Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2]

Author Topic: DwarfBall Z, Making creatures able to "Power Up"?  (Read 2218 times)

EvilTwin

  • Bay Watcher
  • likes skeletons for their afros
    • View Profile
Re: DwarfBall Z, Making creatures able to "Power Up"?
« Reply #15 on: June 08, 2011, 10:35:08 am »

Yes, me as well :D I want dwarves that turn into elves upon entering the sunlight... Covered Operations!
Logged

Jay

  • Bay Watcher
  • ☼Not Dead Yet☼
    • View Profile
Re: DwarfBall Z, Making creatures able to "Power Up"?
« Reply #16 on: June 08, 2011, 10:54:11 am »

Yes, me as well :D I want dwarves that turn into elves upon entering the sunlight... Covered Operations!
How would you embark?
It'll probably always start during daytime, and you start in areas exposed to the sun 99% of the time.
Logged
Mishimanriz: Histories of Pegasi and Dictionaries

EvilTwin

  • Bay Watcher
  • likes skeletons for their afros
    • View Profile
Re: DwarfBall Z, Making creatures able to "Power Up"?
« Reply #17 on: June 08, 2011, 10:57:56 am »

Well, you could always have the syndrom activating in the first place from, say... dwarven wine or something like that ;)
Logged
Pages: 1 [2]