Dwarlamin couldn't sleep. Haunted by the feeling he was being observed he prowled arround his campsite (4)but found nothing in the darkness, and nothing found him. When the sun rose in the horizon he was exausted, and decided to once again try to sleep, (1!)but frightening visages kept haunting him, and still wasn't able to rest at all.
Khan woke early with the first rays of sunlight, with his stomach growling but in an optimistic mood, he was determined to find something to eat. He followed the creek downstream, looking for the hare trail he had found the previous day. (4)Near the old trail, he found a fresher trail of disturbed vegetation, (4)which he followed into an unsuspecting hare. (6!)He managed to hit it with an arrow, and a second hare which he hadn't noticed darted through the vegetation. He attempted to follow the second hare (1!) but stumbled on a branch and scratch his face on a thorny vine. He returned to his previous kill and recovered the arrow and the kill. He took some time to thank the spirits for the kill, and politely wished the hare good luck with it's next life. He then returned to the creek and kept following it downstream (2) but found nothing of interest and returned to his camp, where Dwarlamin still hadn't got any sleep, but was overjoyed with the sight of Khan's prize.
Party1Dwalamin - Hungry. Exausted. Uninjured
Khan - Hungry. Jolly. Scratch in the knee(treated. healing well). Scratch in the forehead(bleeding mildly).
5 quartz stones
a handful of hare droppings
a killed hare
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Frel woke alone in the forest. (4)Though it had dawned already, it was still early morning. He set off to find some prey, and attempted to follow the trail of the hare from the previous day (1!)but lost it's trail and spent some hours trying to find it again with no success. He went looking for the others (2)and managed to make his way to the creek, but couldn't find either of the groups by the time sun was high in the sky.
Party3Frel - Hungry. Uninjured
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Taric woke early and decided to inspect the creek's bed for usable rocks(4), after a few hours walking arround he had colected a few large quartz stones. When he returned to the shamans, Jet'Qir insisted in returning the stones to the stream as an offering to the spirits. He did so despite Taric's objections, (5)and luck seemed to smile on them, for he found a very finely crafted arrowhead in the streams bed among the rocks. Zruk set himself to build a shelter (5)and with a couple hours work managed to build a lean-to large enough to accommodate the group.
Scryv went exploring upstream, looking for something edible in the water or on the banks, (5)he collected a hanfull of berries and found a fish school that he managed to trap with river stones. He then went to get one of the baskets Taric had constructed and using it as a net managed to catch a handful of small fish. (4)The rest of his expedition awarded him another handful of berries.
Party2Taric - Somewhat tired. Hungry. Bruised eye(untreated.(4)slightly swollen)
Zruk - Hungry. Uninjured
Jet'Qir - Hungry. Uninjured
Scryv - Hungry. Cut in the toe(treated)
cleansing herb,
small diviner's mushroom,
sweet root and cleansing herb mixture,
large branch,
5 rope bush stalks,
9 sweet roots,
a large blob of stinking sap,
snakebane herb
3 brown mushrooms
flask gourd
2 vine baskets
handfull of small fishes
2 handfulls of berries
a very well crafted arrowhead of an exotic design
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It is noon. None of you has eaten in a day.
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Diviners mushroom - The diviner's mushroom is a poisonous fungus that is lethal when eaten raw, but when properly blanched, the effects of it's poison are reduced. The blanched mushroom has hallucinogenic properties that kick in immediately and wear off in minutes, but the taker will become nauseated and dizzy for a day. when improperly prepared by a non trained hand, the mushroom can lose it's properties, or have its ill effects increased to last several days.
Cleansing mixture - The cleansing herb has a taste so bitter that it immediately causes the taker to vomit al the contents of it's stomach, speeding recovery from recently ingested poisons or spoiled food. To maximize it's cleansing effect, a shaman boils its leaves and mixes them with ground charcoal and ashes in the correct proportions.
Stinking salve - mixed with water in the correct proportions, the stinking sap makes a salve that hunters apply on their skin to mask their scent, and increasing the chance of approaching their prey undetected.
Snake Repellent - When burnt, the smoke of the snakebane herb irritates the sensitive noistrils of snakes, a shaman knows how to mix the extract of these leaves with the sap of pine trees, to make a slower burning and longer lasting snake repellent to protect the party from these poisonous vermin during their sleep
Blanched Brown Mushroom - when eaten raw, brown mushroom is very indigestible and will often induce vomit and diarrhoea, and in some cases can even be lethal, but when properly blanched it makes a very tasty delicacy.
Pitch Glue - pitch glue is made with resinous sap, ground charcoal and herbivore droppings. it makes an excellent glue that can be used even to secure axeheads on their hafts
Cordage - animal sinew, and some plant fibers like those extracted from the stalks of rope bush can be twisted or braided into cordage, the quality of which depends on the material used. Sinew is the strongest fiber the tribemen have access, but rope bush string is strong enough for many uses, including bow strings.
Gourd Flask - flask gourd is an edible plant with a very hard skin. A craftsman can hollow it and dry its rind in a fire, making a container that can be used to store liquids, but unlike a clay pot, can't be used to boil or cook.