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Author Topic: Crewtowns: A direforged succession game (Needing more players)  (Read 34897 times)

Cousen

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Re: Crewtowns: A direforged succession game (Needing more players)
« Reply #165 on: August 26, 2011, 01:16:31 am »

Why lock her in? She poses a threat to no one in this state.

It’s a fortress not a vegetable farm

Or open up a roof tile and chuck Ninelum in.  Just a warning though, don’t try and move Ninelum, she get’s loose.  I don’t know if it’s a bug or not, but while being moved she start’s attacking the dwarfs, then after a bit suddenly she is being dragged around again. 
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Michael_Almeida

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Re: Crewtowns: A direforged succession game (Needing more players)
« Reply #166 on: August 27, 2011, 04:48:56 pm »

Bumping and asking for more players. Please?
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slathazer

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Re: Crewtowns: A direforged succession game (Needing more players)
« Reply #167 on: August 27, 2011, 05:00:39 pm »

If no more players come, do you just plan on looping over and over again or do you think there should be a set maximum as to the amount of times people can play the portfort?
« Last Edit: August 27, 2011, 05:39:12 pm by slathazer »
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Michael_Almeida

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Re: Crewtowns: A direforged succession game (Needing more players)
« Reply #168 on: August 27, 2011, 07:00:42 pm »

If no more players come, do you just plan on looping over and over again or do you think there should be a set maximum as to the amount of times people can play the portfort?
If no more players come, and the fortress is still standing when the last turn is over, then we'll loop over like we did once before the new players showed up. Though I don't quite want it to come to that, I doubt we will have much choice. We still have Saint and you before we would have to resort to that, thankfully. I'm not planning on 'term limits', since I don't know how long the fort will go on. I am considering cutting a certain few players out if they don't respond if the next 'loop' comes around.
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Random_Dragon

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Re: Crewtowns: A direforged succession game (Needing more players)
« Reply #169 on: August 27, 2011, 11:17:37 pm »

Keep it going until I eventually get to the current version, if at all possible.

Been fun so far after all.
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Kelmoir

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Re: Crewtowns: A direforged succession game (Needing more players)
« Reply #170 on: August 28, 2011, 07:48:28 am »

Hi there, I would like to pick a round.

Well, I'm new to the forum and sucession games, but I'm experienced with DF itself.

So, if there is still place, I would like to join.
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Michael_Almeida

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Re: Crewtowns: A direforged succession game (Needing more players)
« Reply #171 on: August 28, 2011, 09:18:44 am »

Keep it going until I eventually get to the current version, if at all possible.

Been fun so far after all.
Can't promise that. The fort is obviously going to fall eventually.

Hi there, I would like to pick a round.
Added you to the list. I'll notify you when your turn comes.
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Cousen

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Re: Crewtowns: A direforged succession game (Needing more players)
« Reply #172 on: August 30, 2011, 05:51:15 am »

is the fort still standing?
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areyoua

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Re: Crewtowns: A direforged succession game (Needing more players)
« Reply #173 on: August 30, 2011, 07:03:09 am »

Yes, but I'm rapidly running out of time. It's Galena, and I've a day to get the rest done. There's going to be hell to pay for whoever roped me into doing this. (me)

Cousen

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Re: Crewtowns: A direforged succession game (Needing more players)
« Reply #174 on: August 30, 2011, 07:59:33 am »

Only realized now you have been updating your first post all the this time.   

Do the in game shortcuts works? F4 is supposed to take you to the farms that’s 3 levels up (and a little bit east )from the new dinging hall.  There is a massive opening to the magma pool there also, just north of the farms.
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areyoua

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Re: Crewtowns: A direforged succession game (Needing more players)
« Reply #175 on: August 30, 2011, 08:00:39 am »

Yeah, that one does.

Cousen

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Re: Crewtowns: A direforged succession game (Needing more players)
« Reply #176 on: August 30, 2011, 08:04:43 am »

awesome.

post a screenshot of your labyrinth, is it just a maze or a death trap or what?
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areyoua

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Re: Crewtowns: A direforged succession game (Needing more players)
« Reply #177 on: August 30, 2011, 08:22:23 am »

It's a labyrinth in the same sense that Australia is a continent. By that I mean that it technically counts, but is tiny and holds relatively little compared with other labyrinth. It's essentially a bunch of winding passages. Nothing special.



It was going to be more ambitious, but I got lazy and just designated some lines.

areyoua

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Re: Crewtowns: A direforged succession game (Needing more players)
« Reply #178 on: August 30, 2011, 11:29:40 am »

I'm finally done!

I tried dffd, but it didn't seem to be uploading, so I just went and created an account on rapidshare for the following save.
https://rapidshare.com/files/845090497/Crewtowns196.zip

Michael_Almeida

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Re: Crewtowns: A direforged succession game (Needing more players)
« Reply #179 on: August 30, 2011, 12:09:47 pm »

Saint has been notified.
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