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Author Topic: Dwarven Relativity; The Dwarven Knowledge Centre  (Read 98087 times)

MarcAFK

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Re: Dwarven Relativity; The Dwarven Knowledge Centre
« Reply #105 on: February 23, 2012, 08:37:06 pm »

How did i miss this threaD? PTW
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They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

r4NGe

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Re: Dwarven Relativity; The Dwarven Knowledge Centre
« Reply #106 on: March 09, 2012, 01:49:42 pm »

I'd like to submit the Zombie Room for consideration.

Further experimentation suggests that weak zombie parts rarely injure the armored. Also, the kills gained give dwarf names and weapon names.

Summary: Catch a necromancer. Pit him in a room with window or fortifications. Build a bridge to control his line of sight into Zombie Room. Zombie Room can be bottom of a pit (drop in creature which explode into writhing zombie parts), refuse pile, or whatever. bridge over the Zombie Room if you want to atom smash the mess. Send in the melee OR Set a patrol for marksdwarves between firing position on the room and an ammo pile. The recatch the necromance, unlock a door leading to a trap.


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Girlinhat

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Re: Dwarven Relativity; The Dwarven Knowledge Centre
« Reply #107 on: March 09, 2012, 01:56:36 pm »

I need to go over the thread and see what all I've missed that's worthy of adding.  The zombie pit sounds valid for marksdwarves, but melee dwarves will kill the zombies too quickly to gain any experience.  My adventurer can down a dwarf corpse in 2 slices of a large dagger.  Your axelords can probably stare hard enough to kill a zombie.

r4NGe

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Re: Dwarven Relativity; The Dwarven Knowledge Centre
« Reply #108 on: March 09, 2012, 05:23:48 pm »

I need to go over the thread and see what all I've missed that's worthy of adding.  The zombie pit sounds valid for marksdwarves, but melee dwarves will kill the zombies too quickly to gain any experience.  My adventurer can down a dwarf corpse in 2 slices of a large dagger.  Your axelords can probably stare hard enough to kill a zombie.

The zombie creature or part is almost instantly re-raised, granting a kill and skill, which can give unique names to weapons (plus some skill presumably.
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runlvlzero

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Re: Dwarven Relativity; The Dwarven Knowledge Centre
« Reply #109 on: March 30, 2012, 05:46:33 pm »

Wow, this thread should be sticky'd, nice work it took me ages to find stuff like the magma piston on my own.
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I voted for BANANA!

Naryar

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Re: Dwarven Relativity; The Dwarven Knowledge Centre
« Reply #110 on: March 30, 2012, 06:01:59 pm »

I would like to submit my flesh ball training system.

Girlinhat

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Re: Dwarven Relativity; The Dwarven Knowledge Centre
« Reply #111 on: March 30, 2012, 06:29:34 pm »

It's already in the wiki!

Naryar

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Re: Dwarven Relativity; The Dwarven Knowledge Centre
« Reply #112 on: March 30, 2012, 06:30:54 pm »

It's already in the wiki!

yeah but who reads the flesh ball page really ?

Girlinhat

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Re: Dwarven Relativity; The Dwarven Knowledge Centre
« Reply #113 on: March 30, 2012, 06:33:34 pm »

Anyone who wants to make a breast joke, I would assume.

KodKod

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Re: Dwarven Relativity; The Dwarven Knowledge Centre
« Reply #114 on: March 30, 2012, 06:37:08 pm »

Anyone who wants to make a breast joke, I would assume.

...Where do you even come up with these things?
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ThatAussieGuy

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Re: Dwarven Relativity; The Dwarven Knowledge Centre
« Reply #115 on: March 30, 2012, 07:54:30 pm »

I'd like to offer how to turn an aquifer into a generator for everyone to enjoy and abuse.

Girlinhat

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Re: Dwarven Relativity; The Dwarven Knowledge Centre
« Reply #116 on: April 25, 2012, 12:49:05 pm »

Updated with The New Taming Rules.

Sphalerite

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Re: Dwarven Relativity; The Dwarven Knowledge Centre
« Reply #117 on: April 26, 2012, 07:38:15 am »

I recommend this thread on how to dig through the SMR.

http://www.bay12forums.com/smf/index.php?topic=108189.0
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Any intelligent fool can make things bigger and more complex... It takes a touch of genius --- and a lot of courage to move in the opposite direction.

Girlinhat

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Re: Dwarven Relativity; The Dwarven Knowledge Centre
« Reply #118 on: July 14, 2012, 12:41:16 pm »

Updated with freeze traps and tiny island map generation.

PM me if you want to request a thread added.  I don't see everything and I encourage people to send their suggestions.

daveralph1234

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Re: Dwarven Relativity; The Dwarven Knowledge Centre
« Reply #119 on: September 16, 2012, 05:05:31 pm »

I think this would fit in well here:

Designs for a fully automated device to teach dwarves swimming, without causing injuries like the old automated design now dose.
http://www.bay12forums.com/smf/index.php?topic=116437.0
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