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Author Topic: Teleporting Wagon save  (Read 394 times)

Andrew

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Teleporting Wagon save
« on: November 09, 2007, 10:55:00 pm »

In case it's useful, the following save captures two trader wagons right before they warp up a z-level at a sheer cliff face, similar to teleportation others have reported. They will warp up another cliff face that they should not have pathing to a little later, if you watch them.

They are ignoring a wide underground highway they start out next to that non-wagon traders happily use. It's kind of rude, although their warp technology is impressive.


www.andrew.net/helmedreign_bad_trader_pathing.zip

-A

###

Addendum:

I should point out another issue/bug at this location. I did not get human traders at all until I mined out the area they are currently at. Previously, it was a 1-tile wide strip against the map edge. I thought to mine it out because the other traders (successfully) spawned at this spot.

[ November 09, 2007: Message edited by: Andrew ]

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Toady One

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Re: Teleporting Wagon save
« Reply #1 on: November 10, 2007, 08:19:00 pm »

All right, I've downloaded this and will take a look at it when I get to that bug.
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Baro

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Re: Teleporting Wagon save
« Reply #2 on: November 10, 2007, 10:50:00 pm »

I've been playing the latest version and have teleporting wagons every time the traders come and visit.

I have a town surrounded by a wooden pallisade with a 3 wide floodgate door as the  only wagon-friendly way in (a few 2 tile side doors exist as well).

When ever the humans visit, they almost actually follow my road through the woods untill they get about 10 tiles away from my gate, they stop for a while then suddenly teleport about 20 tiles inside my walls and continue their way to my trade depot, bypassing my always-open floodgate gate and a few of my surface buildings.

Interesting methods the humans have.  I think they're just trying to show off or something.

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Toady One

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Re: Teleporting Wagon save
« Reply #3 on: November 13, 2007, 02:48:00 am »

I've fixed the wagon issue from that save.  Hopefully it'll take care of most of the others.  I've also made wagons travel faster for the next version.
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Akael

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Re: Teleporting Wagon save
« Reply #4 on: November 13, 2007, 04:05:00 am »

quote:
Originally posted by Toady One:
<STRONG>I've fixed the wagon issue from that save.  Hopefully it'll take care of most of the others.  I've also made wagons travel faster for the next version.</STRONG>

That was almost anticlimactic. Biggest complaint about the new version fixed and released in next patch? More at 11.

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