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Author Topic: Wii U  (Read 11193 times)

Levi

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Re: Wii U
« Reply #105 on: June 08, 2011, 03:38:37 pm »

I keep secretly hoping that Valve comes along some day and introduces the Gabestation. 

No gimmicks, a nice controller that has both a joystick and a trackball on it, huge harddrive, media support, and all the games are downloadable through steam.
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Shadowlord

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Re: Wii U
« Reply #106 on: June 08, 2011, 03:39:31 pm »

Considering the compatibility with the wii and the wiimotes, and the way Nintendo is refusing to give any hardware specifications, I'm kind of doubting the next-genness.
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lordcooper

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Re: Wii U
« Reply #107 on: June 08, 2011, 03:58:27 pm »

Ugh, please, no trackballs on pads.
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Levi

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Re: Wii U
« Reply #108 on: June 08, 2011, 03:59:07 pm »

Ugh, please, no trackballs on pads.

Its got to be better than the joysticks.  Trackballs are pretty easy once you get used to them.
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lordcooper

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Re: Wii U
« Reply #109 on: June 08, 2011, 04:03:40 pm »

Ugh, please, no trackballs on pads.

Its got to be better than the joysticks.  Trackballs are pretty easy once you get used to them.

Heh, I grew up with analog sticks.  Anything else feels really weird to use to me.  It'd be pretty cool if several controllers came out, some with sticks, some with your weird ball things and the customer could choose for themselves.
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Levi

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Re: Wii U
« Reply #110 on: June 08, 2011, 04:05:44 pm »

Ugh, please, no trackballs on pads.

Its got to be better than the joysticks.  Trackballs are pretty easy once you get used to them.

Heh, I grew up with analog sticks.  Anything else feels really weird to use to me.  It'd be pretty cool if several controllers came out, some with sticks, some with your weird ball things and the customer could choose for themselves.

Yeah, it would be nice to have options.  Most of my FPS experience is with a mouse or trackball, and everytime I try to play a FPS on a console I pretty much always quit in frustration because I can't seem to aim with any kind of precision. 
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Rakonas

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Re: Wii U
« Reply #111 on: June 08, 2011, 07:06:06 pm »

I think they are still trying to figure out how to make it accept up to 4 of those things, and still keep the Wii remotes working. They just do not want anyone to know that yet.
Yeah, this. I'm hoping that they just settle on having the tablet controllers not use the screen if they're other than the 1st at worst, and all 4 functional at best.
At the moment I'm looking forward to this, mostly just because next generation of nintendo always means new nintendo made games.
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Krath

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Re: Wii U
« Reply #112 on: June 12, 2011, 12:37:57 am »

Holy...

Spoiler: Related (click to show/hide)
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Re: Wii U
« Reply #113 on: June 12, 2011, 12:39:51 am »

Holy...

Spoiler: Related (click to show/hide)
XD. Really all there is to say about that last panel.
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Sean Mirrsen

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Re: Wii U
« Reply #114 on: June 12, 2011, 05:20:09 am »

All this talk of streaming live video over Bluetooth being a problem... and nobody thinks it'd make much more sense if these things were just BT-linked handhelds with their own RAM and CPU, that would process everything on their own and simply feed control data to the main console? Do you really think Nintendo would make a controller with a screen that wouldn't be able to play games itself?

Personally, I wouldn't be all that surprised if the WiiU controller could play GBA games natively.
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Tilla

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Re: Wii U
« Reply #115 on: June 12, 2011, 05:47:16 am »

All this talk of streaming live video over Bluetooth being a problem... and nobody thinks it'd make much more sense if these things were just BT-linked handhelds with their own RAM and CPU, that would process everything on their own and simply feed control data to the main console? Do you really think Nintendo would make a controller with a screen that wouldn't be able to play games itself?
Except if they added it's own RAM, CPU, and graphics processor it would cost an awful lot more. Like, hundreds of dollars per controller more to match the graphical capabilities of the console itself as well as they did.
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Wolf Tengu

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Re: Wii U
« Reply #116 on: June 12, 2011, 06:48:44 am »

Am I the only one thinking that the whole-inventory on the bottom screen will be a little flow breaking?

I'm still hyped that this is more of a controller than a waggle-stick though. YAY.
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lordcooper

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Re: Wii U
« Reply #117 on: June 12, 2011, 07:48:06 am »

Am I the only one thinking that the whole-inventory on the bottom screen will be a little flow breaking?

Less so than having to essentially pause it.
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Wolf Tengu

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Re: Wii U
« Reply #118 on: June 12, 2011, 08:12:41 am »

Well so long as it actually pauses the game. I don't want to look down then look up to see i'm eviscerated.

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metime00

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Re: Wii U
« Reply #119 on: June 12, 2011, 08:27:09 am »

I think that a glance and a tap of the screen will become as second nature as pressing a button on the controller. Has anyone ever had a parent try to play your videogames and have to look down to see where the buttons are? It's probably a learning curve quite similar.
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