Great design, but I've done some personal modifications to the design (I use 0.1, I've so far had no need for bridges due to my design)
z-0
WWWWWWW
WLLLLLW
WLLLLLW
WLLLLXW
WWWWWWW
z-1 and above [archer level(s)]
WWWWWWW
WBLLLLW
WLFFFLW
WLLLLXW
WWWWWWW
Roof level
LLLLLLL
LLLLLLL
LLLLLLL
LLLLLLL
LLLLLLL
W= constructed wall
L= Floor, natural or constructd
F= fortification
X= up/down stair
B=Bed
First of all, I use a bed instead of an armor stand to designate the barracks. This way, the amount of tantrums as a result of "has slept without a proper room lately" is greatly reduced, and during a protracted siege means that they can safely stay inside the tower for longer.
Secondly, I start the archer levels from z+1 and above. This prevents enemy archers fom killing my marksdwarves due to the requirement that they use fortifications they are adjacent to. Another thing I've done it to build 3 or more archer levels in each tower, and massacare the concurrent sieges (I use the FD mod, available in the link [I suck at formatting ]
http://www.bay12forums.com/smf/index.php?topic=62874.0 ) by sheer volume of fire.
Thirdly, I use a "courtyard" system modeled after my strategies in TD games like bloons tower defense, whereas invaders have to go through snaking corridors while under heavy fire. There is a large open space where I station melee dwarves to kill those that break through, and a trap corridor (not installed in picture, would also be in preceding hallways) as a last line of defence. Because invaders are being shot at from all sides in the open space, I've had sieges of 6+ squads fail to even make contact with my melee dwarves.
Here's a picture of the general design I've used through ten fortresses.
One thing I do need help with is how to place repeating menacing spikes as to kill enemies, but allow my dwarves to pass through for trade. I've considered placing them in a configuration like this, and setting the spike tiles as restricted traffic, but I haven't had time to test it yet, and I have a feeling it would produce friendly fire deaths from dwarves dodging onto the spikes.
WSSSSSSSLW
WLLLLLLLLLLW
WLSSSSSSSW
(repeat as needed)
Criticism of my designs (and english) is welcome as this is my first actual post.
I'll edit with the picture of the courtyard in a bit.