.

It's simply unacceptable that Valve is ruining the name of Towns:
A game that's good if taken for what it actually is, and bad if you expected it to be what steam tells you it is.

Now, for all the negative emoticons:
 >:( :( :o ??? ::) :-[ :-X :-\ :'(
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MaximumZero

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Re: Towns
« Reply #394 on: November 29, 2012, 09:31:50 am »

played the demo, didn't understand.

The games description in steam seems to be completly off, there was nothing about crafting, a dungeon or trading and adventurers coming to visit the town.
(emphasis mine) WTF? I'm a few versions behind (mostly because I've been working on my own game instead of playing most of the games on my pc,) and all that stuff is in there, and has been for a while now. You sure Towns is the game you picked up?
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bluejello

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Re: Towns
« Reply #395 on: November 29, 2012, 10:43:37 am »

er... I think that he was saying that the description did not include anything about there being crafting, a dungeon, trading, or adventurers coming to town.  Not that the description claimed these things were in while they were not.
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FritzPL

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Re: Towns
« Reply #396 on: November 29, 2012, 10:45:55 am »

Aight, I got a little tiny bit of money on me, and tell me is it worth those 10 bucks? I bought UnReal World a few days ago, and I dunno if I should buy Towns or stick to urw and go on a shopping spree later on.

Lord Snow

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Re: Towns
« Reply #397 on: November 29, 2012, 10:49:36 am »

I played through all the tutorials.
there's no mention of a DUNGEON
- there are random caves with random critters, not a DUNGEON, as, say, Tristram with it's Cathedral

There's no crafting
- you just get to build walls, zones and make equipment from preset basic recipes

there's no visiting adventurers
- your villagers happily go into the caves and mop up critters for no loot or other rewards.

There's no trading.



I would've thought the major features of a game would make it into its tutorial.
« Last Edit: November 29, 2012, 11:02:28 am by Lord Snow »
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Xinvoker

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Re: Towns
« Reply #398 on: November 29, 2012, 10:59:28 am »

I've never played the tutorials, but I do know all those features are there. (the dungeon part depends on your definition I guess, according to my view, there is one cave with spiders, and the rest are dungeons).
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dennislp3

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Re: Towns
« Reply #399 on: November 29, 2012, 11:17:14 am »

I played through all the tutorials.
there's no mention of a DUNGEON
- there are random caves with random critters, not a DUNGEON, as, say, Tristram with it's Cathedral

There's no crafting
- you just get to build walls, zones and make equipment from preset basic recipes

there's no visiting adventurers
- your villagers happily go into the caves and mop up critters for no loot or other rewards.

There's no trading.

I would've thought the major features of a game would make it into its tutorial.

All these things exist...the underground is the dungeon, crafting is the process of combining things in some recipe to make a finished item, Adventurers have different requirements and usually require at least an inn and a certain population and the trading is in the form of seasonal caravans...

Its in Beta and the tutorial likely just doesn't include these things yet...doesn't mean they don't exist.
Are people truly so incapable of research that all these things must be spelled out in such basic detail?

No wonder EA likes to dumb down games...if its not handed to people on a silver platter its to much to ask.
« Last Edit: November 29, 2012, 11:19:20 am by dennislp3 »
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Shades

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Re: Towns
« Reply #400 on: November 29, 2012, 11:42:21 am »

There's no crafting
- you just get to build walls, zones and make equipment from preset basic recipes

What crafting game do you know of that does not use preset recipes? I've not come across one myself, would be interesting to see how it works.
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Its like playing god with sentient legos. - They Got Leader
[Dwarf Fortress] plays like a dizzyingly complex hybrid of Dungeon Keeper and The Sims, if all your little people were manic-depressive alcoholics. - tv tropes
You don't use science to show that you're right, you use science to become right. - xkcd

Lord Snow

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Re: Towns
« Reply #401 on: November 29, 2012, 12:03:38 pm »

There's no crafting
- you just get to build walls, zones and make equipment from preset basic recipes

What crafting game do you know of that does not use preset recipes? I've not come across one myself, would be interesting to see how it works.
any game that allows for actually putting the components of your own choice together to craft a custom item or discover the recipe of items rather than having everything given to you in a menu.

Recettear
Diablo 2, most mods for it.
probably minecraft, with the new enchantment system.
« Last Edit: November 29, 2012, 12:07:45 pm by Lord Snow »
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Shades

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Re: Towns
« Reply #402 on: November 29, 2012, 12:16:08 pm »

any game that allows for actually putting the components of your own choice together to craft a custom item.

Recettear
Diablo 2, most mods for it.
probably minecraft, with the new enchantment system.

Oh, for my money adding of +bonus is no different to fixed recipes, you don't actually get to make anything custom. You'd probably need some form of physics engine to have non-recipe crafting, although I guess the interface would end up as a modelling tool. Has anyone come across a game where you get to do flexible crafting?
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Its like playing god with sentient legos. - They Got Leader
[Dwarf Fortress] plays like a dizzyingly complex hybrid of Dungeon Keeper and The Sims, if all your little people were manic-depressive alcoholics. - tv tropes
You don't use science to show that you're right, you use science to become right. - xkcd

Lord Snow

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Re: Towns
« Reply #403 on: November 29, 2012, 12:20:49 pm »

ach, whatever.
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alexwazer

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Re: Towns
« Reply #404 on: November 29, 2012, 12:41:14 pm »

The only game I ever saw using or somewhat flexible crafting system is/was Saga of Ryzom. It is/was still using preset recipes, but using material type instead of specific material. It's a bit like having the same recipe for making copper/iron/bronze/etc sword and the result depends on the type on metal used. It allows/allowed a bit more flexibility, but that is already kinda included (and abstracted) in Towns due to results' randomization and somewhat generic material (i.e. no quality, just "stone" and "animal hide", etc.)

Anyway, crafting might not be very complex or flexible in Towns, but it's there and it's in no way inferior to the vast majority of games available. As many I hope it will get expended and improved, but considering the focus of the game is on town management rather than dungeon crawling and gear hoarding, I wouldn't mind if it stayed exactly like it is right now. The modding community will eventually bring their own improvements too (well, already do, but haven't started checking them yet.)

But I want to be able to set labors orders for each villager :P
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