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Author Topic: the tribe - day 2, sun is low on the west sky and night is about to fall  (Read 5933 times)

Dwarmin

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Re: the tribe
« Reply #15 on: June 06, 2011, 05:21:27 pm »

Name:Dwarlamin Oyalar

Dwarlamin was convinced most of his fellows would die.
Look at that one! Barely able to lift his spear! A common wood cutter.
Or the hunter-good for fighting a witless beast, agreed, but he would run in terror when he faced a bone necklace tribesman!
A shaman? Superstition! No ghosts could harm a warrior like him-not with his trusty wooden spear, passed down from his father.
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Taricus

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Re: the tribe
« Reply #16 on: June 06, 2011, 05:27:04 pm »

Name: Taric
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Frelock

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Re: the tribe
« Reply #17 on: June 06, 2011, 05:35:03 pm »

In as a Hunter

Name: Frel
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scriver

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Re: the tribe
« Reply #18 on: June 06, 2011, 05:51:59 pm »

Name: Skryv
And I guess I change my class to Warrior, too
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kilakan

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Re: the tribe
« Reply #19 on: June 06, 2011, 05:57:04 pm »

Name: do you have to ask?  Khan!
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Askot Bokbondeler

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Re: the tribe
« Reply #20 on: June 06, 2011, 06:33:37 pm »

some special actions i just thought. i may come up with some more later in game. i am also open to suggestions, although i may not use them or adapt them to fit "my vision"
Spoiler (click to show/hide)

kilakan

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Re: the tribe
« Reply #21 on: June 06, 2011, 07:53:08 pm »

I like the ideas, but for a reference point, many shamans build up a tolerance to a chosen method of semi-poisonous mushroom, so over the course of the game, a shaman could theoretically gain resistance to the poison, making criticalmiss do less damage.  On the hunter side, have bird calls eventually allow them to call birds, like hawks to help hunt smaller animals, and maybe even progress to calling other beasts like coyotes and wolves.  Sort of like a specialty skill up, that only that class can gain levels in?
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Askot Bokbondeler

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Re: the tribe
« Reply #22 on: June 06, 2011, 08:08:26 pm »

the tolerance thing is already represented by the lower chance of critical failure, i think, and i don't want this kind of divination to ever be completely risk free, one can do much with the knowledge of the future already

as for summoning animals and such, eh, that's not really the game i had in mind, that seems a little too gamey for my tastes.
 i also plan for classes to be non restrictive, that means, everybody can try every action, and you will gain experience in that action every time you use it, classes just represent what you were trained as when you were growing up, but if, for example, a shaman trained tribesman kills a cannibal, he can bring the bone trinket back to the tribe as his tribute, and will be glorified as a warrior, provided that he or some other tribesman brings some painkiller flowers with his group

i'm finishing what i needed to do(my gf's assignment -.-'), i may still start the game today

Askot Bokbondeler

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Re: the tribe - day 1, noon
« Reply #23 on: June 07, 2011, 09:23:45 am »

i've updated the op with the player list and a list of sugested action, feel free to pick your actions from there or not, i will add your most creative, interesting or usefull actions to the op as well

the game has started!
__________________________________________________________________________________________________

It is noon, and your bellies are full. You are lively and excited.
You find yourselves in the sacred grove, surrounding you by all sides is a forest with thick undergrowth.
You can hear a faint sound of running water to the west.
At the centre of the grove lies a large vertical stone, that when viewed from a certain side resembles a face with an angry expression... you cannot unsee it, now, and it frightens you.
You know that a day's travel to the south lies your tribe's camp, and that five days away to the north lies the white mountain.


Spoiler: Party status (click to show/hide)
« Last Edit: June 07, 2011, 09:41:15 am by Askot Bokbondeler »
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Taricus

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Re: the tribe
« Reply #24 on: June 07, 2011, 09:25:52 am »

Look for suitable wood for crafting.
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Askot Bokbondeler

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Re: the tribe
« Reply #25 on: June 07, 2011, 09:38:32 am »

you look around the groove for wood suitable for crafting: the trees are of a good wood, but you have no way of felling them and you feel it wouldn't be very wise to fell a tree in a sacred grove. (roll:1) All the broken branches you see on the ground are rotten and unusable. A bird flying by hits you in the head with its yesterday's meal.


you can scout the surrounding area for a few hours, if you want, but you will only get feedback by the end of the turn

Taricus

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Re: the tribe - day 1, noon
« Reply #26 on: June 07, 2011, 09:42:50 am »

Scout the surronding area after removing the birds last meal from my head.
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scriver

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Re: the tribe - day 1, noon
« Reply #27 on: June 07, 2011, 09:46:38 am »

Make Taric company as he scouts to make sure he is safe.

Because you never know with those birds, I hear they mark their prey by shitting on them to make them easier to tell in large groups.
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Frelock

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Re: the tribe - day 1, noon
« Reply #28 on: June 07, 2011, 12:26:13 pm »

Scout off towards the west, looking for the running water.
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Dwarmin

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Re: the tribe - day 1, noon
« Reply #29 on: June 07, 2011, 12:40:09 pm »

Frel might need help if he runs into something big...

Travel with and protect Frel
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."
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