1st Granite 197
I am Kelmoir Kelabsam, an Recruit of this Fortress.
Today they told me, they wanted me to do the decisions what to happen with this Fortress, and to make it safe. Through I don't know, why they choose me. Because of that child maybe.
So, the first thing I did, is what annoyed me most - all those supended furniture jobs were activated once more, and the got to be done, everything else is lazy.
Since, the Fortress itself seems to run pretty smooth at the moments, I guess I should focus on the second big entryway and the entrys from the caves first.
4th Granite 197
Our great Hero Imush is now burried in the Tomb near the Barracs.
16th Granite 197
Spishaban caught and told me, that all there is still a lot of mess to clear up. I have to admit that he is right.
So first, I seperated the War animals from the Ducks, and pastured both inside. Mainly, to keep them in an specifiic place, where I can find them.
the Kennels were quite empty, and the cages quite full, did something about that, too.
And finally I kicked some stonecrafters asses out of their traction Benches. Healthy Dwarfes work!
26th Granite 197
Some Migrants have arrived! 5 dwarfes arrived, making 150 Drwarfes in the fort.
Miasma in the enty way! Seems like the stuff in the Butcher shop startet to rot. Crap. Gotta do something about that.
1st Slate 197
And why is nearly every dwarf buisy with hauling shit? I'll drill a new route through the fortress to make things quicker.
10th Slate 197
The new garbage dump is finally operating, it is using Magma, as one would expect.
25th Slate 197
Zefon Ididok (what an idiotic name) has become a moody Bone carver.
26th Slate 197
and he claims a craftsdwarfs workshop, how suprising. But he seems to got that he wants.
1st Fesite 197
All those ghosts are quite annying, gotta solve the problem on an dwarven scal - Memorial slabs for everyone.
11th Felsite 197
Our moody bonecarver finally got all the Stuff he needs, and started his contruction.
12th Felsite 197
The Glassfactory is also finally finished - time to start the real project, the Magma Curtain.
14th Felsite 197
And the elves arrived...
16th Felsite 197
And the moody bonecarfer finished his project, an Mountain Goat bone cabinet, creepy.
18th felsite 197
and the wuadi arrived, that reminds me, why doesn't my broker got any apprisal skill? Put a Miner in charge...
18th Hematite 197
the work on the Magma Curtain is proceeding in scedule, but besides that, there is only one thing happening.
New migrants, 5 in total, making 156 dwarfs now (one birth was in between).
12th Malachite 197
The Memorial Hall is scoring its first Victory - scratch one Ghost (Zaneg Edemser, Ghostly Woodcutter has been put to rest).
20th Malachite 197
My wife gave bith to a healthy son, he was named Erith Isontobul.
2nd Galena 197
Scratch another Ghost.
10th Galena 197
An Titan showed up near the Fortress, so I ordered the standart procedure.
11th Galena 197
The Beast was Slain, by the single speardwarf Zefon Vucarkivish, and his heavily Armored war dog Kogan Lorkubuk. What a tough dog, must got an Adamantine Hide.
12th Galena 197
an encar Caravan has arrived.
2nd Limestone 197
By carful watching the Stocks, i noticed, that the booze stocks were decreasing. I can't let this fortress run out of Booze!
Also gave the trader piles of Junk and got Metal bards, foreign Booze and other metal stuff for it.
22nd Limestone 197
And another migrants have arrived... 5 int toal, and the fortress is at 162 Dwarfes....
I really wonder, if the Magma curtain is finished (and tested) before the next Goblin party arrives or if we have to deal with them by the usual way.
9th Sandstone 197
Scratch another ghost.
That means, there are no ghosts left. But the memorial hall will recieve further Slabs. Since thats the intention.
And our Mandae making assole (or Mayor) has mandated three green Glass Items. Well, sice the screw pumps for magma consist entierly out of it, that isn't a big deal.
And the Magma pump stack is finished, and some final safety prepations are used, time to get the Magma ready for some fun.
20th Sandstone 197
there were some Issues with the pump stack - die filling Floodgate for the magma curtain were undergoing tests, when the magma reached the spot - magma spilling there, but luckily safty measures won, and no living creatures were harmed - not even the cave spider in the usual kill zone. I really don't know, how it got there.
19th Timber 197
The dwarfen caraven has arrived.
20th Timber 197
An Ambush!
Standart procedures were ordered.at least one casulty I fear for.
22th Timber 197
Another Ambush!
the first ambush is still alive (including that dumb dwarf, that ran 20 fields away from them ofer the plant, to get some gems...) Gotta recall the military, the traps will handle that.
27th Timber 197
The first ambush finally ran into the traps, set of a dozen Stone trapf, and left, without casulties, and one heavily wounded goblin. That new Siege Area really needs to become operational (some traps there were melted away by the magma accident).
5th Moonstone 197
The Ambushes are away, they lost on ambushee, and one snatcher. And several Goblins are now caged. Guess it's time to make use of the Mason Altar.
And the magma is nearly entierly evaporated, so I can fix up the Pump stack and seal that leak.
9th Moonstone 197
the get plased by those masons, I ordered 2 goblins being sacrificed on their Altar. I didn't bother to strip them first, with all that lurking down there, they won't survive, anyways. And besides, there is enough shit that litters everything.
1st Opal 197
the Siege training range was put into service, this was nessiary, because the new siege Area also relies on massive Use of Siege Engines.
1st Obsidian 197
finally, the magma pump is rebuild, and the last error is removed, time to get it operational!
Guess that was supposed, to happen, one of the pumps in the system was alligned wrong, the first time ever! Well, right now, it is actually deady, and the magma only floods the right places, but still not finished.
12th obsidian 197
And yet another ambush!
Once more, standart procedure...
14th Obsidian 197
Ambush number 4 this Year. Must be a nest somewhere...
16th Obsidian 197
Where did that moody dwarf came from? Anyways, he just claimed a craftsdwarf workshop (in the Adamanitine preproccessing area) and went off gathering stuff.
17th obsidian 197
the giblins got casulties, but are still there, right in time, to meet the Auride caravan... I still don't want to send the military...
19th obsidian 197
the marksdwarves and the Auride guards killed the goblin without any further casulties.
25th Obsidian 197
Just in time, the last repairs on the Magma Curtain were finished, Time to perform some tests.
26th Obsidian 198
Well, there sre still some issues with spilling Magma, and the magma isn't showing on the real low tiles, but the magma's got to be there, due to the nature of the screw pumps...
Anyways, still possible, to flood the corridor with a safe amount of magma, if handeled wrong.
And hopefully, everyone turn first the power for the curtain, and after that activates it, and when turning off, deactivate first, then de-power. if done otherwise, some magma will spill.
1st Ganite 198
So, My time is over, So, I'll pass the lead to the next one.
What did I accieve?
- Smothing most missing parts of the inner Fortress
- Magma powered Glass Industry bought online
- Made Magma avaiable near the Surface, including stable Power suply (all constructed Levers are labeled with notes)
- got the gortress rid of ghosts by building the Memorial Hall (not finished, but can easily expanded in the future)
- some things, Spish mentioned, even though the cages are still cluttered.
- net pop increase (some dwarfes were just too stupid)
To be taken care of by the next overseer:
- Moddy dwarf in the adamantine preproccessing area
- the semi external Pasture including stockpiles need a safe route (door is currently closed, to prevent further stupid dwarf deaths)