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Author Topic: Futuristic Zombie Invasion  (Read 4285 times)

Jacos

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Futuristic Zombie Invasion
« on: June 08, 2011, 08:58:29 am »

You are the first zombie ever. Your mission? To bring upon a new age of gourmet brains and cheap health care.
As the president of Zombitopia, the source of the name of your news species, it is your duty to turn the whole galaxy into a huge zombie rave.

You must lead your people into a new age, of propesrity, of brains, of temperary peace and happiness.

Anyway, here's the statistics of your first planet..

Zombitopia
Population: 11B. 64% human, 31% zombie, 5% Tenticalian.
Authority: Zombie Imperium (rule disputed).
Facilities: Several hundred research facilities, mostly under zombie control. Very advanced hospitals, all under zombie control.
Policies: Currently heavy curfew, people disallowed through various checkpoints unless zombified, though free zombification is (forcefully) provided at these areas.
Current situation: Most humans in hiding, despite search parties. Many, many cities are under human control as people refuse to be perfected by zombification. Silly humans (and tenticalians, those freaky people with tentacles.)

If you require information, you can access your PERSON DATA GUIDE.

To give orders, or to view things in more detail, you can access your TATICAL OVERVIEW AND COMMAND CONSOLE.

To view other planets, solar systems, or otherwise other wordly things, you can access your LOCAL INTERSTELLAR CONSOLE. Unfortunately, during the uprising of the new zombie government, human governers deleted all records of other planets, solar systems, and other things, and zombification does make one forgetful.

What must we do now?
Logged
Dwarven Science: We do what we must, because, we're bored.

Every few miles, [the dwarves] stop the cart.  One of the dwarfs (sic) gets off, digs a hole down below the dirt layers, licks the bedrock, and then they know exactly where they are.  It's called GPS: Geological Piquancy Sampling.

Toaster

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Re: Futuristic Zombie Invasion
« Reply #1 on: June 08, 2011, 09:00:29 am »

Access guide on zombification methods.  Also read information on Tenticalians.
Logged
HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Jacos

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Re: Futuristic Zombie Invasion
« Reply #2 on: June 08, 2011, 09:23:40 am »

Viewing your personal data guide, you search up "Zombification Methods".

Quote
Zombification can happen due to various methods. The first, and least common, is Quantum Zombification. This was the method used to create the first zombies, though these zombies were able to manually infect others, now rendering Quantum Zombification useless, is there are zombies at hand. However, should zombiekind ever be wiped out, the Quantum method will be used to zombify people once more.

The second method, and most common, is Zombification Toxins. Easily mass produced, requiring only a liquid that zombies secrete from their skin on a daily basis. This liquid can be refined into a toxin that will zombify anybody into a zombie. From there, it can either be used as an in-combat weapon, such as the commonly used Dart Rifle, which can fire darts loaded with toxins, or the rare but still possible blade which has been covered in the toxin. Assault ships often are fitted with turret mounts, loaded with toxin darts. These are often used to mass zombify exposed civilian populations, though they may not always penetrate some of the toughest military gear.

The last method would be to bite in. This method was common for the earliest outbreaks, and for civilians, though these days people tend not to do it anymore, though outbreaks in the current days with no soldiers, but only civilians, often are spread through bite.
You then search up Tenticalians.
Quote
Tenticalians (pronounced Ten-Tick-Ale-Eon(s)) are a race of humanoids who are slightly taller than the average human, and have three tentacles on their face - two on either side of their mouth, and a lower on their chin. They have scales, and thus no hair. They are related to a species of lizards on the planet DATA ERASED, and people suspect they evolved to become sentient and overthrow a race of cavepeople who attempted to teach them to do various tasks. Other than this, there is not much data, as they have been recently encountered, and negotiations to learn about them were still underway, when the Zombitopian Crisis (2261 (current year)) began, and the Tenticalian Empire, recognising a threat to the local interstellar areas stability, formed a temperary military alliance with The Human Federation, and negotiations were temperarily halted, while more important matters were attended to.

How enlightening. What now?
« Last Edit: June 08, 2011, 11:17:52 am by Jacos »
Logged
Dwarven Science: We do what we must, because, we're bored.

Every few miles, [the dwarves] stop the cart.  One of the dwarfs (sic) gets off, digs a hole down below the dirt layers, licks the bedrock, and then they know exactly where they are.  It's called GPS: Geological Piquancy Sampling.

Draxis

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Re: Futuristic Zombie Invasion
« Reply #3 on: June 08, 2011, 10:10:58 am »

What physical and mentall efffects does zombiefication have?
What do zombies need to live?

Begin construction of zombie-freindly starships
Design a weapon that magnetically acellerate zombie toxin to particle beams that can pierce armor
Set up infrastructure suited to a zombie - majority population.
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NRDL

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Re: Futuristic Zombie Invasion
« Reply #4 on: June 08, 2011, 10:14:23 am »

Use the tactical console to send some zombies as scouts.  These scouts must find the largest center of human activity.  The next decision we make will depend on what we find there. 
Logged
GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

Jacos

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Re: Futuristic Zombie Invasion
« Reply #5 on: June 08, 2011, 10:38:35 am »

You tap in "Effects of Zombification" on your PDG.
You come to a page of zombies, and scroll down.
Quote
Zombification has various effects. The first effect is memory loss. The affected person can not remember much prior to zombification, other than their identity, and small memories off their past, and what has happened to or near them. Next, is that the affected will become carniverous. Another effect is that the affected will appear much less hostile to other hostiles, even if before zombification the person harboured dislike for zombies.

Lastly, for a months during the final stages of zombification, skin will shed, and muscles will become much more rigid, and victims will begin shambling. This affect is temperary while thbe body adapts, though it makes it appear is if the affected person is decomposing, which can often cause people to refuse zombification. Despite various campaigns to clarify the cause of this apparent "decomposition", the general public still believes that zombies slowly rot away and die.

You scroll up to "Diet".

Quote
Zombies, like most creatures of the galaxy, require sustentance, to avoid the DATA ERASED progress, and other various disturbing symtops of the DATA ERASED progression. However, zombies are carnivorous, and will eat meat. While zombies seem to prefair humanoid matter, and usually soft organs, they will also eat livestock. The reason for the preferance of eating humanoid flesh is unknown, though there are many groups of spacefaring carniverous groups of zombies, seeking to eat humanoid flesh. This has led the general public to beleive that zombies will attempt to eat any humanoids they come across.

While developing into a fully fledged zombie, zombies eat slightly more than an ordinary human or zombie would eat, and drink much more aswell. However, zombies are capable of drinking any normal salt water, and it seems to aid in the product of Zoxin, a product that maturing zombies secrete from their skin.

You view your tatical overview, and view resources. Currently, many resource storage areas in various cities are under human control, meaning you have limited resources. Perhaps you should capture them before planning invasions of other planets?

And until you conquer the rest of the planet, you can't set up a proper infrastructure. Those silly humans would ruin it or something.

Viewing current placements of scouts and centers of human activities, you can already see several centers of human activity. However, the continent Taopi seems to have a perimeter set up - most scouts sent there never return, or send back information. Should you send more scouts? Now what?
Logged
Dwarven Science: We do what we must, because, we're bored.

Every few miles, [the dwarves] stop the cart.  One of the dwarfs (sic) gets off, digs a hole down below the dirt layers, licks the bedrock, and then they know exactly where they are.  It's called GPS: Geological Piquancy Sampling.

NRDL

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Re: Futuristic Zombie Invasion
« Reply #6 on: June 08, 2011, 10:41:07 am »

What sort of soldiers do we have?  Do we even need an armed force, considering that 100% of the Z population can eat a man.  But still we need to figure out our numbers, and their numbers. 
Logged
GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

Jacos

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Re: Futuristic Zombie Invasion
« Reply #7 on: June 08, 2011, 11:15:14 am »

We have an army of roughly 60000 zombie soldiers, mainly equipped with Standard Military Zoxin Dart Rifles - incredibly accurate rifles capable of firing a zoxin dart fast and far. However, 30000 of those soldiers are currently already have orders, manning checkpoints, or stationed in areas. That leaves 30000 zombie soldiers free to be ordered around. They are all stationed on the largest continent and the only continent we hold, out of the three of this planet- Wypol. We have 8000 air transportation, ready to mobilise on your command. Transports can easily and quickly move soldiers across our continent. We also have 1000 deep sea stealth transports.

On the offensive side of vehicles, we have 2000 attack craft, with 1500 of those being equipped with Zoxin dart turrets, and around 200 being equipped to heavily bomb areas. We also have 10000 land transport/invasion vehicles, which can be used to transport troops and create new zombies on the go. However, we only need to create a number of zombies during invasions, and they can begin creating new ones, as we can equip them with the necessary equipment to easily capture their own secretions and turn them into Zoxins. A small group of loyal zombies can turn what our enemies see as an annoyance into a full grown zombie invasion, from the inside.
Logged
Dwarven Science: We do what we must, because, we're bored.

Every few miles, [the dwarves] stop the cart.  One of the dwarfs (sic) gets off, digs a hole down below the dirt layers, licks the bedrock, and then they know exactly where they are.  It's called GPS: Geological Piquancy Sampling.

Armok

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Re: Futuristic Zombie Invasion
« Reply #8 on: June 08, 2011, 11:41:05 am »

what are the advantages of being a zombie?
Logged
So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

Jacos

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Re: Futuristic Zombie Invasion
« Reply #9 on: June 08, 2011, 11:52:59 am »

Viewing your PDG, you view the page on zombies again.

Quote
Zombification provides many advantages that obviously outweight the negative points, leading to the Local Zombitopian Governement in one province of the main continent to infect all nearby people. The list of advantages are;

1 - Zombies are physically stronger, tougher, pain resistant and faster recovering than their original species, with almost all species.

2 - Zombification can help bring unity to the galaxy as zombies are naturally non-hostile to eachother.

3 - Zombies, when fully developed, can be much much more easily genetically modified than humans and most other species, and it is planned that zombies will be able to have new body parts attached on the go when they want.

4- It was found that zombies could be easily connected to BioTechnology, meaning that zombies can easily control vehicles, easily operate machinery, and otherwise can receive and give orders or information. This has been used for fast communication with in-built bioradio since the beginning of the zombie takeover.
Logged
Dwarven Science: We do what we must, because, we're bored.

Every few miles, [the dwarves] stop the cart.  One of the dwarfs (sic) gets off, digs a hole down below the dirt layers, licks the bedrock, and then they know exactly where they are.  It's called GPS: Geological Piquancy Sampling.

Armok

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Re: Futuristic Zombie Invasion
« Reply #10 on: June 08, 2011, 12:36:57 pm »

> Order your most brilliant artist and marketers to produce a top quality vral probaganda video and distrubute it online throguht multiple undercover sources.
Logged
So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

Toaster

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Re: Futuristic Zombie Invasion
« Reply #11 on: June 08, 2011, 01:45:09 pm »

Frontal assaults only push the borders, while inside attacks start up new fronts.  We need deep strike capabilities.


On the heaviest aircraft we find, we need to load (and create if needed) drop pods capable of delivering 3-5 zombies with plenty of Zoxin deep behind human lines on low-Z areas of the globe.  These teams will be responsible for creating their own cells behind human lines, which will, at worst, divert attention from front lines and cause panic, and at best, convert cities for us.  The teams will need plenty of ammo or ideally weapon that doesn't need ammo other than natural Zoxin.


Also, develop an aerosol version of Zoxin for easier dispersal.
Logged
HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Jacos

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Re: Futuristic Zombie Invasion
« Reply #12 on: June 08, 2011, 01:46:13 pm »

Your brilliant artists and designers concoct a brilliant propaganda campaign, informing people about humanities effort to delay progress by fighting zombies, and that zombification is very beneficial. Later, new figures for population come in, in more detail!

Continents;
Wypol;
Population: 4.4B
Zombie Controlled, small groups of survivors.

Taopi;
Population: 2.7B
Zombie Outbreaks Detected

Zalloshi;
Population: 3.3B
No Detected Zombie Outbreaks

Population:
Total: 10.4B
63% Human,
32% Zombie,
5% Tenticalian.

(will edit this to respond to Toaster later, going to play on Minecraft now)
Logged
Dwarven Science: We do what we must, because, we're bored.

Every few miles, [the dwarves] stop the cart.  One of the dwarfs (sic) gets off, digs a hole down below the dirt layers, licks the bedrock, and then they know exactly where they are.  It's called GPS: Geological Piquancy Sampling.

Toaster

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Re: Futuristic Zombie Invasion
« Reply #13 on: June 08, 2011, 01:48:05 pm »

Determine cause of loss of 600M people.
Logged
HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Armok

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Re: Futuristic Zombie Invasion
« Reply #14 on: June 08, 2011, 03:08:35 pm »

> Make a part of the campaign directed at humans, aimed to calm fears and point out the benefits of zombification. Rely on existing cultural norms, such as by drawing parallels to pixar movies.

> Start an effort to genetically engineer mosquitos to distribute Zoxin. Then add a few beneficial genes that will give them a competitive advantage (especially surviving/circumventing any technological means of population control or protection) and out compete their wild relatives, then using stealth aircraft release these all over the planet. Keep this operation secret, so that humans won't know why they suddenly start getting zombified.
Logged
So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...
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