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Poll

Where to go?  (Please do not vote if you're not playing)

Bombed Urban Area
- 1 (20%)
Suburbs
- 1 (20%)
Country
- 0 (0%)
Split up (Specify in thread)
- 2 (40%)
Unbombed Urban Area
- 1 (20%)

Total Members Voted: 5


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Author Topic: All Things Zombie - Z-Survival (IT'S ON)  (Read 10478 times)

Cthulhu

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Re: All Things Zombie - Z-Survival (IT'S ON)
« Reply #90 on: June 13, 2011, 10:52:18 pm »

If you get hit, you roll a d6.  If it's less than or equal to the weapon's impact (Most weapons are I1 or I2) you're dead.  If it's more than that but less than your rep (5) you're knocked down.  If it's more than you're rep you're incapacitated.

Once the battle's over incapacitated figures have to be treated.  Consuming a unit of medical supplies improves the roll to treat them.
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Strife26

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Re: All Things Zombie - Z-Survival (IT'S ON)
« Reply #91 on: June 14, 2011, 01:13:45 am »

I'm going to ask my newly found chappie if he's aware of any other survivors or items of interest in the area.
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Cthulhu

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Re: All Things Zombie - Z-Survival (IT'S ON)
« Reply #92 on: June 14, 2011, 02:16:35 pm »

So uh, this is kind of my first experience with doing a more involved game on the forum aside from that Dorf-themed D&D game.

This is kind of more of a time investment than I was expecting, especially if I do multiple updates a day.  I'm not saying it's dead or anything, I'm just saying if it's not dead there probably won't be more than one update a day.
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Criptfeind

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Re: All Things Zombie - Z-Survival (IT'S ON)
« Reply #93 on: June 14, 2011, 02:25:46 pm »

Dats fine with me.
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Cthulhu

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Re: All Things Zombie - Z-Survival (IT'S ON)
« Reply #94 on: June 14, 2011, 02:49:32 pm »

Obligatory "See I'm not just making an excuse so I can kill the game without feeling bad" update incoming.

Urban Turn 2:

Jorn continues along his route, entering building 12 and searching it.

Spoiler: Search rolls (click to show/hide)

John approaches the zombies, makes an In Sight Check(6,3) and passes 1.  As he is moving, he cannot fire.  The zombies can see him, but speed losses in the ruins means he's still in pretty safe range.

Graham Wants to Charge(6,5) and passes 1, so he charges.  You can't shoot and charge on the same turn, so he doesn't shoot.  That invalidates Khan's orders, and seeing as he's pretty vehement about not shooting, I'll assume he's going to charge also.

Spoiler: Melee Combat (click to show/hide)

In case it wasn't apparent, most rolls in this game are done by rolling 2d6 and counting how many are <= the figure's rep.  That's what the pass 1, pass 2 etc stuff is.  Zombies only roll 1 die in melee because they're slow and clumsy.  They become more dangerous in packs.

Spoiler: Turn 2 end (click to show/hide)
---------
Turn 3

Zombies win and both teams may act.

Zombies move through the ruins toward John.  John takes an in-sight test(1,1) and passes 2.  He can choose to fire or not.  Since he tried to fire before I'll assume he wants to now.  He can shoot all he wants seeing as he won't attract zombies with it.

He fires(6+5=11) and hits with a kill roll of 5!  Past six inches, he rolls against his rep instead of the bow impact (Which is 1)  Thwp, headshot! 

The zombies in melee attack, aside from the downed one. 

Spoiler: Melee combat (click to show/hide)
---------
Turn 4

Only players may move.

Before the movement happens though...  You hear the scream of jet engines in the distance!  A bombing run has started!  In the urban environment, it can only make its run along a road, and it does along the eastmost north-south road, coming in from the south.


...How anticlimactic...  No targets, the jet drops its napalm and leaves disappointed.

Spoiler: Watch out for the fire (click to show/hide)

What do you do?
« Last Edit: June 14, 2011, 03:54:40 pm by Cthulhu »
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Criptfeind

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Re: All Things Zombie - Z-Survival (IT'S ON)
« Reply #95 on: June 14, 2011, 03:11:43 pm »

Well straight up telling us how hard it is for you is way better then just letting it die without a word or false promises.
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Cthulhu

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Re: All Things Zombie - Z-Survival (IT'S ON)
« Reply #96 on: June 14, 2011, 03:56:19 pm »

It's not hard or anything, it's just that if I do more than one update a day I'm going to be investing more time in this than I'm willing to invest.

Since we'll only be doing this once a day, try to have multiple turns in your plan.  If you can account for unexpected results in your plan too that would help a lot.  The better your plans, the more turns I can run in a single update and the faster things will go.

EDIT:  Forgot, Strife.  Elliot went straight for the Wal-Mart and has no idea be in the other buildings.  They're a church and a school though, and neither are sought-after goldmines of resources, so it's safe to say there's not a great chance you'll find survivors.
« Last Edit: June 14, 2011, 04:29:08 pm by Cthulhu »
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Burnt Pies

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Re: All Things Zombie - Z-Survival (IT'S ON)
« Reply #97 on: June 14, 2011, 04:40:19 pm »

I'd like to make my way to building 14, the restaurant. I'll do this through the buildings, searching as I go, and darting across roads in one move if possible, so as to avoid being Napalmed. Any zombies I see, well, I'll have to charge them, firing wildly.
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choobakka

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Re: All Things Zombie - Z-Survival (IT'S ON)
« Reply #98 on: June 14, 2011, 04:48:49 pm »

I'll just fight the zombies near me. Bow, sword, whatever.
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kilakan

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Re: All Things Zombie - Z-Survival (IT'S ON)
« Reply #99 on: June 14, 2011, 04:50:41 pm »

Well since I haven't done it yet, search the police station.
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Criptfeind

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Re: All Things Zombie - Z-Survival (IT'S ON)
« Reply #100 on: June 14, 2011, 05:00:52 pm »

Keep going with the plan. Ignore zombies that are more then say two turns away from me.
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Cthulhu

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Re: All Things Zombie - Z-Survival (IT'S ON)
« Reply #101 on: June 16, 2011, 09:13:54 am »

Update incoming

Turn 4 continued:

Khan searches the police station.

Spoiler: Search Rolls (click to show/hide)

Graham, unable to cross the street in one turn, runs(4,2) passing 2 and moving 16 inches.  He then searches building 12.

Spoiler: Search Rolls (click to show/hide)

Jorn enters building 14, the restaurant.  Inside is a survivor, with a 9mm pistol and a club.

Spoiler: Interaction (click to show/hide)

You talk and he isn't hostile but doesn't want to join you either.  He has holed up in the restaurant and lets you pass but doesn't let you loot it.

At this point you can move on or you can attack him if you really want to loot the restaurant.

John heads north and sees(1,5) the last zombie.  He fires an arrow(2+5=7) and misses by a mile!

The invisible Squid that controls the universe uses his last three squares of movement to get him out of the zombie's striking range as a courtesy.  But if the Squid is so benevolent, why did he let zombies take over the world?  Because it's cool.

-------------

Turn 5:  Humans go first, both sides may move.

What do you do?


« Last Edit: June 16, 2011, 09:46:42 am by Cthulhu »
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Strife26

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Re: All Things Zombie - Z-Survival (IT'S ON)
« Reply #102 on: June 16, 2011, 10:46:38 am »

Well then, Torvold will declare mission accomplished and exit the map as quickly as possible.
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Cthulhu

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Re: All Things Zombie - Z-Survival (IT'S ON)
« Reply #103 on: June 16, 2011, 10:47:34 am »

Alright, Torvold and Elliot escape the map with all their hard-earned stuff.
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hachnslay

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Re: All Things Zombie - Z-Survival (IT'S ON)
« Reply #104 on: June 16, 2011, 11:19:45 am »

on to the waiting list with me!
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