Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 14 15 [16] 17 18 ... 37

Author Topic: Towns  (Read 95975 times)

Sergius

  • Bay Watcher
    • View Profile
Re: Towns
« Reply #225 on: July 20, 2012, 09:23:39 am »

The only way I've discovered that my villagers don't all die horribly in some retarded fashion (like, walking one by one to the nearest monster) is to outfit every single one of them in full iron armor and weapon.

Even then, if one villager encounters a group, they'll NEVER back off even after they've killed 90% of them and have like 100 Hp left.
Logged

hemmingjay

  • Bay Watcher
    • View Profile
Re: Towns
« Reply #226 on: July 20, 2012, 09:32:29 am »

there is a major update on the horizon that will change some major parts of the game. Unfortunately, until they streamline food production I think I can't play the game as the balance is broken when your Townies spend the majority of game time on food.
Logged
Only a simple mind can be certain.

burningpet

  • Bay Watcher
    • View Profile
Re: Towns
« Reply #227 on: August 09, 2012, 02:10:12 pm »


Hey guys, we have just released towns 0.50, where you can finally build multi level buildings amd mine into the mountains. we have also slightly rebalanced the food/sleep timers for more freedom of constructing without killing the balance.

Spoiler (click to show/hide)

You can check out the news post here:
http://www.townsgame.com/forums/viewtopic.php?f=14&t=3847

and check out a mini guide on how to build in the new system here:
http://www.townsgame.com/forums/viewtopic.php?f=15&t=3848

Sadly, due to personal circumstances we were not able to implement all what we wanted in this build, so the flying sharks, the floating islands and the economy will have to wait for the new version which should take us less time than what 0.50 took us with the engine change.
« Last Edit: August 09, 2012, 02:29:33 pm by burningpet »
Logged

Dwemeral

  • Bay Watcher
    • View Profile
Re: Towns
« Reply #228 on: August 09, 2012, 02:13:18 pm »

Awesome, updating right away.
Logged

Sergius

  • Bay Watcher
    • View Profile
Re: Towns
« Reply #229 on: August 09, 2012, 02:33:06 pm »

Sweet!

... hm, I got this in one of them bundles, how do I go about updating the full version? The Royale page still links to 0.47b.
Logged

burningpet

  • Bay Watcher
    • View Profile
Re: Towns
« Reply #230 on: August 09, 2012, 02:41:36 pm »

Yeah, it usually takes a while for the guys from desura to update it. nothing biggy, probably later today or early tommrow.
Logged

Sergius

  • Bay Watcher
    • View Profile
Re: Towns
« Reply #231 on: August 09, 2012, 02:43:01 pm »

Okay, that's cool.
Logged

Sergius

  • Bay Watcher
    • View Profile
Re: Towns
« Reply #232 on: August 15, 2012, 05:25:00 pm »

Ok, I've tried the lastest version, and I have a critique:

There doesn't seem to be a mine level anymore. I mean, there is, but not really. Since now you have layers, and digging and mining is basically the same (you remove a block from a layer, making a hole above) there is nowhere to make basements. (there's no "ceiling" or "floor", just the block)

So, now you have the first layer (the surface), one dirt layer (you can't mine here because you end up making canals on the surface, unless under a mountain), one "rock" layer (where you could mine, except it's full of "chasms" which are actually the corridors of the level below it), and the first dungeon level.

So, the level where you would normally put mines/basements is full of holes, and you can't even see them or what's inside them until you've made a ladder to the actual dungeon and mapped that part.
Logged

burningpet

  • Bay Watcher
    • View Profile
Re: Towns
« Reply #233 on: August 19, 2012, 11:40:39 am »

Sorry for the late reply, i didn't see it.

Well, you are correct, a lot of players have asked for an additional layer between the surface and the spiders layers to build basements and such. we will probably add that layer,  for mass room construction you can now just mine into a mountain. as for basements, my recently used town design is such that i build small houses for each workshop, place the workshop on the second floor and the stockpile/barrels on the first.
Logged

Sensei

  • Bay Watcher
  • Haven't tried coffee crisps.
    • View Profile
Re: Towns
« Reply #234 on: August 19, 2012, 01:41:20 pm »

Have you considered doing floors DF style? That would mean you don't have to have a whole unused layer.
Logged
Let's Play: Automation! Bay 12 Motor Company Buy the 1950 Urist Wagon for just $4500! Safety features optional.
The Bay 12 & Mates Discord Join now! Voice/text chat and play games with other Bay12'ers!
Add me on Steam: [DFC] Sensei

The Scout

  • Bay Watcher
  • ?????
    • View Profile
Re: Towns
« Reply #235 on: August 19, 2012, 02:38:56 pm »

Huh, I can't connect to the website. A quick check says it's only for me.
Logged
Whatever you do, don't agree to stop looking at pornography or getting help from Jesus.
"mind if I sig this"
 - Person who isn't actually going to put that in their sig

burningpet

  • Bay Watcher
    • View Profile
Re: Towns
« Reply #236 on: August 19, 2012, 03:17:55 pm »

Yes, we are considering having floors like how DF has them..

Scout - you forgot the password, or just cant entirely connect?
Logged

Neonivek

  • Bay Watcher
    • View Profile
Re: Towns
« Reply #237 on: August 19, 2012, 03:20:24 pm »

Awww... my insane ideas of Elemental Portals didn't happen

:P
Logged

Sergius

  • Bay Watcher
    • View Profile
Re: Towns
« Reply #238 on: August 19, 2012, 03:57:17 pm »

Yes, we are considering having floors like how DF has them..

Scout - you forgot the password, or just cant entirely connect?

That would be great, and i agree that basements aren't really necessary with multi story houses, that was mostly a side comment, my real issue is wanting to mine to find iron veins, its really hard without either stumbling on the spider corridors or turning the top into a giant terrarium :D
Logged

burningpet

  • Bay Watcher
    • View Profile
Re: Towns
« Reply #239 on: August 19, 2012, 04:00:07 pm »

I just let My heroes find 'em in the spider's level. that said, since 0.50b, there is a good chance you could find the top of a vein on the surface.
Logged
Pages: 1 ... 14 15 [16] 17 18 ... 37