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Author Topic: the tribe - day 2, sun is low on the west sky and night is about to fall  (Read 5937 times)

Askot Bokbondeler

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Your thirteenth winter has passed, and with the spring the rites of passage have started. The tribe celebrated your adulthood and they gave a feast in your honour. After eating as much as you could fit in your stomach, you are left in the wilderness to hone your skills and forbidden to come back to the camp without a worthy tribute to the tribe.

The high shaman and the chief escort you and your companions to a grove. Before they leave, they give you some pointers.
The chief starts:
It is a great honour to face your challenge alone, but it may be also a stupid decision. We live in a tribe because we need each other, and although the warrior may take pride in his strength, it is the hunter that feeds him, and although it is the hunter that feeds, only the crafter possesses the art to make the arrows the hunter needs. Without the shaman's herbs, none would be safe from the spirit of the prey the hunter has slain.
 The weather is still cold, make fire to keep yourselves warm. Eat well, you may live many days without food, but your mind and your arm will weaken quickly. Drink every day, it is the water's magic that puts life in your veins, and you will see no more that three dawns if you neglect your thirst.

The shaman also gives you advice
Forget not the spirits, young men, you must pray to the prey you kill, or his meat might poison you, pay your respects to the tree you fell, or it's wood will rot, greet the spirits of the grove you sleep in, or they will summon wolves in the night, and thank the ancestors for the knowledge they gave you when you use the skills you've learnt, they will bless your actions. Let not their lenience fool you, they may not punish your first mistake, but they don't forget, and when their wrath descends upon you, you will regret not having listened to me.

To the north there is the mountain from where all creeks descend, it's white mountaintop is thawing. There grows the flower that young mothers take to withstand the pains of birth, this is an acceptable tribute for a shaman, and if you're in pain, you will also find use for them. The creeks tumble down coarse stones, they are of little use to us, but if you follow one of those creeks to east you will find a stream that brings black stones from further north, these flake very sharply and are very useful, a fine object made of these stones makes an acceptable tribute for a crafter, and when your arrows run out you will certainly find use for these. Following the stream to the south lives a tribe of ugly men, but they decorate themselves with beautiful bone trinkets. They will ambush you, and they will eat you if they catch you, but they don't use arrows, fight them with spears, for they will be to close to draw your bow when you see them attacking. A trophy of bone trinkets is proof of a warrior's might, and a warrior's might is a good tribute to the tribe. Feeding you well is enough tribute from a hunter, return alive and with all your tributes by the end of the spring, and testify that your hunters fed you well, and we will say their tribute has been given to the tribe. We shall leave now, you must not return to the camp before you possess one of each tribute, and all of you that are still alive possess your tributes, even if you have to kill the incompetents yourselves.

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Character classes
Spoiler: you were taught by a: (click to show/hide)

(post that you're interested and your character class and name, and any doubts you might have. i'll post a description of your surroundings and request your first actions later today you will be in the next game)
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« Last Edit: June 11, 2011, 04:45:05 pm by Askot Bokbondeler »
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Taricus

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Re: the tribe
« Reply #1 on: June 06, 2011, 02:49:16 pm »

In as a craftsman
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Jetsquirrel

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Re: the tribe
« Reply #2 on: June 06, 2011, 03:39:46 pm »

In as a shaman

kilakan

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Re: the tribe
« Reply #3 on: June 06, 2011, 03:43:11 pm »

In as a Hunter
edit*I don't quite understand, do we need all the tributes or just our class specific ones, because all of them would be easier for the whole group, otherwise we will end up splitting up fairly fast I imagine.
« Last Edit: June 06, 2011, 04:28:10 pm by kilakan »
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Dwarmin

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Re: the tribe
« Reply #4 on: June 06, 2011, 03:45:47 pm »

In as a warrior
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Zrk2

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Re: the tribe
« Reply #5 on: June 06, 2011, 04:19:43 pm »

In as a ... oh surprise me.
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scriver

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Re: the tribe
« Reply #6 on: June 06, 2011, 04:24:16 pm »

In as a shaman?
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Dwarmin

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Re: the tribe
« Reply #7 on: June 06, 2011, 04:32:18 pm »

I get the feeling he might only be accepting one of those 4 classes. I could be wrong. Maybe someone could be a...

-Farmer/starts with a fishing pole, heavy shovel and a sling, 5 blunt slingstones-starts with skill in cooking, fishing, animal taming and construction

Would you accept that class Askot? Main quest might be to tame a rare creature for use by the tribe. I would probably be a Farmer rather than a warrior, anyway.

Also, will we know what kind of race we are...I'm going to assume we're all Kobolds until further info. :3
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kilakan

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Re: the tribe
« Reply #8 on: June 06, 2011, 04:36:08 pm »

I think we are generic human's actually, but anyways.  I think Farmer would kinda of destroy his lore and story line, what with there being no farmers in tribes, that's kinda what makes them tribes.
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Dwarmin

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Re: the tribe
« Reply #9 on: June 06, 2011, 04:44:03 pm »

I imagined it as a mix between a food gatherer, animal tamer and builder type of profession. Even if we're completely nomadic, we need people with those jobs. Of course, they might be so minor socially as to not warrant a test lol

For reference on why we should NOT split up, Kilakan

The Shaman is the only one who practice medicine/defend against spirits-he'll have trouble gathering food and water and just plaing surviving open combat by himself.

The Hunter is the only one who can gather food with any regularity and keep us from getting lost in the wilderness. He can probably fight well against animals, but not by himself-and if he gets attacked by spirits or injured, he's done.

The Warrior is the only one who can defend everyone from everything else-including other tribes. Alone, he'll starve and die, or perish in combat because of his poor equipment.

and the Craftsman can make everything we all need to survive-weapons/traps/Tools. You'll notice, we're poorly equipped for a reason.
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

kilakan

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Re: the tribe
« Reply #10 on: June 06, 2011, 04:46:10 pm »

ya I kinda expected that we would have to stick together, as long as we don't have a warrior grab all the food and armor and go screw you guys I'm going home, I have my bones.  Then we shall do pretty good.  Kinda like how askot put in the little bit about killing people who fail, then again with some of the tasks if you fail you are dead anyways, hahahaha.
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scriver

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Re: the tribe
« Reply #11 on: June 06, 2011, 04:53:10 pm »

I could change to a warrior, though, or a hunter. Perhaps it woild be more useful to have two of those rather than two shamans, not to mention slightly more realistic.
Provided more than four players are allowed, of course.
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kilakan

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Re: the tribe
« Reply #12 on: June 06, 2011, 04:57:04 pm »

I wouldn't mind being the only one trying to feed us, a second hunter would be nice.
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Dwarmin

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Re: the tribe
« Reply #13 on: June 06, 2011, 04:59:54 pm »

That's why I suggested a farmer/gatherer type class. Traditionally, the farmer and the hunter work together to feed the tribe. :)
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Askot Bokbondeler

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Re: the tribe
« Reply #14 on: June 06, 2011, 05:09:51 pm »

actually, tribalism has nothing to do with sedentarism or nomadism or agriculture or lack of thereof. although we use it as a generic name for any form of primitive society, it i think it describes a specific kind of societal organization focused on family groups(as opposed to nations, social classes, etc.)
that has little to do with the game, though, here i'm using tribe as a generic name for a primitive group. unfortunately for dwarmin this is a tribe of nomadic hunter gatherers, so i'm not including farmers. although i didn't specify it in the first post, the main tribe will lift camp(that's why i called it a camp and not a village) by the end of the spring and migrate to another land, but don't worry, a season should be more than enough to finish the quest

also, yes, we're humans, although i guess there's no harm in you envisioning them as kobolds, as long as you don't roleplay kleptomania or df memes or any characteristic that might seem weird to someone that envisions the tribesmen as humans

In as a Hunter
edit*I don't quite understand, do we need all the tributes or just our class specific ones, because all of them would be easier for the whole group, otherwise we will end up splitting up fairly fast I imagine.
the group must have all the tributes to go back home, if you split from the group you must gather or steal all the tributes for yourself, but if you stay with the group you only need to do your part

i'll take 10 players, the rest can be put into a waiting list, although i don't know what im going to do with them... perhaps sign them up automatically for the next iteration of the game, after the first group wins the game or is completely wiped out

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i'm not going to start this today, i'm busier than i thought i'd be

oh, and i just thought up something, please give your character a proper tribalistic name: it must derive from your forum name and sound somewhat primitive
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