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Author Topic: Suggestion: Bombs  (Read 4169 times)

Angel Of Death

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Suggestion: Bombs
« on: June 08, 2011, 02:59:00 pm »

I'm just going to quote what I said on the BUMS thread.

Quote
I have a suggestion that has been suggested quite a few times. Bombs. Here are my ideas.

Car bomb: You need a vehicle, some fertilizer and some other bomby stuff to make a car bomb. When you car bomb a zone, a random part of the edge of the map and some parts near that edge are destroyed. Fire slowly spreads from the destroyed edge of map. All conservatives are instantly alarmed and the liberals in the squad are given terrorism charges. The car bomb will shut the area down for a small amount of time (after your liberals leave the site, that is). Maybe a few weeks.

Dirty bomb: You need plutonium from the nuclear plant, some C4 (smuggled from the military armoury) and some rare bomby stuff (stuff that sounds like it should be in a bomb) to make a dirty bomb. Liberals will NOT enter the site after planting the bomb. They plant it, leave, and detonate it. The dirty bomb gives your liberals terrorism charges, quite a few murder charges and will shut down the site for quite a while, probably a few months. In order to prevent this from being more overpowered, the materials you use to make it should be rare and hard to find.

So, what do you think?
« Last Edit: June 09, 2011, 02:41:25 am by Angel Of Death »
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Kay12

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Re: Suggestion: Bombs
« Reply #1 on: June 08, 2011, 03:19:02 pm »

I've been thinking of the vehicle bombs myself, but it needs a careful analysis using the ancient art of GAME THEORY to see if it would break the carefully crafted balance of the game! (yes, I'm a bit deprived of sleep)
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nenjin

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Re: Suggestion: Bombs
« Reply #2 on: June 08, 2011, 03:38:36 pm »

Been wanting this for a while, especially if there was some sort of concealability mechanics that would serve as the game play for getting the bomb into the site without being discovered.
« Last Edit: June 08, 2011, 04:11:34 pm by nenjin »
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Angel Of Death

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Re: Suggestion: Bombs
« Reply #3 on: June 08, 2011, 03:41:21 pm »

Been wanting this for a while, especially if there was some sort of concealability mechanics that would server as the game play for getting the bomb into the site without being discovered.
Yeah, I think there should be a chance of a cop pulling you over and questioning you if you are carrying a bomb. I assume a liberal with higher juice and charisma would handle the situation better.
« Last Edit: June 08, 2011, 03:44:19 pm by Angel Of Death »
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Hyo

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Re: Suggestion: Bombs
« Reply #4 on: June 08, 2011, 03:55:36 pm »

The Plutonium bomb should t should cause any liberals staying within the safehouse where the plutonium is stored will have constant rolls against their Health, and random stat drops to represent mutation and radiation. It would require a large science skill - ~12+ to even consider this. Around $100,000 worth of equipment should be installed, and the location would automatically get +heat just for the equipment being suspicious and eating up energy.

All of these things are one-time costs, implying that preparing and creating nuclear bombs are costly and dangerous; and if you get raided unaware, everything is lost, but should work like a factory constantly producing them once fortified and immune to raids - as long as you can actually get the plutonium.

Plutonium should only available while the nuclear plants are still active, and a successful bomb should instantly change public opinion regarding it to L+. While this is good; it also makes so that these bombs aren't abused by limiting their supply.


The only really problem I have with these is - unless closed down facilities give bonuses to their respective issues, it might make the game boring - if you close down everywhere, you just might be left with nothing to do except just to sit down and wait until the facilities reopen.
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Angel Of Death

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Re: Suggestion: Bombs
« Reply #5 on: June 08, 2011, 03:58:41 pm »

The Plutonium bomb should t should cause any liberals staying within the safehouse where the plutonium is stored will have constant rolls against their Health, and random stat drops to represent mutation and radiation. It would require a large science skill - ~12+ to even consider this. Around $100,000 worth of equipment should be installed, and the location would automatically get +heat just for the equipment being suspicious and eating up energy.

All of these things are one-time costs, implying that preparing and creating nuclear bombs are costly and dangerous; and if you get raided unaware, everything is lost, but should work like a factory constantly producing them once fortified and immune to raids - as long as you can actually get the plutonium.

Plutonium should only available while the nuclear plants are still active, and a successful bomb should instantly change public opinion regarding it to L+. While this is good; it also makes so that these bombs aren't abused by limiting their supply.


The only really problem I have with these is - unless closed down facilities give bonuses to their respective issues, it might make the game boring - if you close down everywhere, you just might be left with nothing to do except just to sit down and wait until the facilities reopen.
I don't think it should change the laws to L+, maybe increase the publics fear and hate of nuclear power, but changing the law to L+ is just too powerful. Maybe it could shut down the nuke plant for a while as well as shutting down your targeted building.
« Last Edit: June 08, 2011, 04:40:26 pm by Angel Of Death »
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Leafsnail

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Re: Suggestion: Bombs
« Reply #6 on: June 08, 2011, 04:43:13 pm »

I suppose it's pretty much inconceivable that any real life group like the LCS wouldn't use bombs as part of their campaign, although it might be that they're thought of as too controversial to put into the game.

It could be fairly balanced.  As I would see it:

Advantages:
- Likely to be quite effective as an act of terrorism in terms of opinions
- Could disable an enemy faction (such as the police) temporarily without as much risk as a frontal assault
- Possibility of telephoning ahead to warn of the bomb to prevent civilian casualties
- Could facilitate a prison breakout?

Disadvantages:
- Would probably require high science to make one
- High alienation possibility if bomb harms liberal/ moderates
- Police are likely to get paranoid about bomb threats VERY quickly.  Could start "random" searches (in practise going for liberals, obviously), car checks etc.
- Buying bomb materials could potentially increase heat.  Finding bomb making equipment in base likely to be very incriminating.
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nenjin

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Re: Suggestion: Bombs
« Reply #7 on: June 08, 2011, 04:44:57 pm »

Eh. Bombs aren't controversial. Suicide vests are controversial. The IRA was a big fan of bombs, so there's plenty of precedent for non-modern terrorists using explosives as much as modern ones.
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Jonathan S. Fox

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Re: Suggestion: Bombs
« Reply #8 on: June 08, 2011, 04:54:58 pm »

Bombs are one of those things that a real LCS would use Liberally, but I feel like they hit a bit close to home. If used, they would have to have a chance of misfiring (blow yourself/your safehouse up).
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Soadreqm

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Re: Suggestion: Bombs
« Reply #9 on: June 08, 2011, 06:54:44 pm »

Bombing shit up was pretty much the first thing V did. There should definitely be bombs. The dirty bomb, though, sounds kind of evil. There should probably be a pretty serious public relations hit for the LCS if they used one.

I'm thinking this would be something like
1) Sneak inside
2) Plant explosives
3) Sneak outside
4) Detonate/Threaten/Other
5) Activism!

I guess suicide vests would be another possibility, but those honestly don't sound all that liberal to me. :-\

Making explosives should probably require some decent science skill, and a high science skill would make them more reliable.
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Kay12

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Re: Suggestion: Bombs
« Reply #10 on: June 08, 2011, 11:14:37 pm »

What if each site would have a "hot spot", the LIBERALLY OPTIMAL place for the bomb (usually a conventional one, but some special bomb could be acquired from the army base or Intelligence HQ or somewhere like that), and after planting the bomb your Liberals have a time limit for getting out before the bomb goes off?
« Last Edit: June 09, 2011, 12:48:03 am by Kay12 »
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Little

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Re: Suggestion: Bombs
« Reply #11 on: June 09, 2011, 12:58:49 am »

I think the stealth/disguise/concealment system should be worked on first.
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Kay12

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Re: Suggestion: Bombs
« Reply #12 on: June 09, 2011, 01:02:27 am »

That is true as well. In general, I'd add more variety and base difficulty on taking advantage on that variety instead of doing the same things over and over again. The bomb system would/could be a part of such improvements.
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Aerogen

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Re: Suggestion: Bombs
« Reply #13 on: June 09, 2011, 02:24:58 am »

Would conservatives use bombs as well?
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Angel Of Death

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Re: Suggestion: Bombs
« Reply #14 on: June 09, 2011, 02:33:26 am »

Would conservatives use bombs as well?
Yeah. I think the CCS uses car bombs already.
« Last Edit: June 09, 2011, 02:48:08 am by Angel Of Death »
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