Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Where to go?  (Please do not vote if you're not playing)

Bombed Urban Area
- 1 (20%)
Suburbs
- 1 (20%)
Country
- 0 (0%)
Split up (Specify in thread)
- 2 (40%)
Unbombed Urban Area
- 1 (20%)

Total Members Voted: 5


Pages: 1 ... 4 5 [6] 7 8

Author Topic: All Things Zombie - Z-Survival (IT'S ON)  (Read 10483 times)

Cthulhu

  • Bay Watcher
  • A squid
    • View Profile
Re: All Things Zombie - Z-Survival (IT'S ON)
« Reply #75 on: June 13, 2011, 04:54:51 pm »

Rural Turn 4:

John moves south, leaving zombies' line of sight.  Elliot is unable to move.  Zombies move in and enter the wal-mart.  Elliot takes an in-sight test(5,3) and passes 1.  He opens fire on the zombies with his uzi, hitting one twice (3,1) and one zero times(5).  The hit zombie is Obviously Dead(4)

Elliot's fire attracts one zombie.

Spoiler: Turn 4 end (click to show/hide)
--------------
Rural Turn 5:

All can move, zombies go first.  The zombies move en masse for elliot, attracted by the gunfire.  He takes an in sight check(2,2) and passes 2.  He chooses not to open fire and attract more zombies.

Survivor activation, John moves at a normal pace.  He is now fully in the clear and could dick up multiple turns of activation without being in serious danger.  Elliot fast moves(1,4) and passes 2, moving 16".  He is now also in the clear.

Spoiler: Turn 5 end (click to show/hide)
-----------------
Rural Turn 6:

Zombies win activation, both sides roll 6 and can't move this turn.
-----------------
Rural Turn 7

Humans win but roll 6.  Only zombies move.  Both survivors are facing away and do not roll in sight tests.
Some zombies move for Elliot's previous location, the source of the sound, and some move for where he ran past.
-----------------
Rural Turn 8

Humans win, zombies can't move.
John and Elliot fast move, passing 2 and reaching the parking lot.

Spoiler: Turn 8 end (click to show/hide)
----------------

City updates incoming.  The only reason Strife is getting more attention is because he's doing it solo and I don't have to wait for several people in different time zones.

Also, more hints and tips.  Zombies have bad eyesight and mostly track prey by sound.  Past 12 inches a zombie can't see you.  If you shoot though, every zombie on the map that isn't preoccupied will start heading in your direction.
« Last Edit: June 13, 2011, 04:56:53 pm by Cthulhu »
Logged
Shoes...

Cthulhu

  • Bay Watcher
  • A squid
    • View Profile
Re: All Things Zombie - Z-Survival (IT'S ON)
« Reply #76 on: June 13, 2011, 05:22:54 pm »

Urban Turn 1:

Khan checks the police station but inside is silent.

Jorn enters the police station.  Indeed, there's no one inside.  He searches the building.

Spoiler: Search Rolls (click to show/hide)

Graham looks through the window of the police station and sees Jorn looking around.  Also, two of the five people in your group are named John, and one is named Jorn.  What's the deal with that?

John heads north through the ruins of the office, searching as he goes.
Spoiler: Search rolls (click to show/hide)

Turn 1 ends and the group has found a 9mm pistol, a chainsaw, 1 unit of surplus ammo, and 1 unit of medical supplies.

The zombies start waking up, including three that were hiding in the police station.  Dun dun dun!

Spoiler: Turn 1 end (click to show/hide)
----------------

Turn 2, humans move, zombies don't.

What do you do?
Logged
Shoes...

Criptfeind

  • Bay Watcher
    • View Profile
Re: All Things Zombie - Z-Survival (IT'S ON)
« Reply #77 on: June 13, 2011, 05:28:24 pm »

Zombie threat level: Low.

I will keep going on with my planned rout.
Logged

kilakan

  • Bay Watcher
    • View Profile
Re: All Things Zombie - Z-Survival (IT'S ON)
« Reply #78 on: June 13, 2011, 05:48:18 pm »

Enter the Building, draw my metal staff, and urge the zombies to me.  If any of my allies charge them, follow the charge and focus on protecting myself and allies more then killing zombies.
"Guys, I can take two, someone get my back, but god damn it we don't wanna be swarmed, keep it quite"
Logged
Nom nom nom

Burnt Pies

  • Bay Watcher
  • Captain Brunch!
    • View Profile
Re: All Things Zombie - Z-Survival (IT'S ON)
« Reply #79 on: June 13, 2011, 06:06:39 pm »

I advance on the zombies in the police station, not yet firing my gun.
Logged
I can read box now
Also, I am a bit drunk
Refrigerator

kilakan

  • Bay Watcher
    • View Profile
Re: All Things Zombie - Z-Survival (IT'S ON)
« Reply #80 on: June 13, 2011, 06:14:35 pm »

I advance on the zombies in the police station, not yet firing my gun.
Don't fire, it's only 3, we don't need 9 coming down on us, what sort of melee weapon do you have?
Logged
Nom nom nom

Cthulhu

  • Bay Watcher
  • A squid
    • View Profile
Re: All Things Zombie - Z-Survival (IT'S ON)
« Reply #81 on: June 13, 2011, 06:19:14 pm »

I advance on the zombies in the police station, not yet firing my gun.

Can't, bro!  You're a Psycho!  When you see zombies, you must charge at them firing every turn.
Logged
Shoes...

kilakan

  • Bay Watcher
    • View Profile
Re: All Things Zombie - Z-Survival (IT'S ON)
« Reply #82 on: June 13, 2011, 06:27:37 pm »

I advance on the zombies in the police station, not yet firing my gun.

Can't, bro!  You're a Psycho!  When you see zombies, you must charge at them firing every turn.
Can I force him to melee instead, by IDUNNO Whacking his gun with my staff?
Logged
Nom nom nom

Burnt Pies

  • Bay Watcher
  • Captain Brunch!
    • View Profile
Re: All Things Zombie - Z-Survival (IT'S ON)
« Reply #83 on: June 13, 2011, 07:36:49 pm »

Looks like I'm advancing and shooting.

"Fuckin' Zombies! I'll rip your fuckin' ankles off!"
Logged
I can read box now
Also, I am a bit drunk
Refrigerator

Criptfeind

  • Bay Watcher
    • View Profile
Re: All Things Zombie - Z-Survival (IT'S ON)
« Reply #84 on: June 13, 2011, 07:41:49 pm »

Geeeez, crazy ain't so great now? Seems the best policy to to avoid zombies, not fight them.
Logged

Strife26

  • Bay Watcher
    • View Profile
Re: All Things Zombie - Z-Survival (IT'S ON)
« Reply #85 on: June 13, 2011, 08:47:44 pm »

How exactly would ex-filtrating the area work, Cthulu?
Logged
Even the avatars expire eventually.

Cthulhu

  • Bay Watcher
  • A squid
    • View Profile
Re: All Things Zombie - Z-Survival (IT'S ON)
« Reply #86 on: June 13, 2011, 08:50:25 pm »

Just move off the map.  At this point you're in no danger, way out of the zombies' field of vision, so if you just want to end the mission now we can do that.
Logged
Shoes...

Burnt Pies

  • Bay Watcher
  • Captain Brunch!
    • View Profile
Re: All Things Zombie - Z-Survival (IT'S ON)
« Reply #87 on: June 13, 2011, 09:52:27 pm »

I've got a longsword as my melee weapon. Should be a nice combo of sharpness and weight.

And, yeah. Psycho was never going to be a good idea. But it's a fun idea.
Logged
I can read box now
Also, I am a bit drunk
Refrigerator

choobakka

  • Bay Watcher
  • The same thing we do every night, Pinky...
    • View Profile
Re: All Things Zombie - Z-Survival (IT'S ON)
« Reply #88 on: June 13, 2011, 10:19:11 pm »

I'll draw my bow and walk towards he zombies to he north. If I get within range, I'll fire.
Logged

Criptfeind

  • Bay Watcher
    • View Profile
Re: All Things Zombie - Z-Survival (IT'S ON)
« Reply #89 on: June 13, 2011, 10:42:08 pm »

What do meds do?
Logged
Pages: 1 ... 4 5 [6] 7 8