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Author Topic: Kobolds will soon survive  (Read 2625 times)

Lectorog

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Kobolds will soon survive
« on: June 09, 2011, 07:22:59 pm »

For those of you who don't view the main page frequently, here's the latest update, parts relating to this subject in bold (at the end):
Quote from: Toady One
06/09/2011  Found my first tower-cap bed in a human's bedroom. It had an image of the foundation of a dwarven mountain hall in giant toad bone. An iron scourge made by the goblins made it to the back of the warehouse as well -- it commemorated a skinless demon becoming the law-giver of the goblin civilization. I also put in some extra precautions and tweaks so that dwarves form markets properly and are more survivable in world gen. Kobolds as well.

Just thought this might make some of you very pleased.
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Girlinhat

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Re: Kobolds will soon survive
« Reply #1 on: June 09, 2011, 07:47:01 pm »

*Fistpump*

Kestrel

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Re: Kobolds will soon survive
« Reply #2 on: June 09, 2011, 08:03:04 pm »

Yeah, caught that.  How exciting.  I'm more stoked about vampires, but all these things are good.
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Nistenf

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Re: Kobolds will soon survive
« Reply #3 on: June 09, 2011, 08:10:49 pm »

Everything is good, this next version is gonna be epic
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Angry Bob

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Re: Kobolds will soon survive
« Reply #4 on: June 09, 2011, 08:26:32 pm »

Everything is good, this next version is gonna be epic

Well, once all of the bugsfeatures with the new stuff are ironed out.

Of course, if any of those bugsfeatures involve spontaneous combustion, I'll be fine with them.
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FUN FOR THE FUN GOD

Lectorog

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Re: Kobolds will soon survive
« Reply #5 on: June 09, 2011, 08:34:55 pm »

Everything is good, this next version is gonna be epic

Well, once all of the bugsfeatures with the new stuff are ironed out.

Of course, if any of those bugsfeatures involve spontaneous combustion, I'll be fine with them.

I'm really looking forward to any bugs that will be occurring. Bugs with undead systems will be awesome, and those with cities should be interesting. I'm waiting for stuff like undead elves eating themselves; that sort of thing. That, and this announcement.

Or, y'know, a mostly bug-free release. That's not as much unexpected Fun, though.
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elf-fondling human

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Re: Kobolds will soon survive
« Reply #6 on: June 09, 2011, 08:52:42 pm »

This is gonna be fun. I wonder if Kobolds will still charge nest boxes in Fort mode and lay their children as your citizens.
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Girlinhat

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Re: Kobolds will soon survive
« Reply #7 on: June 09, 2011, 09:24:29 pm »

Kobolds don't claim nests, no wild animals will (which includes Kobolds).  I'm looking forward to my first undead trade caravan.  Not from an undead civ, but from the humans who were turned undead but the code forgot to change them.  That, and being attacked by a vampire horde that promptly bursts into flame as soon as they enter the map, because they timed their assault during mid-day.

Psieye

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Re: Kobolds will soon survive
« Reply #8 on: June 09, 2011, 10:46:48 pm »

There is no day or night in Fort mode. Chances are, they'll burn no matter what if they're on the surface. Really makes me wonder whether they'll have the intelligence to visit from the caverns.
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GreatWyrmGold

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Re: Kobolds will soon survive
« Reply #9 on: June 10, 2011, 09:11:31 pm »

Everything is good, this next version is gonna be more epic than normal
Fixed.

This is gonna be fun. I wonder if Kobolds will still charge nest boxes in Fort mode and lay their children as your citizens.
What version was that bug, again?
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Girlinhat

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Re: Kobolds will soon survive
« Reply #10 on: June 10, 2011, 09:15:14 pm »

It was the version that eggs first came in.  .19, right?

Necro910

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Re: Kobolds will soon survive
« Reply #11 on: June 10, 2011, 09:50:23 pm »

There is no day or night in Fort mode. Chances are, they'll burn no matter what if they're on the surface. Really makes me wonder whether they'll have the intelligence to visit from the caverns.
Day/Night doesn't apply in Fort mode. Nocturnal creatures will still come, so that means day/night doesn't apply.

Adventure mode, however...