Unfortunately they're not done yet, I'm still figuring out the body configurations (which probably explains how easy it is to knock its body off, my sizes are all over the place), and right now they're crashing on spawn because I've made a bunch of further modifications whose undo's I'm unable to access-- I'll likely have to rework that part altogether. I'll be posting the tripods when they're done, though, probably in the next day or two. On the other hand, here's the raws for a stable version. It's got all but the actual tripod body (heatray/black smoke, 'sounds', glowing green eyes and mechanical properties such as nopain/fear, etc) which instead is replaced with that of a flesh-ball. I've got no idea how to make it out of steel yet, so flesh will have to do for the stable version...
Place this in a custom creature_mars.txt
creature_mars
[OBJECT:CREATURE]
[CREATURE:TRIPOD]
[DESCRIPTION:A strange machine with a deliberate striding pace and long flexible tentacles hanging from its underside. A funnel mounted on its body emits a glow of intense heat, and a canister on its underside leaks noxious black smoke.]
[NAME:martian tripod:martian tripods:martian tripod]
[CASTE_NAME:martian tripod:martian tripods:martian tripod]
[CREATURE_TILE:'T'][COLOR:7:0:0]
[GLOWTILE:"][GLOWCOLOR:2:0:1]
[PREFSTRING:deafening howls] -- Ulla, ulla, ulla!
[SPEED:3000]
[FIXED_TEMP:10065] -- so its heat ray doesn't melt it
[NOSMELLYROT] -- mechanical properties
[NOT_BUTCHERABLE][NOBONES]
[CANNOT_UNDEAD]
[ALL_ACTIVE] [EXTRAVISION] -- EV since there's no eyes yet
[ITEMCORPSE:BAR:NO_SUBTYPE:INORGANIC:STEEL] -- drop a steel bar
[LIKES_FIGHTING] -- doesn't flee
[BUILDINGDESTROYER:2] -- smash things
[AMPHIBIOUS] -- 'wade' through water
[GRASSTRAMPLE:50]
[LOOSE_CLUSTERS] -- spread out
[SOUND:ALERT:100:5000:NONE:a deafening mechanical howl:deafening mechanical howls:distant mechanical howls]
[SOUND:PEACEFUL_INTERMITTENT:75:10000:NONE:metallic whirring:a flurry of metallic whirring:distant metallic whirring]
[NO_GENDER] -- more mechanical properties
[NO_EAT][NO_DRINK]
[NO_FEVERS][NONAUSEA][NOPAIN][NOSTUN][NOEXERT][NOBREATHE]
[NO_DIZINESS]
[NOEMOTION][NOFEAR]
[NO_SLEEP]
[MEANDERER]
-- attacks: first is black smoke (lung-disabling gas), second is the heat ray, which is actually a 60,000U superheated gas trail.
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:BLACK_SMOKE:UNDIRECTED_GAS]
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:HEAT_RAY:TRAILING_GAS_FLOW]
-- the heat-ray
[USE_MATERIAL_TEMPLATE:HEAT_RAY:RAY_HEAT_TEMPLATE]
[DISPLAY_COLOR:0:6:1][TILE:'177']
-- the Black Smoke. Intense pain, then coughing blood and blistering/swelling in the throat, lungs swell and blister, and finally rot 250 steps later.
[USE_MATERIAL_TEMPLATE:BLACK_SMOKE:SMOKE_TEMPLATE]
[STATE_COLOR:ALL_SOLID:GRAY]
[STATE_NAME:ALL_SOLID:black smoke]
[STATE_ADJ:ALL_SOLID:black smoke]
[STATE_COLOR:LIQUID:GRAY]
[STATE_NAME:LIQUID:black smoke]
[STATE_ADJ:LIQUID:black smoke]
[STATE_COLOR:GAS:GRAY]
[STATE_NAME:GAS:black smoke]
[STATE_ADJ:GAS:black smoke]
[DISPLAY_COLOR:0:0:1][TILE:178]
[SYNDROME]
[SYN_NAME:black smoke toxin]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_IMMUNE_CREATURE:TRIPOD:ALL]
[SYN_INHALED]
[CE_PAIN:SEV:1000:PROB:100:BP:BY_CATEGORY:THROAT:ALL:START:1:PEAK:25:END:500]
[CE_COUGH_BLOOD:SEV:1000:PROB:100:START:25:PEAK:30:END:500]
[CE_SWELLING:SEV:1000:PROB:100:BP:BY_CATEGORY:THROAT:ALL:START:25:PEAK:30:END:1500]
[CE_BLISTERS:SEV:1000:PROB:100:BP:BY_CATEGORY:THROAT:ALL:START:25:PEAK:30:END:1500]
[CE_SWELLING:SEV:1000:PROB:100:BP:BY_CATEGORY:LUNG:ALL:START:75:PEAK:100:END:1500]
[CE_BLISTERS:SEV:1000:PROB:100:BP:BY_CATEGORY:LUNG:ALL:START:75:PEAK:275:END:1500]
[CE_NECROSIS:SEV:1000:PROB:100:BP:BY_CATEGORY:LUNG:ALL:START:100:PEAK:125:END:1500]
- placeholder for real body, taken from a ball of flesh now
[BODY:BASIC_1PARTBODY]
[NO_THOUGHT_CENTER_FOR_MOVEMENT]
[USE_MATERIAL_TEMPLATE:FLESH:MUSCLE_TEMPLATE]
[USE_TISSUE_TEMPLATE:FLESH:MUSCLE_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:ALL:FLESH]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[BODY_SIZE:0:0:70000]
[TL_COLOR_MODIFIER:BROWN:1:BURNT_UMBER:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_PEACH:1:DARK_TAN:1:ECRU:1:PALE_BROWN:1:PALE_CHESTNUT:1:PALE_PINK:1:PEACH:1:PINK:1:RAW_UMBER:1:SEPIA:1:TAN:1:TAUPE_PALE:1:TAUPE_SANDY:1]
[TLCM_NOUN:flesh:SINGULAR]
And put this in a custom material_template_mars.txt
material_template_mars
[OBJECT:MATERIAL_TEMPLATE]
[MATERIAL_TEMPLATE:SMOKE_TEMPLATE]
[STATE_COLOR:ALL_SOLID:GRAY]
[STATE_NAME:ALL_SOLID:smoke]
[STATE_ADJ:ALL_SOLID:smoke]
[STATE_COLOR:LIQUID:GRAY]
[STATE_NAME:LIQUID:smoke]
[STATE_ADJ:LIQUID:smoke]
[STATE_COLOR:GAS:GRAY]
[STATE_NAME:GAS:smoke]
[STATE_ADJ:GAS:smoke]
[DISPLAY_COLOR:1:0:0]
[MATERIAL_VALUE:1]
[SPEC_HEAT:10000]
[MAT_FIXED_TEMP:10065]
[IGNITE_POINT:NONE]
[MELTING_POINT:NONE]
[BOILING_POINT:10064]
[HEATDAM_POINT:NONE]
[COLDDAM_POINT:NONE]
[SOLID_DENSITY:1200]
[LIQUID_DENSITY:1200]
[MOLAR_MASS:20000]
[IMPACT_YIELD:10000]
[IMPACT_FRACTURE:10000]
[IMPACT_STRAIN_AT_YIELD:100]
[COMPRESSIVE_YIELD:10000]
[COMPRESSIVE_FRACTURE:10000]
[COMPRESSIVE_STRAIN_AT_YIELD:100]
[TENSILE_YIELD:10000]
[TENSILE_FRACTURE:10000]
[TENSILE_STRAIN_AT_YIELD:100]
[TORSION_YIELD:10000]
[TORSION_FRACTURE:10000]
[TORSION_STRAIN_AT_YIELD:100]
[SHEAR_YIELD:6600]
[SHEAR_FRACTURE:6600]
[SHEAR_STRAIN_AT_YIELD:100]
[BENDING_YIELD:10000]
[BENDING_FRACTURE:10000]
[BENDING_STRAIN_AT_YIELD:100]
[MAX_EDGE:500]
[ABSORPTION:100]
[LIQUID_MISC_CREATURE]
[MATERIAL_TEMPLATE:RAY_HEAT_TEMPLATE]
[STATE_COLOR:ALL_SOLID:YELLOW]
[STATE_NAME:ALL_SOLID:heat ray]
[STATE_ADJ:ALL_SOLID:heat ray]
[STATE_COLOR:LIQUID:YELLOW]
[STATE_NAME:LIQUID:heat ray]
[STATE_ADJ:LIQUID:heat ray]
[STATE_COLOR:GAS:YELLOW]
[STATE_NAME:GAS:heat ray]
[STATE_ADJ:GAS:heat ray]
[DISPLAY_COLOR:6:0:1]
[MATERIAL_VALUE:1]
[SPEC_HEAT:10000]
[MAT_FIXED_TEMP:60000]
[IGNITE_POINT:59999]
[MELTING_POINT:NONE]
[BOILING_POINT:59999]
[HEATDAM_POINT:NONE]
[COLDDAM_POINT:NONE]
[SOLID_DENSITY:1200]
[LIQUID_DENSITY:1200]
[MOLAR_MASS:20000]
[IMPACT_YIELD:10000]
[IMPACT_FRACTURE:10000]
[IMPACT_STRAIN_AT_YIELD:100]
[COMPRESSIVE_YIELD:10000]
[COMPRESSIVE_FRACTURE:10000]
[COMPRESSIVE_STRAIN_AT_YIELD:100]
[TENSILE_YIELD:10000]
[TENSILE_FRACTURE:10000]
[TENSILE_STRAIN_AT_YIELD:100]
[TORSION_YIELD:10000]
[TORSION_FRACTURE:10000]
[TORSION_STRAIN_AT_YIELD:100]
[SHEAR_YIELD:6600]
[SHEAR_FRACTURE:6600]
[SHEAR_STRAIN_AT_YIELD:100]
[BENDING_YIELD:10000]
[BENDING_FRACTURE:10000]
[BENDING_STRAIN_AT_YIELD:100]
[MAX_EDGE:500]
[ABSORPTION:100]
[LIQUID_MISC_CREATURE]
Right now they're arena-only because they don't have a civ. The thread for the current development on the tripods is
here.
Currently known (major) issues: heat ray only melts fish, heat ray is fired from a distance longer than its actual reach and has a very variable range, black smoke's lung rot might not cause enough excruciating pain, tripod isn't actually a tripod.