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Poll

Where to go?  (Please do not vote if you're not playing)

Bombed Urban Area
- 1 (20%)
Suburbs
- 1 (20%)
Country
- 0 (0%)
Split up (Specify in thread)
- 2 (40%)
Unbombed Urban Area
- 1 (20%)

Total Members Voted: 5


Pages: 1 ... 3 4 [5] 6 7 8

Author Topic: All Things Zombie - Z-Survival (IT'S ON)  (Read 10484 times)

Strife26

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Re: All Things Zombie - Z-Survival (IT'S ON)
« Reply #60 on: June 12, 2011, 08:07:28 pm »

Going sneaky, but any zed that enters my "danger zone" (25-30 meters) while being aware of me gets blasted. Heading to the main walmart entrance, looking for signs of life.


There's gotta still be people alive out here, right? Do my best to find them if I can. Can't let myself get afraid, I've still got a duty as a good person.
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Cthulhu

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Re: All Things Zombie - Z-Survival (IT'S ON)
« Reply #61 on: June 12, 2011, 08:24:14 pm »

Spoiler: Rural Raid Turn 1 End (click to show/hide)

Almost on cue, they start coming out of the woodworks, 7 in total.  Zombies can move six inches in a turn. 

Turn 2 Initiative:  Zombies win, but get a 5 for minimum rep and zombies are all rep 4.  Torvold acts, zombies cannot.
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choobakka

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Re: All Things Zombie - Z-Survival (IT'S ON)
« Reply #62 on: June 12, 2011, 08:29:16 pm »

John will walk through the ruins of building 10 towards the restaurant, looking for any stuff in the rubble.
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Cthulhu

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Re: All Things Zombie - Z-Survival (IT'S ON)
« Reply #63 on: June 12, 2011, 08:36:48 pm »

Important note I forgot to mention:  Doors are brown, windows are blue.  You can move through the ruins at half speed and enter the building through the north entrance, though, so you're fine.
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Strife26

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Re: All Things Zombie - Z-Survival (IT'S ON)
« Reply #64 on: June 12, 2011, 08:40:10 pm »

If the upper window is busted enough to safely go through, Tovold'll go through that. Otherwise, he'll head for the walmart door while trying to get a feel for how hostile and interested the zeds are.
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Cthulhu

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Re: All Things Zombie - Z-Survival (IT'S ON)
« Reply #65 on: June 12, 2011, 09:08:42 pm »

Torvold enters the building and finds a single survivor, wielding an uzi and a baseball bat.

Spoiler: rolls (click to show/hide)

After a short talk, the survivor introduces himself as Elliot England and joins Torvold.

Spoiler: Elliot England (click to show/hide)

The two then search the wal-mart.

Spoiler: Rolls (click to show/hide)

Total loot from Wal-mart is:

1 surplus ammo, 1 food, a bow.

Zombies don't move.

-----------

Turn 3:

Zombies(6) beat Survivors(2) for initiative.  Survivors(6) cannot move, but Zombies(1) can.

The zombies move around, some of them coming within sight range of Torvold.

----------

Turn 4:

Survivors beat zombies, both can move.  Elliot is below the minimum rep to move and isn't close enough to Torvold.  He can't move this turn.

Spoiler: Map as of turn 4 (click to show/hide)

There's another entrance on the southern side of the wal-mart, where the parking lot is.  What do you do?
« Last Edit: June 12, 2011, 09:33:28 pm by Cthulhu »
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Criptfeind

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Re: All Things Zombie - Z-Survival (IT'S ON)
« Reply #66 on: June 12, 2011, 09:12:16 pm »

Stance: Stealth.

Actions: Sneak and search.

Spoiler: Path (click to show/hide)
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Criptfeind

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Re: All Things Zombie - Z-Survival (IT'S ON)
« Reply #67 on: June 12, 2011, 09:24:30 pm »

Also you need to add a .png to that last image.
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Strife26

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Re: All Things Zombie - Z-Survival (IT'S ON)
« Reply #68 on: June 13, 2011, 01:20:28 am »

Me and Mr. England are both going to try to get out of direct sight lines of the zeds as we head south, in the direction of the parking lot.
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adwarf

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Re: All Things Zombie - Z-Survival (IT'S ON)
« Reply #69 on: June 13, 2011, 01:21:28 am »

I come in as a distraction to let Strife run away
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Cthulhu

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Re: All Things Zombie - Z-Survival (IT'S ON)
« Reply #70 on: June 13, 2011, 02:37:38 am »

No you don't.  Next update for Strife will be tomorrow, updates for the others get here as soon as Burnt Pies tells us what he's gonna do.
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Burnt Pies

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Re: All Things Zombie - Z-Survival (IT'S ON)
« Reply #71 on: June 13, 2011, 12:04:48 pm »

I'll move to the nearest window of the police station and sneak a look through it.
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Criptfeind

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Re: All Things Zombie - Z-Survival (IT'S ON)
« Reply #72 on: June 13, 2011, 12:07:40 pm »

Yay.

Also, what are the chances you put the maptools grid on? Maybe that might help in more tactical situations?
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Cthulhu

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Re: All Things Zombie - Z-Survival (IT'S ON)
« Reply #73 on: June 13, 2011, 01:06:23 pm »

I can do that.  You won't be able to see it through the road but I can.
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Criptfeind

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Re: All Things Zombie - Z-Survival (IT'S ON)
« Reply #74 on: June 13, 2011, 01:31:58 pm »

Well, it won't really matter if we can see it on the road cause we can still use the building grids as a reference point.
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