You recommend a new person should remove those creatures? And does therapist work with genesis or is their possibly a specific version for it?
Well... don't embark in savage or evil areas, as the tough beasts actually have Skills in Genesis. Skeletal giraffe kicks yer head off.
When harvesting trees and plants from caves, have a military squad stand guard, there are nasty ones in caves.
Therapist works fine, except the castes and sexes aren't recognized by DT.
I don't use the skill training workshops or scriptorium-manualwriting. I just tune all shit to be better and Deon thanks me for it.
It's easy to delete ores too. Steelworking has that one additional step "hammer iron at finishing forge". Cobalt is like copper but better.
take a look at
http://df-genesis.wikidot.com/tips-and-adviceand
http://df-genesis.wikidot.com/metalsYou should set the "minerals frequency" to pretty high if using my new minerals.
here's my worldgen settings: [MINERAL_SCARCITY:650] seems nice to me.
[WORLD_GEN]
[TITLE:MEDIUM REGION]
[DIM:129:129]
[EMBARK_POINTS:3200]
[END_YEAR:1200]
[BEAST_END_YEAR:600:50]
[REVEAL_ALL_HISTORY:1]
[CULL_HISTORICAL_FIGURES:0]
[ELEVATION:1:400:700:500]
[RAINFALL:0:100:560:560]
[TEMPERATURE:22:65:150:380]
[DRAINAGE:0:96:50:150]
[VOLCANISM:0:100:800:800]
[SAVAGERY:0:100:900:500]
[ELEVATION_FREQUENCY:1:1:1:1:1:1]
[RAIN_FREQUENCY:1:1:1:1:1:1]
[DRAINAGE_FREQUENCY:1:1:1:1:1:1]
[TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
[SAVAGERY_FREQUENCY:1:1:1:1:1:1]
[VOLCANISM_FREQUENCY:1:1:1:1:1:1]
[MINERAL_SCARCITY:650]
[MEGABEAST_CAP:30]
[SEMIMEGABEAST_CAP:160]
[TITAN_NUMBER:45]
[TITAN_ATTACK_TRIGGER:30:7000:50000]
[DEMON_NUMBER:12]
[NIGHT_CREATURE_NUMBER:0]
[GOOD_SQ_COUNTS:99:800:503]
[EVIL_SQ_COUNTS:200:2000:1800]
[PEAK_NUMBER_MIN:9]
[PARTIAL_OCEAN_EDGE_MIN:0]
[COMPLETE_OCEAN_EDGE_MIN:0]
[VOLCANO_MIN:15]
[REGION_COUNTS:SWAMP:260:1:1]
[REGION_COUNTS:DESERT:450:1:2]
[REGION_COUNTS:FOREST:1040:3:3]
[REGION_COUNTS:MOUNTAINS:500:2:2]
[REGION_COUNTS:OCEAN:500:1:1]
[REGION_COUNTS:GLACIER:0:1:1]
[REGION_COUNTS:TUNDRA:0:2:2]
[REGION_COUNTS:GRASSLAND:1200:2:2]
[REGION_COUNTS:HILLS:1500:2:2]
[EROSION_CYCLE_COUNT:75]
[RIVER_MINS:400:350]
[PERIODICALLY_ERODE_EXTREMES:0]
[OROGRAPHIC_PRECIPITATION:1]
[SUBREGION_MAX:3500]
[CAVERN_LAYER_COUNT:3]
[CAVERN_LAYER_OPENNESS_MIN:73]
[CAVERN_LAYER_OPENNESS_MAX:73]
[CAVERN_LAYER_PASSAGE_DENSITY_MIN:4]
[CAVERN_LAYER_PASSAGE_DENSITY_MAX:4]
[CAVERN_LAYER_WATER_MIN:16]
[CAVERN_LAYER_WATER_MAX:100]
[HAVE_BOTTOM_LAYER_1:1]
[HAVE_BOTTOM_LAYER_2:1]
[LEVELS_ABOVE_GROUND:4]
[LEVELS_ABOVE_LAYER_1:6]
[LEVELS_ABOVE_LAYER_2:3]
[LEVELS_ABOVE_LAYER_3:3]
[LEVELS_ABOVE_LAYER_4:3]
[LEVELS_ABOVE_LAYER_5:3]
[LEVELS_AT_BOTTOM:2]
[CAVE_MIN_SIZE:15]
[CAVE_MAX_SIZE:45]
[MOUNTAIN_CAVE_MIN:160]
[NON_MOUNTAIN_CAVE_MIN:160]
[ALL_CAVES_VISIBLE:1]
[SHOW_EMBARK_TUNNEL:2]
[TOTAL_CIV_NUMBER:43]
[TOTAL_CIV_POPULATION:20000]
[SITE_CAP:200]
[PLAYABLE_CIVILIZATION_REQUIRED:1]
[ELEVATION_RANGES:1380:4160:1380]
[RAIN_RANGES:1000:1500:1000]
[DRAINAGE_RANGES:2080:4160:2080]
[SAVAGERY_RANGES:2080:2000:2700]
[VOLCANISM_RANGES:2080:4160:2080]