Turn 3 - Maisa nodded. "I understand." She turned and looked at the brawl again. "Should we be worried about that spilling over here, do you think?" she asked her companions.
[6] Your contact says "Don't worry they work for us, and that isn't part of the plan. Also I believe your friends are hear, so I will begin once they sit down."
Well that went well... He decided to sneak down into the street and to the tavern, for as much as he hated sneaking about, he needed to get to the tavern.
[5] You drop down into the street, and [5] knock down a merchant as he is carrying some stuff to his store. Hepicks the stuff up, but [5] he left 4 bottles of medicine on the ground. You pick it up, and walk to the tavern taking a seat with the others.
Jump down to the crowd and make my way to the bar.
You run to the back door, and [4] kick it open, run across a ebam, adn drop down into a cart filled with crates going towards the tavern. You quickly search for useful items in the cart, and find [4] a smoke bomb, and two bottles of medicine. You hop out of the cart right as it passes the tavern, adn silently slip inside finding a seat with your allies.
"I don't believe so. Worst case, I'll be happy to smash a few heads together, milady."
Make pleasant conversation while maintaining situational awareness.
[2] You try to make small talk, but fail to due to trying to keep awareness of your chaotic surrondings. [5] You notice that five of the brawlers have eagle talismans hanging out of there pockets, and that the rest have tattos of an eagle.
"Where IS everyone...I swear, if we have to do another prison break..."
[Auto Success] You chat while waiting for your friends.
Maisa looked at Hakam. "Another prison break?" she asked. Sounds like a way to kill time. "Why don't you tell us about it while we're waiting?"
[Auto Success] You chat idealy while you wait for your friends.
Tell them of the plan
[Auto Success] The contact turns to you guys, and says "Alright our first mission is about to begin in this your job is to assassinate the guards over there. They will be leaving soon,a dn be heading to the docks to help unload a shipment of weapons for the Templars on the way they will go into alley, that leads to a deserted part of town. The only people there will be those guards,a dn some more roaming around on the rooftops, adn the back alleys. It is there where you will kill all of them, adn take the notes the captain has in his left pocket now go on they are leaving,a dn you need to follow. " with that you see the guards walk out the front dorr into the road, and your contact, and his friends move outside as well.
Is there anything I should know? I honestly haven't played Assassin's Creed.
Name: Jacob
Gender: Male
Bio: More of a fighter or brute than an actual assassin.
Traits:
HP+
Lightning bruser (look at tvtropes) (+1 to surprise-related rolls due to being much faster than he looks; +2 to anything needing strength)
Look at me not trying to kill you! (-1 to any attempted verbal evasion/lying due to sheer stupidity)
Equipment:
Shoddy crossbow
Shoddy club
Cheap clock
Assassin's blade
Leather armor
Status:
HP: 25/25
Hand(s): Shoddy Crossbow
Left Belt Pouch: Cheap Clock
Right Belt Pouch: Nothing
Belt Slots: Assassin's blade
Clothing: Leather armor
lol. I'm good at calling ahead of time apparently. :3
Name: Maisa bint-Haytham al-Miṣrī
Gender: Female
Bio: Originally from Egypt, Maisa's family was called to Jerusalem when she was a young girl. Her father, and his father before him as far back as the order was founded, had been assassins. Being the only child of Haytham and Malika, Maisa was encouraged to follow in his footsteps and join Altair's reformed order of assassins. She felt she had a great advantage over the brothers of her order due to her gender; almost no one would suspect a woman of being an effective warrior on the battlefield. She trained her hardest to become an assassin and uphold her father's honor, and now it seems that day will come...
Traits: Shadow Walker (+2 to stealth but -1 to damage dealt to enemies), Precision Accuracy (+1 to using Crossbow), Parkour Expert (+1 to Movement),
Equipment: Rusty Longsword & Shoddy Crossbow, Smoke Bombs & Worn Assassin's Blade, Mid-Class Clothing
Status:
Hp: 20/20
Main Hand: Rusty Longsword
Off-Hand: Worn Assassin's Blade
Left Belt Pouch: Smoke Bombs
Right Belt Pouch: Nothing
Belt Slots: Shoddy Crossbow
Inventory:
Watery Medicine - Restores 5 HP
Name: Alerio
Gender: Male
Bio: A new assassin who prefers heavy weapons over the non-effective small weapons.
Traits: Brawler- +1 accuracy bonus to hand to hand fighting rolls. Heavy Weapons Specialist- +1 to accuracy when using Heavy Weapons. Tough- Gets a -1 to damage taken when using armor.
Equipment: Rusty War Axe, Shoddy Club, Leather Armor, Cheap Clock.
Status:
Hp: 20/20
Main Hand: Nothing
Off-Hand: Nothing
Left Belt Pouch: Nothing
Right Belt Pouch: Nothing
Belt Slots: Nothing
Name: Nicholas Dumont
Gender: M
Bio: Nicholas always wanted to help people. He tried to become a doctor, but he wasn't smart enough. He tried to become a priest, but he didn't agree with some church doctrine. He tried to become a soldier, and help take the holy land, and that's where he found out about the Templars. On the battlefield, he saw a soldier on his side kill their leader. The soldier was promoted. Nicholas was chased by some men in armor. Templars. He was found by the assassins, and decided to train with them.
Traits:
Soldier: +1 to direct fights (not assassinations)
Helpful: +1 to helping someone at a task
Skinny: +1 to climbing
Equipment:
Rusty Knife
Rusty Shortsword
Leather Armor
Cheap Clock
Status:
Hp: 20/20
Main Hand: Rusty Shortsword
Off-Hand: Rusty Knife
Left Belt Pouch: Cheap Clock
Right Belt Pouch: Nothing
Belt Slots: Nothing
Name: Strife
Gender: Male
Bio: Walked into the Assassin's main base of operations a few months ago, somehow. Wouldn't say how he came to know so much about them, but he's been a good student, if one with a lot of preconceived notions. With such a shortage of troops, he's been allowed in, if not granted with much trust.
Traits:
Expert Fighter: +2 to stand-up fights (not assassinations)
Very tough: +2 to defense rolls
Compelling: +1 to information gathering
Culture Lost: -1 to background knowledge checks
Stranger in a Strange land: -2 to stealth checks when being searched for in crowds
Equipment:
Rusty Shortsword
Rusty Spear
Smoke Bomb
Cheap Cloak
Leather Armor
Name: Al Hakam
Gender: Male
Bio: A young, but trusted hand of the order, his nickname is Judge. He's served as the orders "face" in certain social circles when the need arises-many people high up know him and count him as a friend covertly, even if they have never seen his true face, nor know his name. He's an expert fencer and, but suffers badly when forced to engage multiple enemies, a product of his relative inexperience.
Traits:
Duelist: +2 when fighting against a single enemy
Lawman: +2 Diplomacy
Contortionist: +1 when moving, sneaking and hiding in tight spaces.
Reckless: -1 Defense Rolls
Easily Overwhelmed: -1 to defense rolls when outnumbered by more than 3
Status:
Hp: 20/20
Main Hand: Rusty Longsword
Off-Hand: Rusty Knife
Left Belt Pouch: Smoke Bomb
Right Belt Pouch: Nothing
Belt Slots: Nothing