Rural Turn 4:
John moves south, leaving zombies' line of sight. Elliot is unable to move. Zombies move in and enter the wal-mart. Elliot takes an in-sight test(5,3) and passes 1. He opens fire on the zombies with his uzi, hitting one twice (3,1) and one zero times(5). The hit zombie is Obviously Dead(4)
Elliot's fire attracts one zombie.
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Rural Turn 5:
All can move, zombies go first. The zombies move en masse for elliot, attracted by the gunfire. He takes an in sight check(2,2) and passes 2. He chooses not to open fire and attract more zombies.
Survivor activation, John moves at a normal pace. He is now fully in the clear and could dick up multiple turns of activation without being in serious danger. Elliot fast moves(1,4) and passes 2, moving 16". He is now also in the clear.
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Rural Turn 6:
Zombies win activation, both sides roll 6 and can't move this turn.
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Rural Turn 7
Humans win but roll 6. Only zombies move. Both survivors are facing away and do not roll in sight tests.
Some zombies move for Elliot's previous location, the source of the sound, and some move for where he ran past.
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Rural Turn 8
Humans win, zombies can't move.
John and Elliot fast move, passing 2 and reaching the parking lot.
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City updates incoming. The only reason Strife is getting more attention is because he's doing it solo and I don't have to wait for several people in different time zones.
Also, more hints and tips. Zombies have bad eyesight and mostly track prey by sound. Past 12 inches a zombie can't see you. If you shoot though, every zombie on the map that isn't preoccupied will start heading in your direction.