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Author Topic: Rogue Trader, full.  (Read 20307 times)

Cthulhu

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Re: Rogue Trader, full.
« Reply #90 on: June 14, 2011, 12:59:57 am »

Alright, I misread the ship point costs.  Going under the 30PF 60SP rules, I'll write up a few different ships and ways we could use them.
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Criptfeind

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Re: Rogue Trader, full.
« Reply #91 on: June 14, 2011, 01:09:22 am »

I am thinking it might almost be worth it to go for the 20/70 split. It would make it quite hard to buy things at the start, but think of the weapons.
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Criptfeind

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Re: Rogue Trader, full.
« Reply #92 on: June 14, 2011, 01:40:37 am »

Here is the ship that is making me salavate, although it would need the 20/70 split to work.

Start with a cruiser hull:
Speed: 5
Maneuver: +10
Detection: +20
Hull: 70
Armor: 20
TR: 2
Space: 75 (58)
SP: 60 (66)
Power: 75 (51
WC: Prow 1, Port 2, Starboard 2
 
Class four drive: 14 space
Two warp: 12 space, 12 power
Geller: 1 power
Ship masters bridge: 3 space, 4 power
Vitae sustainer: 3 space, 5 power
Voidsmen quarters: 4 space, 2 power
Deep void Auger: 7 power, 1 SP

Mars broadsides cannons(x4): 20 space, 16 power, 4SP
Mars cannons: 2 space, 4 power, 1SP


Then maybe the last four SP spent on some military things, maybe a barracks, a Auto-sabilised Logic-targeter and a Teleportarium. Or if you want to flaunt your alien love a rune caster.
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Cthulhu

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Re: Rogue Trader, full.
« Reply #93 on: June 14, 2011, 01:49:43 am »

That looks like it'd work well.  Yes, a runecaster would both be something Justus would want and very useful.

The barracks would also be a good idea, and help add mercenary work to our possibilities.

Of course, with all this we're kind of hedging ourselves into a martial career. 
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Criptfeind

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Re: Rogue Trader, full.
« Reply #94 on: June 14, 2011, 02:15:27 am »

We could drop some of the macrobatteries, but honestly the only thing that really does anything for the ship that could not be replaced by a battle or a spot of role play is the military components.
« Last Edit: June 14, 2011, 02:17:20 am by Criptfeind »
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Cthulhu

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Re: Rogue Trader, full.
« Reply #95 on: June 14, 2011, 02:31:15 am »

Well honestly the only thing that's going to get us more versatility is picking a different ship design altogether.  Cruisers fight, and that's all they do.

Although I still think we should get the cruiser.  Trade ships aren't that expensive and once our profit factor is stable we can try to acquire one to increase our options.  It would be easier than starting with a trade ship and trying to acquire a cruiser, which would require convincing the Battlefleet that they should sell us one.
« Last Edit: June 14, 2011, 02:42:46 am by Cthulhu »
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Riccto

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Re: Rogue Trader, full.
« Reply #96 on: June 14, 2011, 06:58:39 am »

If we were going for more versitility than anything I would of liked a light cruiser but now we are so much more "Punchier" with a Cruiser it works I guess. But then "Punchy" Is the only thing it does really well.
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Glowcat

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Re: Rogue Trader, full.
« Reply #97 on: June 14, 2011, 08:03:50 am »

I'm also in favor of starting with a cruiser, going by the reasoning that it would be more difficult to acquire later on than a trade ship.
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NewsMuffin

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Re: Rogue Trader, full.
« Reply #98 on: June 14, 2011, 11:35:25 am »

Of course I may be reading this all wrong, and I most likely am seeing how it seems that if I do not speak the language of whoever I am 'talking' too I take a -20 to a test that does not exist...
I think the test that 'doesn't exist' is a willpower test that either you or the receiver takes to understand it. It may only be when they don't understand your language though.
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Criptfeind

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Re: Rogue Trader, full.
« Reply #99 on: June 14, 2011, 01:02:40 pm »

Eh. Maybe. But it clearly says there is no focus power test.
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Cthulhu

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Re: Rogue Trader, full.
« Reply #100 on: June 14, 2011, 01:15:29 pm »

So when do you think this'll be getting started?
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NewsMuffin

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Re: Rogue Trader, full.
« Reply #101 on: June 14, 2011, 02:09:54 pm »

Eh. Maybe. But it clearly says there is no focus power test.
Maybe it's a WP test at -20 that the receiver only takes if they don't understand? That sounds about right, I think. Maybe a bit easier.

So when do you think this'll be getting started?
Whenever everyone decides on a time. I just finished my school year today, so I'm good every day whenever except for Tuesday and Sunday. I have games on those days.
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Criptfeind

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Re: Rogue Trader, full.
« Reply #102 on: June 14, 2011, 02:24:47 pm »

Maybe it's a WP test at -20 that the receiver only takes if they don't understand? That sounds about right, I think. Maybe a bit easier.

Oh wait, your the GM ain't you? I completely forgot.

Yeah, lets hammer it out. I see nine options on how to handle it:

1: No test.
2: A WP focus test at -20 if there is not shared language.
3: A WP focus test, at -20 if there is not shared language.
4: Receiver need to make a WP test at -20 if there is not shared language.
5: Receiver need to make a WP test, at -20 if there is not shared language.
6: Both need to make a WP test at -20 if there is not shared language.
7: Both need to make a WP test, at -20 if there is not shared language.
8: Caster needs a WP focus test and receiver needs to make a WP test at -20 if no shared language.
9:Caster needs a WP focus test and receiver needs to make a WP test, at -20 if no shared language.


In order of logic and what I would rather do it would be: 2, 3, 8, 9, 6, 7, 4, 5, 1.
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NewsMuffin

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Re: Rogue Trader, full.
« Reply #103 on: June 14, 2011, 02:36:06 pm »

2 or 4 sound good to me.
Hmm, option 2 if the sender is directly broadcasting at the receiver, but maybe at just -10? Maybe option 6 if directly broadcasting, but at -10 for both. But if the sender is broadcasting to everyone within a certain radius the receiver, it'd use option 4.
« Last Edit: June 14, 2011, 02:38:34 pm by NewsMuffin »
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Criptfeind

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Re: Rogue Trader, full.
« Reply #104 on: June 14, 2011, 02:39:48 pm »

Whats the -10 for?
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