This will be an IRC RPG based off the "lore" of this thread
http://www.bay12forums.com/smf/index.php?topic=85478.0MCTDS will be an IRC RPG, it will be a mainly skill based game. Most dice rolls will be D6, plus modifiers depending on what skills the player has. The game is currently in the brainstorming phase but I wanted to do an interest check and see if anyone had any suggestions. I'll list what I currently have.
Skills
During Character Creation players will choose from 6 skills (Unless they choose a perk which adds to this number)
Skills can be anything the player thinks of, but they should usually be general. Examples being Sword Proficency
or Gun skills. A Player without one of these for example trying to kill an opponent with a sword would get a -1 to
their roll due to them being in-experienced.
Examples being, Tactics, Sword Use, Gun Use, Unarmed Fighting, Types of Magic, etc.
Perks and Disadvantages
Im still kinda debating if I should have a system like this in the game, and to what extent. Current ideas for this are, Player picks from a list of 3 Perks and 3 Disadvantages, this system makes your character have small advantages. Another idea being 1 Perk and 1 Disadvantage, these bonuses are big bonuses and help your character in a big way in certain situations. Im also considering to not have them in at all.
[/spoiler]
This game will also go by how the thread pretty much allowed any kind of character, as long as it was slightly reasonable. The plot won't be as freeform but there will be choices to what plot you actually do.
Now, who here would be interested in this? And what times would you be able to play?