Taric started to weave a basket at the grove, (6!) and work was going well, despite Scryv's annoyances, Scryv (1!)though stubbed a toe on a rock as he bullied the others.
At the creek, Dwarlamin was building a shelter, it took him all the afternoon. he ordered Frel go get the others at the grove, and he sheepishly complied. (3)His trip to the grove was uneventful.
Not far from them, Khan was collecting rocks from the river (5)and stumbled upon some small animal scat (3)it was somewhat old, but he recognised it as being hare droppings. He took note of the site and collected the droppings, it might be of use for the shamans or the craftsman. He kept going up the creek until he found Dwarlamin working, he set off camp besides him, (6!)and quickly got a nice comfy bed up and easilly managed to make a fire with the little time he still had.
By the time Frel got to the others Taric had a basket ready and was on his way to finish the second. he told them about the creek and told them to follow him. They were too thirsty not to comply.
On their way Frel (5)found a small animal trail that (6!)he identified as that of a hare, and was very recent. He explained the others how to get to the creek and started to follow the trail. He managed to find his prey and stay undetected (1!)but missed his shot and startled the hare, who got away. He couldn't recover the arrow. He kept following it's trail (4)but the hare was too startled and alert and he wouldn't be able get close enough, so he decided to go back to the camp (1!)but didn't managed to find his way before it was too dark to progress any further.
On their way to the creek the others (1!)also got disoriented and found the creek further upriver than Dwarlamin and Khan's campsite, and the kept following upriver looking for the others, but gave up by nightfall. Zruk had been actively looking for useful plants (4)and found a snakebane. Jet'Quir was walking idly (5), but stumbled upon a patch brown mushroom which he collected. Taric (5) also found a flask gourd. Scryv (1),once again stubbed his foot on a branch and teared the skin of his toe, he limped the rest of the way.
When they camped, Taric finished weaving his second basket, and Jet'Qir ground and mixed the leaves of a cleansing herb with a sweet root hoping to create a slightly more palatable cleansing potion. He was very proud of himself until Zruk remarked that it was the cleansing herb's bitter taste that worked to cleanse the throat of poisons, and all that he managed to make was either a very inefective cleansing mixture or an absolutely disgusting sweet root soup.
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By nightfall everybody went to sleep where they stood. Taric and Dwarlamin were haunted by nightmares, and while taric slept very uneasily and woke several times, Dwarlamin couldn't sleep at all, after having a dream in which the angry stone face at the grove was trying to eat him.
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Party1Dwalamin - Awake. Uninjured
Khan - Asleep. Scratch in the knee(treated)
5 quartz stones
a handful of hare droppings
Party2Taric - Sleeping Uneasily. Bruised Eye
Zruk - Asleep. Uninjured
Jet'Qir - Asleep. Uninjured
Scryv - Asleep. Uninjured
cleansing herb,
small diviner's mushroom,
sweet root and cleansing herb mixture,
large branch,
5 rope bush stalks,
9 sweet roots,
a large blob of stinking sap,
snakebane herb
3 brown mushrooms
flask gourd
2 vine baskets
Party3Frel - Asleep. Uninjured
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Diviners mushroom - The diviner's mushroom is a poisonous fungus that is lethal when eaten raw, but when properly blanched, the effects of it's poison are reduced. The blanched mushroom has hallucinogenic properties that kick in immediately and wear off in minutes, but the taker will become nauseated and dizzy for a day. when improperly prepared by a non trained hand, the mushroom can lose it's properties, or have its ill effects increased to last several days.
Cleansing mixture - The cleansing herb has a taste so bitter that it immediately causes the taker to vomit al the contents of it's stomach, speeding recovery from recently ingested poisons or spoiled food. To maximize it's cleansing effect, a shaman boils its leaves and mixes them with ground charcoal and ashes in the correct proportions.
Stinking salve - mixed with water in the correct proportions, the stinking sap makes a salve that hunters apply on their skin to mask their scent, and increasing the chance of approaching their prey undetected.
Snake Repellent - When burnt, the smoke of the snakebane herb irritates the sensitive noistrils of snakes, a shaman knows how to mix the extract of these leaves with the sap of pine trees, to make a slower burning and longer lasting snake repellent to protect the party from these poisonous vermin during their sleep
Blanched Brown Mushroom - when eaten raw, brown mushroom is very indigestible and will often induce vomit and diarrhoea, and in some cases can even be lethal, but when properly blanched it makes a very tasty delicacy.
Pitch Glue - pitch glue is made with resinous sap, ground charcoal and herbivore droppings. it makes an excellent glue that can be used even to secure axeheads on their hafts
Cordage - animal sinew, and some plant fibers like those extracted from the stalks of rope bush can be twisted or braided into cordage, the quality of which depends on the material used. Sinew is the strongest fiber the tribemen have access, but rope bush string is strong enough for many uses, including bow strings.
Gourd Flask - flask gourd is an edible plant with a very hard skin. A craftsman can hollow it and dry its rind in a fire, making a container that can be used to store liquids, but unlike a clay pot, can't be used to boil or cook.
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post your actions for the morning, you will wake up hungry. Dwarlamin didn't sleep at all and is exausted, but can post his actions for the night as well as the morning