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Author Topic: Rogue Trader, full.  (Read 20273 times)

Glowcat

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Re: Rogue Trader, full.
« Reply #165 on: June 17, 2011, 07:50:31 am »

Did they change anything about using a chorus chamber to extend silly things to 50,000 km?

I can't find any mention of a chorus chamber or extending range like that. They didn't change anything besides the new choir maximum for Astrotelepathic Signals though.
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I'm going to steamroll this house.

NewsMuffin

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Re: Rogue Trader, full.
« Reply #166 on: June 17, 2011, 09:12:06 am »

You could roll everything for us.
Yeah but that'd be boring.
I think I'll just let you guys roll for yourselves, unless someone has a working bot.

I'll put up the IRC stuff in two hours.
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Criptfeind

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Re: Rogue Trader, full.
« Reply #167 on: June 17, 2011, 10:48:41 am »

Cool. Also, ah, can I spend my 20% chance of a acquisition on a part for the ship? A choir chamber would be stupidly helpful.
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NewsMuffin

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Re: Rogue Trader, full.
« Reply #168 on: June 17, 2011, 10:53:10 am »

Sure, if you make the roll.
Putting the IRC stuff in the OP.
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Criptfeind

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Re: Rogue Trader, full.
« Reply #169 on: June 17, 2011, 11:19:49 am »

FYI: I failed the roll.
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Phantom

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Re: Rogue Trader, full.
« Reply #170 on: June 17, 2011, 06:39:00 pm »

...That went better than I expected.
Especially for me.
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NewsMuffin

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Re: Rogue Trader, full.
« Reply #171 on: June 17, 2011, 07:10:18 pm »

I'm a horrible mass combat director- I mean GM.
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Criptfeind

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Re: Rogue Trader, full.
« Reply #172 on: June 17, 2011, 08:13:37 pm »

I'm a horrible mass combat director.

Yes. A bit. A good thing to do in mass combat is ignore it. Just make an appropriate challenge for us given the situation, perhaps five to ten guys attacking in smaller waves, and then resolve the rest of the battle based on how we did.

So, did I miss anything?
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Glowcat

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Re: Rogue Trader, full.
« Reply #173 on: June 17, 2011, 08:22:19 pm »

So, did I miss anything?

200 XP
A rather generous boost to 32 Profit Factor
Acquisition Rolls
and apparently we control the planet.
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NewsMuffin

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Re: Rogue Trader, full.
« Reply #174 on: June 17, 2011, 08:24:06 pm »

I'm a horrible mass combat director.

Yes. A bit. A good thing to do in mass combat is ignore it. Just make an appropriate challenge for us given the situation, perhaps five to ten guys attacking in smaller waves, and then resolve the rest of the battle based on how we did.

So, did I miss anything?
That's sounds a lot better than I did. I'll try that if I make mass combat again.
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Criptfeind

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Re: Rogue Trader, full.
« Reply #175 on: June 17, 2011, 08:31:19 pm »

So, did I miss anything?
A rather generous boost to 32 Profit Factor

Holy shit.

Acquisition Rolls

For what?



At any rate, what do you guys think we should do next? Maybe colonize the planet? If it has no living population right now. If it does I think we should force the heresy out of it.
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Glowcat

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Re: Rogue Trader, full.
« Reply #176 on: June 17, 2011, 08:46:55 pm »

Acquisition Rolls

For what?

We returned to Port Wander so we can hire miners to help make use of the planet's resources.
While there some of us decided to make rolls for new equipment.
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Cthulhu

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Re: Rogue Trader, full.
« Reply #177 on: June 17, 2011, 10:31:39 pm »

So how does scale work?  Surely I don't get a bonus for only buying one archaeotech powersword.

If it does always apply, can I make an acquisition roll for a common quality inferno pistol?  That thing is bitchin' and if I get the +30 for only buying one I can roll at no modifier.
« Last Edit: June 18, 2011, 12:00:40 am by Cthulhu »
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Criptfeind

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Re: Rogue Trader, full.
« Reply #178 on: June 18, 2011, 11:54:50 am »

Surely I don't get a bonus for only buying one archaeotech powersword.

I don't see why not, after all, you are super rich. Or even hyper rich.

Anyway, I need a psy staff I think. I don't supose someone could roll it for me, as I am far far away from anything like a real computer.
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Phantom

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Re: Rogue Trader, full.
« Reply #179 on: June 18, 2011, 01:03:31 pm »

About how rare is it?
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