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Author Topic: Towns  (Read 95967 times)

Metalax

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Re: Towns
« Reply #300 on: September 12, 2012, 02:08:42 pm »



Clearly this now needs to happen.
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Levi

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Re: Towns
« Reply #301 on: September 12, 2012, 02:18:49 pm »

Clearly this now needs to happen.

Oh god please no.
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Aklyon

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Re: Towns
« Reply #302 on: September 12, 2012, 02:31:41 pm »

TF2: The World's Premier Hat (and Hat-related promo items for other games) Fighting Simulator. :P
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Andir

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Re: Towns
« Reply #303 on: September 12, 2012, 03:06:47 pm »

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"Having faith" that the bridge will not fall, implies that the bridge itself isn't that trustworthy. It's not that different from "I pray that the bridge will hold my weight."

burningpet

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Re: Towns
« Reply #304 on: September 12, 2012, 04:32:26 pm »

Clearly this now needs to happen.

Oh god please no.

Why not? its not like it will change anything about towns.
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Levi

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Re: Towns
« Reply #305 on: September 12, 2012, 04:37:45 pm »

Clearly this now needs to happen.

Oh god please no.

Why not? its not like it will change anything about towns.

I just hate all the marketing and cross-game advertising happening in games these days.  Bribing people to buy a game (although apparently effective) just doesn't seem classy to me.

Also I have a innate hatred of TF2 specifically because I hate what it turned into, so anything related with TF2 kind of annoys me.   :P
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Andir

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Re: Towns
« Reply #306 on: September 12, 2012, 04:43:48 pm »

Yeah, hats would bring nothing to the game... I mean, don't you have enough to do to get the game finished without having to add cosmetic features?
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"Having faith" that the bridge will not fall, implies that the bridge itself isn't that trustworthy. It's not that different from "I pray that the bridge will hold my weight."

The Scout

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Re: Towns
« Reply #307 on: September 12, 2012, 04:51:20 pm »

I would love you doing it. Me playing TF2 often might have an influence on that...
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Sergius

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Re: Towns
« Reply #308 on: September 12, 2012, 04:52:07 pm »

Yeah, hats would bring nothing to the game... I mean, don't you have enough to do to get the game finished without having to add cosmetic features?

Um... Towns already has these vanity items.
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pilgrimboy

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Re: Towns
« Reply #309 on: September 13, 2012, 08:26:59 am »

I think there are bigger things in life to hate than digital hats.
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Catastrophic lolcats

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Re: Towns
« Reply #310 on: September 13, 2012, 08:30:34 am »

Like real hats. Go forth into the streets and take a blowtorch to the closest person wearing a hat. A glorious new age is upon us!
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Briggsy16

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Re: Towns
« Reply #311 on: September 13, 2012, 08:39:45 am »

I think there are bigger things in life to hate than digital hats.

This.

If we own a copy on Desura is there any way we can transfer this to Steam?
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Shades

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Re: Towns
« Reply #312 on: September 13, 2012, 08:54:12 am »

If we own a copy on Desura is there any way we can transfer this to Steam?

Their green light post said they would give out steam keys to those who already owned it, so I'm assuming that includes Desura.
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burningpet

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Re: Towns
« Reply #313 on: September 28, 2012, 11:31:28 am »

Hey fellows we have just released build 0.60


In this build we are introducing the caravans and the trading.
Caravans which come in various shapes in sizes, will also carry different items for trade based on their theme. No longer shall townies starve for some cow meat while standing in the heat of a sunny desert!
 
We have also started overhauling the interface, introducing new panels such as the citizen panel, the stock panel, the soldiers panel and the heroes panel.
Spoiler (click to show/hide)
Spoiler (click to show/hide)

Another feature we have added is items that give effects. Those items will grant their equipper each a special effect who can prove very useful in the heat of the battle, for example, the Plague Bringer, which can spread a plague among the enemies, or the Mask of the beast which grant the equipper with the ability to transform into the highlander's beast for a short while, temporarily gaining increased health and damage, however, after the effect is over, the townie will get exausted and travel and fight at low speed.
For the modders between us we have added the ability to decide on what levels to spawn citizens, and what is the starting number of the townies, this can lead to a mod about an underground race.
A feature that many of you might appreciate is the option to turn off sieges.

Other than those we have rebalanced the enemies, added a lot of new blocks, items and graphics (such as, each ladder now have every direction graphic to it, determined by its relation to a wall or a terrain block).

he upload status and the patch notes for this build can be seen here:
http://www.townsgame.com/forums/viewtopic.php?f=9&t=4424
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Sergius

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Re: Towns
« Reply #314 on: September 28, 2012, 11:50:35 am »

Awesome. Can't wait for the indie alpha download page to be updated.
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