actually, tribalism has nothing to do with sedentarism or nomadism or agriculture or lack of thereof. although we use it as a generic name for any form of primitive society, it i think it describes a specific kind of societal organization focused on family groups(as opposed to nations, social classes, etc.)
that has little to do with the game, though, here i'm using tribe as a generic name for a primitive group. unfortunately for dwarmin this is a tribe of nomadic hunter gatherers, so i'm not including farmers. although i didn't specify it in the first post, the main tribe will lift camp(that's why i called it a camp and not a village) by the end of the spring and migrate to another land, but don't worry, a season should be more than enough to finish the quest
also, yes, we're humans, although i guess there's no harm in you envisioning them as kobolds, as long as you don't roleplay kleptomania or df memes or any characteristic that might seem weird to someone that envisions the tribesmen as humans
In as a Hunter
edit*I don't quite understand, do we need all the tributes or just our class specific ones, because all of them would be easier for the whole group, otherwise we will end up splitting up fairly fast I imagine.
the group must have all the tributes to go back home, if you split from the group you must gather or steal all the tributes for yourself, but if you stay with the group you only need to do your part
i'll take 10 players, the rest can be put into a waiting list, although i don't know what im going to do with them... perhaps sign them up automatically for the next iteration of the game, after the first group wins the game or is completely wiped out
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i'm not going to start this today, i'm busier than i thought i'd be
oh, and i just thought up something, please give your character a proper tribalistic name: it must derive from your forum name and sound somewhat primitive