This topics a bit old, but I've found something with the pillboxes-plus-bridge-walls design that may be worth note:
Don't link all four bridge/walls to the same lever.
By linking them seperately, and burrowing an engineer below (or back at the home base!) to throw the switches, you can control the pillbox's LoS and cone of fire.
The pillboxes are equipped below with their own food supply, dining, ammo dumps, and quarters. They are only accessible via an underground tunnel to the fort, which is drawbridge'd because I'm a paranoid freak and I'm not sure exactly how fliers and fortifications interact quite yet.
I'm not sure how fast dwarves consume food and drink, but due to excess in my fort they are well stocked.
Still working on finding something productive for the engineer to do when no levers need be pulled.
My defense system is layered. Closeable pillboxes stand guard at each of the three distinct portions of the map (these portions can be isolate from each of the two others and my fort. I can isolate any combination of them, this allows caravans and seiges that happen on different ends of the map to take place simultaneously) behind the animal watchtowers and before the Outer Wall.
Within the outer wall are my farms and pastures, as well as my main entrance. This courtyard, within a year, will also be a killing field. a ballista battery coverable by a bridge will be built in such a way that the entire courtyard is effectively covered. Anything that is let into the courtyard during a siege will not return under its own power.
Next crazy military-related idea: fort-seperated dugouts beyond the watchtower perimeter with small melee squads, able to take advancing enemies from behind and/or pounce upon enemy markscreatures.