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Author Topic: Custom Language files and Unicode characters?  (Read 345 times)

Kaelem Gaen

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Custom Language files and Unicode characters?
« on: June 11, 2011, 01:14:41 pm »

So I noticed the default language files for names and such use the symbols  and tiles (partially unicode) like ñ or ë.  At least when rendered in the game, anyone figure out how to make a custom language file that is able to use those as well, I mean I've made language files but I never really used the accents and stuff when doing it (If I'm doing a merger well... yeah I did like DFlang)


Or since most if not all of the symbols can be accessed through windows alt-code, with the exceptions of walls and tables and stuff, that you don't need to do anything fancy but type them in when you set up the language file.


Also anyone else KINDA want a grammar.txt file for the RNG langauges so you can make actual languages that can be spoken, or is that just my internal linguistics nerd?