Other than a forgotten beast that killed a couple beekeepers and an overzealous wrestler with an axe, not much excitement, but plenty of headaches!
We now have a jail, yes, I know the hammerer prefers to beat on people, but broken dwarves do no work.
There is now an extremely large storage facility for metal ores, for bars, for food, for furniture, and lots and lots of furnished rooms to spare for new arrivals. Armor & weapons have been separated from animals, and a bigger ammo stockpile right near the surface has been created. Basically most aspects of the fort have been smoothed out, and everything should run a bit smoother.
There is now an atom smasher for all your smashing needs. It's been tested on rocks, kittens, and vermin corpses. There are two levers - one to activate the smasher, the other to lock the door to the smasher.
I could not find the lever for the bridge at the front gate, so I walled it in after I put a ceiling over the lower plateau.
Currently, the upper plateau is walled in, and the roofing has started. There's a 10 tile long tunnel out that when covered and when 10 doors are placed there, should allow ample time to actually wall in behind the doors, fully sealing the fort at need.
Steel has been produced in large quantities, but no armor or weapons yet, I'll let the more warlike amongst us determine what weapons and gear are needed.
The Depot has been moved and the stone crafts are highly organized, and the jewelers are only encrusting masterworks.
Mug production has ended. Crafts production has begun, and with the craft shop by the depot limited to the use of our legendary crafters only, the rock crafts will be exceptional. We'll also actually be able to trade them without massive confusion like when you try to deal with mugs. For some freak reason, when you ask the bookkeeper where the stone crafts are, he always pretends stone mugs aren't stone crafts (bug) There are still LOTS of mugs stored below, but they aren't moving anywhere without pulling all "finished goods" bins to the depot and sorting through them. There are also large gems scattered everywhere which can really only be collected at the depot.
I know that nobody heard much from me this last year, but there really wasn't a lot of excitement, just a whole lot of re-organizing and streamlining.
There are open orders for cabinets and coffers and bags right now, for furnishing more rooms, and providing bags for our millers.
We do not need more beds. Someone set a carpenters shop to autorepeat on beds, and we have about 70 more than we can use right now.
There is a large flooring project above the upper pasture, right next to the Hollywood sign.
There are several long, long term repeating orders that I know of active currently. The jeweler has a huge stack of work to do. There are two kitchens running full blast, and a brewery. There's a craft shop making pottery down in bar storage to help make room. The bonecrafters are working flat out making totems and bolts. There are 5 magma furnaces running flat out to try to reduce the massive stock of ores, we're making good headway. There's a coalmaking operation running constantly as well.
With roughly 10,000 meals and 2500 drinks, it may be a good time to forbid a few of each type seed we want to keep, and turn off all the farms and let the food process through, then maybe in 10 years or so we'll need to start growing things again. Maybe. I've left the farms up and running for now.
I don't think I left anything blatantly broken
Sorry for no pics, this was sortof rushed, fun but it had to be a blitz - as much as you can blitz at 30 FPS anyway.
The save is located here:
http://dffd.wimbli.com/file.php?id=4629