"A reasonable response from Shaper-trained, that. Yes, you may explore the library, but Derm needs no help; You control the power, or it controls you. This is the reason the Shapers stretch training out so long. Two in quick succession
may have been a dangerous move, however. But it matters not to me, you are free to explore this hall except for the head shaper's chamber. It is locked for a reason." Rik then leaves again.
Derm stretches out his hand and vibrates, and then suddenly a drayk is coalesced into existance from the dust and essence inside a sudden burst of flame. It immediatly jumps for him,
(6) but is slammed into the floor by a invisible force and submits instantly. The floor beneath it is now heavily splintered, formerly been wood planking. (88 Essence total) For all that was said about drayks, it seemed oddly easy to control...
Places:
Cafeteria, Kitchen, Aid Center, Main Chamber, Head Shaper's Chamber, Library.
The Library is very large. Which section would you like to see first?
Shapers:
Sorus (IronyOwl)
Skills:
Shaper Knowledge: Fire, Battle, and Magic creation. Essence, Healing Craft I.
Shaping:
Fire: Fyora I (10 Es base), Roamer I (28 Es base)
Battle: Thahd I (8 Es base)
Magic: Artilla I (12 Es base)
Spellcasting: Heal Alpha (10e, 5 Es)
Energy: 50
Essence: 126
Inventory: Wand of Firebolt +1 (12/12), Thorn Baton, 10 sets of thorns, Chitin Armor
Team: artilla 1 (2 Int, 6 Dex)
Hiraluke (Riccto)
Skills:
Shaper Knowledge: Fire, Battle, and Magic creation. Essence, Fyora biology (+1 to fyoras)
Shaping:
Fire: Fyora I (10 Es base)
Battle: Thahd I (8 Es base), Clawbug I (20 Es base)
Energy: 50
Essence: 68
Empty Inventory
Team: 2 thahds (2 Int), 1 clawbug (2 Int)
Derm Hell-binder (dermonster)
Skills:
Latent: Leadership I
Shaper Knowledge: Fire, Battle, and Magic creation. Essence. Transform thahd to thadh shade (unpracticed)
Shaping:
Fire: Fyora II (10 Es base, +1 to stats), Drayk II (60 Es base, Leadership I required (latent or not), +1 to stats)
Battle: Thahd I (8 Es base)
Magic: Artilla I (12 Es base)
Canistered I: Possibility of instability. But POWER!
Energy: 50
Essence: 22
Inventory: Canister Remains x2, Thorn Baton, 10 thorn sets.
Team: 1 Drayk (3 Int, 6 Dex, 5 End 5 Str)
Agents:
Codex (breadbocks)
Skills:
Agent: Shadowrunner I (Stealth IV), Mechanics III, Dagger Basics, Leadership II
Spellcasting: Firebolt Alpha (5e), Haste Alpha (10e)
All the luck: Upon rolling a one, reroll, but a random teammate gets the one instead.
Skill Bonuses: +2 to slow stealthed movement, +1 to mechanics, leadership.
Energy: 50/50
Inventory: 5 Living Tools, Dagger, Wand of Firebolt (12/12), Thorn Baton, 10 sets of thorns
Dragnar
Skills:
Agent: Alert, Stealth II, Mechanics II, Dagger II, Leadership II
Spellcasting: Firebolt Alpha (5e), Haste Alpha (10e)
Sex'd Up Gods: Upon rolling a six all of your other rolls this turn are either sixes or ones.
Skill Bonuses: +1 to stealth, mechanics, dagger, and leadership rolls.
Energy: 50
Inventory: Dagger, 2 Living Tools.
Guardians:
Griffin (GlyphGryph)
Skills:
Guardian: Swordsman I, Spearman III, Shields III, Leadership II
Shaper Knowledge: Fire, Battle, and Magic creation types. Essence.
Magic Shaping: Artilla I
Skill Bonuses: +1 to battle rolls, blocks, leadership.
Inventory: Bronze Spear, Iron Shield, Iron Breastplate, Bronze shortsword
Essence: 0
Team: Grettin & Sophi, Artillas (Dex 4, Int 2, End 2, Str 1)