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Author Topic: Towns  (Read 95914 times)

hemmingjay

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Re: Towns
« Reply #180 on: May 01, 2012, 10:23:37 am »

no idea. I'm not speculating and I respect both groups too much to ever do so. The important thing is that they are both doing extremely well!
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lordcooper

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Re: Towns
« Reply #181 on: May 01, 2012, 10:25:27 am »

Heh, I meant it the other way.

They're being too classy to comment and it would be nice if others would follow their example :)
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nenjin

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Re: Towns
« Reply #182 on: May 01, 2012, 10:36:06 am »

Sorry, classy was not part of my unbringin'

Plus I'm just generally curious. Alex went of his way to be community manager for Towns, and about a dozen other things. But I'll drop it.
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MaximumZero

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Re: Towns
« Reply #183 on: May 01, 2012, 12:35:57 pm »

Looking forward to new content here.
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burningpet

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Re: Towns
« Reply #184 on: May 01, 2012, 02:36:43 pm »

Ill just post this here (below) to maybe sway away the tone and theme of the discussion. generally, hemmingjay is correct, alex went to work with gamersgate's indiefort which is shaping up to be an interesting project aimed to help other indie developers interact, find and work with each other.

Some of the towns forum players have been progressed with their towns significantly:

An old sketchup project of mine which died with my last computer was revived by a user in towns:
Spoiler (click to show/hide)

The arena stacking badger bones:
Spoiler (click to show/hide)

My creation. but shame for me, i have cheated and modded the game to be more like a painting tool rather than a building game to make this:
Spoiler (click to show/hide)

Deons little town. surprisingly, i find the little towns even more beautiful than the massive ones.
Spoiler (click to show/hide)

For the next patch, we have made new way to build. Players could grow a certain tree which when fully grown up will be a home to the elven heroes.
Spoiler (click to show/hide)
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jester

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Re: Towns
« Reply #185 on: May 01, 2012, 10:31:08 pm »

posting to transfer my watching from the old thread.
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supermalparit

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Re: Towns
« Reply #186 on: May 09, 2012, 11:02:18 pm »

And finally, we released Towns 0.46

Here you can see the upload status:
http://www.townsgame.com/forums/viewtopic.php?f=8&t=2696

Here the news:
http://www.townsgame.com/index.php?option=com_content&view=article&id=223%3Atowns-046&catid=2%3Anews&Itemid=1

And here the changelog:
Code: [Select]
Add: Leveling and experience to heroes
Add: Skills for heroes
Add: Damage over time attacks
Add: Heroes now leaves some battles to take a rest
Add: Icon on the top left side of the screen indicating the current task
Add: Confirmation menu when you start a new game with a previous save
Add: Citizens and heroes drops some equipment when dies
Add: Mud and sand walls
Change: Prefix/suffix are displayed on heroes equipment
Change: Fire wand stats
Change: Dwarf heroes now wants a room underground to come/stay
Change: Saving the game speed GREATLY improved
Fix: Planted apple bushes/trees
Fix: Blue flowers gathering
Fix: Some graphic glitches
Fix: Hero stuck when leaving a town in some cases
Fix: Cyclop and hobgoblin kaiser names swapped
Fix: Boots of haste now can be made using any kind of bird
Fix: Wild wheat now spawns in the mountain map
Fix: Stuck citizens when they can't reach an item/living
Fix: Tooltip showing living entities on undiscovered cells
Fix: Special death heroes doesn't appear again
Fix: More HP than the maximum allowed after wear/unwear items
Fix: Admin water now deletes the content of the first cell
Modders: New tag <HPRegeneration> on livingentities.xml. It makes a living to gain 1HP per turn
Modders: New <followEntity> and <followTurns> tags. This way you can script pets!!
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hemmingjay

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Re: Towns
« Reply #187 on: May 10, 2012, 07:06:21 am »

I love it! The most important part of this is that heroes now retreat from fights, which makes them slightly more useful. I would love to see better pathfinding on them in the future if at all possible, since now they have trouble exploring dungeons.

Also, any chance to have a way to see how much food I have stockpiled?
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supermalparit

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Re: Towns
« Reply #188 on: May 10, 2012, 09:14:59 am »

I love it! The most important part of this is that heroes now retreat from fights, which makes them slightly more useful. I would love to see better pathfinding on them in the future if at all possible, since now they have trouble exploring dungeons.

Also, any chance to have a way to see how much food I have stockpiled?

Thanks hemmingjay.
The best way to see the food you have stored is open the production panel, go to the desired food and check the centered white number over the icon.
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Deon

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Re: Towns
« Reply #189 on: May 10, 2012, 09:47:35 am »

Wow, an epic update, thank you! :)

Heroes not going to rest was really a sad experience. Thanks for that (and equipment drop).
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neotemplar

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Re: Towns
« Reply #190 on: May 10, 2012, 04:10:25 pm »

I'd really appreciate some tips on food production from someone before I try playing this again.

I got it in that bundle awhile back and had several settlements fraught with starvation issues.

Unless it's easier now?  To get food that is.
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hemmingjay

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Re: Towns
« Reply #191 on: May 10, 2012, 05:01:23 pm »

it is easier to manage food now. Till 20 squares of grass and plant wheat. make 3 mills right next to it and set automatic production to something around 10 wheat initially and keep bread production also around 10-15.
This isn't optimized but it will allow you to play with it without worrying. Always setup your carpenter first and then food. Everything else can wait.
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dennislp3

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Re: Towns
« Reply #192 on: May 10, 2012, 08:47:32 pm »

Bleh I need money to get this game! especially with these last updates...even the 20 day demo is getting better and better!
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hemmingjay

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Re: Towns
« Reply #193 on: May 10, 2012, 09:17:05 pm »

buy it. if you can honestly tell me that you don't think it's worth it, I will give you $13 through paypal.
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dennislp3

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Re: Towns
« Reply #194 on: May 11, 2012, 01:30:14 am »

I am sure it is...just gotta scrounge the money up. Making $7.50 an hour at my horribly shitty job is not exactly something that allows a lot of room to buy games with =P lowest paying job I have ever had in my life lol...only keep it cause its not part time.

Trying to get promoted...which would give me a $2-$4 raise. Then I will be much better off.
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