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Author Topic: Dominions 3 LP - Time to take out some indies!  (Read 19713 times)

KaguroDraven

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High Turmoil + High Luck means you rarely need to worry about money, but it also means when bad events hit(which is rare) they hit HARD. I tend to use that myself.
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"Those who guard their back encounter death from the front." - Drow Proverb.
I will punch you in the soul if you do that again.
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Because I can"-WolfTengu

Bluerobin

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Mid Summer-
The news from the attack on Ermor came early this morning. The attack went much like the ill-fated one before it; the first Ulmish troops crossed the border of Merovia, home of the Ermorian cults, lead by the prophet of the Iron Faith, last time Urist but this time Knave. As they approached the Ermorian fortress defenders swarmed out of the surrounding buildings, more than there had been last time. We were better prepared this time as well, however, and even this first smaller group of Ulmish infantry outnumbered our initial attack all those months ago. The Ermorian troops seemed confident until the new recruits joined, even more numerous than the Ulmish troops already present. These infantry and crossbowmen, aided by the Master Smiths and the small regiment of black knights, did battle with the Ermorian defenders and won.
With the defenders defeated, the combined forces of the Ulmish army bore down on the fortress and began their siege.
Spoiler: Ermor Siege (click to show/hide)

It seems that even with this victory, the "natural" disasters do not cease. There was a hurricane in Epernia this month. A hurricane inland! It came without warning and left the same way, leaving only destruction in its wake.
Spoiler: Inland Hurricane (click to show/hide)
We may need more magical might if these turn out to be attacks, rather than a simple streak of bad luck. Fortunately, in my travels to the swamps and marshes I uncovered sites of power home to two more groups of mages who will be most helpful.
Spoiler: Sites and Mages! (click to show/hide)

Finally, a report came from Stene this month as well. In it he mentions that he is quite ill and that this will likely be his last report. He included his map of the known world with the landmarks he had mentioned in the past annotated.
Spoiler: World Map (click to show/hide)

Late Summer-
The siege on Ermor continued this month. More damage is being dealt to their walls and gates each month, but to aid in the effort I recommended a traveling mercenary Nature mage be hired. It was a little difficult to convince the council that he should be hired until they saw the large group of giant boars that followed him around.
Spoiler: Baratus the Boar Mage (click to show/hide)
While the army was occupied with Ermor, R'lyeh hired an elephant-riding mercenary and his band of misshapen troops and attacked Tirannea. The provincial defense had seen much more difficult opponents, however. The only threat in the attack was the elephant the leader rode, but even that was quickly countered by the pikes that over half of the defenders carried. In fact, the harvest wasn't even interrupted and the bounty was enough to offset another blight ravaging the Marshlands.
Spoiler: Harvest and blight (click to show/hide)

Early Fall-
When the Iron Priests integrated me into their dogma, it introduced me as the only actual being associated with the faith. There had been no one to pray TO before, simple doctrines to be upheld. With a deity figure the people took hold of the faith and it seemed to spread like wildfire. When belief increased, I noticed an increase in my powers and have found myself able to sense the state of the land in faraway provinces. As the months have stretched into years and I've traveled across the expanding Ulmish territory, I've been investigating the reason for why the land itself seems so content to be controlled by Ulm. I've used my increased powers to drawn information from farther and farther distances but the pattern is the same wherever I search within the dominion of the Iron Faith. It seems that this land was once corrupted. Many years ago it may have been a land of plenty, but now it lies ruined, a fraction of what it was.

In recent months I've noticed that the Iron Faith, and my abilities to scry the land, has begun to spread even within Ermor. I have seen glimpses of the profane rituals that the priests of Ermor practice and seen how they torture the earth, ripping the dead from its grasp to bolster their armies. This month, however, I could see nothing of Ermor or its rituals within their walls. In fact, it's strange, but their corrupting influence seems to have disappeared almost entirely and reports of miraculous good health and vitality are coming from all corners of the nation.
Spoiler: Gift of Health (click to show/hide)

The siege on Ermor continues, but now I'm unsure what the army will find behind the walls.

Mid Fall-
Our weakened spy networks have recently taken inspiration from Stene's sacrifice and have begun exploring lands to the west. The nation of Jotenheim was discovered, their borders within sight of R'lyeh.
Spoiler: Jotenheim (click to show/hide)

On our northern border, The lords of the Stone Grave Mountains have discovered a large quantity of silver and have built a mine to begin mining it.
Spoiler: Silver mine (click to show/hide)
The Smiths have been doing research to apply Wallin's remote site searching spell to other magic paths and have discovered the answer within the school of Thaumaturgy. With these spells it should be possible to search for Earth, Fire, and Air associated sites, and possibly more. At the end of the month news came from the army that the gates of Ermor have been breached. The fortress will be stormed next month.
Spoiler: Gate crashing (click to show/hide)
I just hope that the unholy priests of Ermor aren't waiting in ambush beyond my sight.

Late Fall-
A messenger from the Ulmish army in Ermor arrived this morning with a report. He described a scene of such horror that a few council members had to dismiss themselves from the room. I'm unsure whether I should be worried that I seem to now be able to stomach this kind of death and destruction.

When the gates were breached, undead did not come streaming out, as expected. There were no spells being cast, no traps waiting. The antechambers were empty, although some had remnents of what may have been undead several months before. The central chambers and courtyards were battlefields, but the battles had been long over before the army even arrived. Many of the once-living Ermorian legionnaires present in these rooms seemed to have been killed by Ermorian weapons, some still being held by skeletal hands. As the Ulmish troops moved inward towards the throne rooms it became increasingly apparent that something had gone horribly wrong and the priests had lost control of the undead. They found the bodies of the priests guarding what had been a gargantuan cyclops before it was mauled by crazed undead. I had been using the increased power of the Iron Faith to scry distant lands, but it appears that the priests of Ermor had taken it further and used the dominion of their cyclops to control the undead. However, when their people lost faith in the power of their demigod, they paid the price.
Spoiler: Ermor Taken (click to show/hide)

After seeing the trust and power that the Ulmish people put in me and the fact that that power was used to dulled and eventually break the threat of Ermor, the council members offered me the position of lead councillor. With this position comes the power to suggest new directions for the country and have these suggestions be taken without having to fight and argue for them. Unfortunately I have never been in a position to have this kind of power and I'm at a bit of a loss where to go now that the threat of Ermor has been neutralized.

So help Selene out, what now? Here's what Ulm looks like now:
Spoiler (click to show/hide)
and here are the troops we have:
Spoiler (click to show/hide)
Should we go after R'lyeh? Start conquering lands to the north or west (we'd have to go underwater or skirt around R'lyeh to go west, but both are very much possible)? Push our research hard? Start summoning mages and combatants? Push to Construction 8 and start making artifacts? Any or all of these plus more are doable, so let me know what to do next.
« Last Edit: June 25, 2011, 02:40:19 pm by Bluerobin »
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

Sheb

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Re: Dominions 3 LP - One enemy nation down, what's next?
« Reply #92 on: June 25, 2011, 02:47:46 pm »

Just expend the hell out of it. Attack all of those independent.
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Frumple

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Yeah, the indies have to go :P Iirc, they say that if you're not taking a province a turn, something's going wrong... though, of course, that's for strength 5 indie stuff. Not quite as easy with strength 9 ones. Anyway, that province north of that eastern castle is definitely a prime target. Always wanna' have the provinces surrounding castles in your possession, especially for high resource nations. Same for that province below the r'lyeh one to the west, if it connects with the castle right near it. Above and beyond that, more land, more land, more land. As one critter put it, more provinces = more castles = more mages. The answer to "How many mages should I have?" is always "More."

Those frost fathers can be kinda' nice, by the way. Fairly cheap (more due to upkeep than recruitment cost) and they can spew numbness and quickness around, which I think you've got access to. They're also water searchers via Apsu, if you can spare the gems for it. If you do go for construction 8, you can also make 'em 3w on the cheap, which opens up a bit more to 'em. Nice lil'guys, and sacred to boot, so you can really spew them out. Start recruitin' and keep recruitin', would be my advice. Send packs of them around with your armies, especially ones that are going outside your dominion. Shame you didn't find them earlier, though. They're also alright for banishment spam.

Enchantresses are all kinds of sexy, but not sacred. Upkeep, bleh. Still... is nice find. I find 'em fairly often when I'm doing 75 magic site maps, and it's almost always a nice thing to have.

Beyond further conquest, I'unno. Getting some decent summoned thugs/SCs out would probably be a major combat multiplier and give you a better chance to use that awesome forging shtick ulm has.

High Turmoil + High Luck means you rarely need to worry about money, but it also means when bad events hit(which is rare) they hit HARD. I tend to use that myself.

I go straight order3/luck3 in my standard comp-fight builds (read: Crap imprisoned pretender, ridiculous scales.). Turmoil/luck gets you a lot more events, but order/luck gets you the best events. You still get more than normal, too~ Luck is the second sexiest scale to me, right after growth.
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EuchreJack

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Re: Dominions 3 LP - One enemy nation down, what's next?
« Reply #94 on: June 26, 2011, 02:31:46 am »

Multiple hurricanes is probably R'yleh.  You can cast domes on your provinces, which is alteration I think.

Start preparing for the underwater invasion while you take the indy provinces, build castles, and recruit mages.

Neonivek

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Re: Dominions 3 LP - One enemy nation down, what's next?
« Reply #95 on: June 26, 2011, 03:52:11 am »

Is it possible to even wish for your own Pretendors?

Mind you... not all pretendors are really all that great (I think some units top even the most powerful pretendors)
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Stworca

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Re: Dominions 3 LP - One enemy nation down, what's next?
« Reply #96 on: June 26, 2011, 06:26:35 am »

Is it possible to even wish for your own Pretendors?

Yes.
An easy way to boost all magic schools quickly.
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Bluerobin

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Re: Dominions 3 LP - One enemy nation down, what's next?
« Reply #97 on: June 26, 2011, 09:06:29 am »

Oh I'd forgotten about sacred units having a much lower upkeep... I guess maybe I should have been making more of the priest smiths for just research purposes so my upkeep wasn't as high as it is.

Wishing for pretenders is (most of the time) not all that impressive. You get them before any sort of boosts to magic paths, and most of them aren't really all that great as far as their base stats and magic paths. It could still be useful, but I'd probably wish for other things. Oh Neonivek brings up another interesting couple of things you can wish for: you can boost the mage who's doing the wishing. You can increase all of their magic paths (even the ones they don't have access into, I believe) by 1 wish each casting, which is much cheaper than boosting them all individually. You can also increase their stats significantly, which might be worth it if you're worried about the mage being too fragile.

Looks like the consensus is... kill everything and take over the world, which is pretty much what I expected. I'll be splitting up our troops, I'm not sure if I'll go two or three ways but probably two to be safe for now, and send them off to the north to take everything in sight. I'll probably build up another force to take the underwater provinces along our southern border too, because some of them have quite high income and resources that would be nice to have. The land province south of R'lyeh isn't neighboring Ermor, but the sea province is.
Spoiler: Ermor Neighbors (click to show/hide)
« Last Edit: June 26, 2011, 09:20:36 am by Bluerobin »
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

Neonivek

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Re: Dominions 3 LP - One enemy nation down, what's next?
« Reply #98 on: June 26, 2011, 12:46:08 pm »

There is no way to ascend before the map is won is there?
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Frumple

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Re: Dominions 3 LP - One enemy nation down, what's next?
« Reply #99 on: June 26, 2011, 01:25:33 pm »

If by won you mean completely conquered, then no, most ascensions don't involve that. You've just got to get it so your enemies have either no provinces or no dominion, and then you win. I had one run in a little ~100 province rand map that conquered less than half of the map before domkilling the whole world.

One of the nice things about spewing temples everywhere is that for every X amount (the number of which I forget) your maximum dominion increases. You can technically get dom 10 despite starting off at dom 1, if you have a bloody junkload of temples.
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Neonivek

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Re: Dominions 3 LP - One enemy nation down, what's next?
« Reply #100 on: June 26, 2011, 01:33:39 pm »

Ohh, I was hoping your guy could ascend before the map was basically taken and then become a super unit on the field.
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Bluerobin

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Re: Dominions 3 LP - One enemy nation down, what's next?
« Reply #101 on: June 26, 2011, 01:37:24 pm »

Yeah, you have to beat all of the other nations to ascend, but that can mean either conquering all their land or wiping out their dominion. (ninjad: you CAN use your pretender to fight in battles, I just haven't because... well, she's not all that useful. I've been thinking about giving her some equipment now though, since with a fair amount of friendly dominion and Gift of Health she can get up over 300hp.)

Every 5 temples your max dominion (and max number of sacred units recruitable per fort) increases by 1. We started with max dominion 7, but we're up to 9 temples so our max dominion's 8 (with one more temple we'll be up to max dominion 9). As your max dominion increases your temples have a higher percent chance of spreading your dominion (I think it's 10% per dominion point up to a 100% chance at dominion 10), so that's nice too.
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

Neonivek

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Re: Dominions 3 LP - One enemy nation down, what's next?
« Reply #102 on: June 26, 2011, 01:42:45 pm »

Well not many pretendors are REALLY useful in battle, and even the ones who are it isn't a good idea to involve them.
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Frumple

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Re: Dominions 3 LP - One enemy nation down, what's next?
« Reply #103 on: June 26, 2011, 02:11:57 pm »

Um, actually, better than probably half of them can roflstomp all over most indie provinces with limited or no kit/research support, all by their lonesome. Some of them (gorgons!), properly kitted, can demolish pretty much everything not specifically built to kill them. All of them (barring, maybe, the immobile ones -- but even they can teleport/cloud trapeze into battle, if you really felt like it) can throw out battle changing spells if they've been given the magic levels for it. Even those that have limited magic, but major physical power (wyrms, dragons, titans, etc, etc, etc.) can do some serious damage rampaging around with an army.

Whether is a pretender is useful in battle is a decision made more by the player and how they build it than the chassis itself. As for it being a good idea, well... it can be risky (unless they're immortal and in their own dominion, in which case go wild), but that's true for most high investment critters, not just pretenders.

Anyway. Most pretenders are tremendously useful in battle, but you do want to be careful with them if you're hinging a strategy on their existence.
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Neonivek

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Re: Dominions 3 LP - One enemy nation down, what's next?
« Reply #104 on: June 26, 2011, 04:58:17 pm »

Quote
unless they're immortal and in their own dominion, in which case go wild

Yeah I love immortals.

I just mean that Pretendors are oddly enough, not even the best units in the game. By level 9 magic you should have better (Or a REALLY REALLY stacked Pretendor with items of doom and total destruction such that just by looking at their shadow you fall over dead)

Either that or the Demo intentionally weakens your pretendors... because they keep dying on me.

Then again... my favorite pretendor is the crone... but apperantly that is a mistake.
« Last Edit: June 26, 2011, 05:57:36 pm by Neonivek »
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