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Author Topic: Dwarf Caste System  (Read 5553 times)

Veetor

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Dwarf Caste System
« on: June 06, 2011, 12:11:28 pm »

So, I'm planning on playing a fort like the dwarves in Dragon Age. They work as a caste system, and would like some opinions.
 
How would be the castes for you? I need a list of all professions, like, Mining Caste is the best, then Metalworkers, next, etc, can someone help me develop the castes?

Also, I prefer uniting each profession set, like woodcutters and woodworkers are the same, Weaponsmiths and armorsmiths are the same, etc.
« Last Edit: June 06, 2011, 12:20:43 pm by Veetor »
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kotekzot

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Re: Dwarf Caste System
« Reply #1 on: June 06, 2011, 12:16:45 pm »

Nobles
Metalworkers, warriors, and appointed nobles
Stoneworkers and miners
Brewers
Leather- and boneworkers
Farmers, woodcutters, and woodworkers
« Last Edit: June 06, 2011, 08:22:04 pm by kotekzot »
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Dwarf Fortress: Where violent death is a renewable resource
Bro, your like... thinking like a square man... its like, the WHOLE lamprey is just like, one big NECK dude, you know? its like hahahaha! dude protect the trees though, seriously. *inhale*... anyways... you like, want this dead black bear, bro?

Teneb

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Re: Dwarf Caste System
« Reply #2 on: June 06, 2011, 04:28:09 pm »

Nobles (no executing them either)
Shapers (appointed nobles)
Warriors
Craftsdwarfs (nearly all labours)
Miners
Servants (farmers, pump operators, cleaners, haulers, woodcutters, beekeepers, plant gatherers)
Casteless (no idea, maybe fodder or test subjects for !!SCIENCE!!)

I'd say merchant caste too, but there would be nothing for them to do.

Merchants from you civ are surfacers.

Change the profession names either manually or with the rapist to match their castes.

BONUS: Make the Deep Roads in the cavern layers.
MAGMABONUS: Make magmafalls inside your fort and in the afore-mentioned Deep Roads
MEGADWARFBONUS: Make Orzammar
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Veetor

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Re: Dwarf Caste System
« Reply #3 on: June 06, 2011, 07:24:36 pm »

Nobles (no executing them either)
Shapers (appointed nobles)
Warriors
Craftsdwarfs (nearly all labours)
Miners
Servants (farmers, pump operators, cleaners, haulers, woodcutters, beekeepers, plant gatherers)
Casteless (no idea, maybe fodder or test subjects for !!SCIENCE!!)

I'd say merchant caste too, but there would be nothing for them to do.

Merchants from you civ are surfacers.

Change the profession names either manually or with the rapist to match their castes.

BONUS: Make the Deep Roads in the cavern layers.
MAGMABONUS: Make magmafalls inside your fort and in the afore-mentioned Deep Roads
MEGADWARFBONUS: Make Orzammar

Yeah man, I was planning on doing the castes, then doing something similar, or doing Orzammar itself. Dwarves who do great deeds, no matter their caste, would become Paragons, just like in Dragon Age. I was just needing some help on how exactly doing the castes, since I am too lazy.
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thatkid

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Re: Dwarf Caste System
« Reply #4 on: June 06, 2011, 07:27:58 pm »

Casteless would be peasants, farmers, millers, furnace operators, etc.
Basically anyone who performs a task that doesn't result in a useful item being made, or who only hauls. For the purpose of this, trade goods are "useful"
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kotekzot

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Re: Dwarf Caste System
« Reply #5 on: June 06, 2011, 07:34:41 pm »

Casteless would be peasants, farmers, millers, furnace operators, etc.
Basically anyone who performs a task that doesn't result in a useful item being made, or who only hauls. For the purpose of this, trade goods are "useful"
I can't see how a steel bar is less useful than a dolomite mug.
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Dwarf Fortress: Where violent death is a renewable resource
Bro, your like... thinking like a square man... its like, the WHOLE lamprey is just like, one big NECK dude, you know? its like hahahaha! dude protect the trees though, seriously. *inhale*... anyways... you like, want this dead black bear, bro?

Veetor

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Re: Dwarf Caste System
« Reply #6 on: June 06, 2011, 07:39:33 pm »

I'm also thinking about the deep roads. Should I simply make the deep roads going to my fort to the edge of the map, with some crossroads, "simulating" going to different places, or should I make mini forts on the map connected only through these deeps roads, and only 1 or 2 forts with access to the surface.
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kotekzot

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Re: Dwarf Caste System
« Reply #7 on: June 06, 2011, 07:40:28 pm »

I'm also thinking about the deep roads. Should I simply make the deep roads going to my fort to the edge of the map, with some crossroads, "simulating" going to different places, or should I make mini forts on the map connected only through these deeps roads, and only 1 or 2 forts with access to the surface.
Clearly the latter idea is a lot more awesome, so if you think you can pull it off or fail in an entertaining manner, do it.
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Dwarf Fortress: Where violent death is a renewable resource
Bro, your like... thinking like a square man... its like, the WHOLE lamprey is just like, one big NECK dude, you know? its like hahahaha! dude protect the trees though, seriously. *inhale*... anyways... you like, want this dead black bear, bro?

thatkid

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Re: Dwarf Caste System
« Reply #8 on: June 06, 2011, 07:40:41 pm »

Casteless would be peasants, farmers, millers, furnace operators, etc.
Basically anyone who performs a task that doesn't result in a useful item being made, or who only hauls. For the purpose of this, trade goods are "useful"
I can't see how a steel bar is less useful than a dolomite mug.
The dwarves in Dragonage ostensibly cared more about the end product, though they liked it when things were made of a fine material.
I guess it would have been better to say that the casteless are anybody who's job produces an item without a quality level.
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kotekzot

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Re: Dwarf Caste System
« Reply #9 on: June 06, 2011, 07:43:20 pm »

Casteless would be peasants, farmers, millers, furnace operators, etc.
Basically anyone who performs a task that doesn't result in a useful item being made, or who only hauls. For the purpose of this, trade goods are "useful"
I can't see how a steel bar is less useful than a dolomite mug.
The dwarves in Dragonage ostensibly cared more about the end product, though they liked it when things were made of a fine material.
I guess it would have been better to say that the casteless are anybody who's job produces an item without a quality level.
Dragon Age is not Armok's Gospel, though (Well, unless you choose to play like it is, of course).
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Dwarf Fortress: Where violent death is a renewable resource
Bro, your like... thinking like a square man... its like, the WHOLE lamprey is just like, one big NECK dude, you know? its like hahahaha! dude protect the trees though, seriously. *inhale*... anyways... you like, want this dead black bear, bro?

Funburns

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Re: Dwarf Caste System
« Reply #10 on: June 06, 2011, 07:59:02 pm »

Casteless would be peasants, farmers, millers, furnace operators, etc.
Basically anyone who performs a task that doesn't result in a useful item being made, or who only hauls. For the purpose of this, trade goods are "useful"
I can't see how a steel bar is less useful than a dolomite mug.

This is an interesting point. In the real world, an experienced trade goods craftsman would probably have higher social standing than someone who worked in a metal smelter, as one is an artisan and the other, a manual laborer -- though, this does depend on what era we're talking about.

Dwarves may see things differently. Perhaps a dwarven metalworker of any kind has higher esteem than one who makes minor crafts out of stone, no matter the quality, due to the cultural value of purified metals. In smaller dwarven settlements, perhaps the metalcrafters might be the ones who smelt their metals. Was this addressed at all in Dragon Age?

There's also the Dwarf Fortress player's viewpoint. Gathering, smelting and crafting metal is much more important overall than anything a stoneworker might do. It's sensible to assume any dwarf with skills to speed up the process towards the most valuable objects in the game can be more useful than one that turns the conversion of worthless stone into raw materials from caravans up a notch.

Personally, my legendary grower is one of the most critical dwarves due to his massive, food chain affecting efficiency boost, and he's just "the farmer."
« Last Edit: June 06, 2011, 08:01:21 pm by Funburns »
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kotekzot

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Re: Dwarf Caste System
« Reply #11 on: June 06, 2011, 08:04:01 pm »

To be fair, should that grower have an unfortunate incident (Probably the third time the phrase has been used sincerely on bay12), a regular fort's stockpiles would last until you have trained at least 3 peasants up to legendary growers.
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Dwarf Fortress: Where violent death is a renewable resource
Bro, your like... thinking like a square man... its like, the WHOLE lamprey is just like, one big NECK dude, you know? its like hahahaha! dude protect the trees though, seriously. *inhale*... anyways... you like, want this dead black bear, bro?

kotekzot

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Re: Dwarf Caste System
« Reply #12 on: June 06, 2011, 08:07:16 pm »

Disregard this, wrong thread. Durrrr.
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Dwarf Fortress: Where violent death is a renewable resource
Bro, your like... thinking like a square man... its like, the WHOLE lamprey is just like, one big NECK dude, you know? its like hahahaha! dude protect the trees though, seriously. *inhale*... anyways... you like, want this dead black bear, bro?

Veetor

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Re: Dwarf Caste System
« Reply #13 on: June 06, 2011, 08:14:57 pm »

Well, I was thinking on creating castes based on importance on Dwarf Fortress, not the castes in Dragon Age. And in Dragon Age, a very good smith considers himself superior than a lowly warrior (which has a superior caste), which grants him respect, but not rights.
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kotekzot

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Re: Dwarf Caste System
« Reply #14 on: June 06, 2011, 08:17:58 pm »

I'd say weapon- and armorsmiths are on the same level as warriors. Besides, a warrior would have to be really conceited to scoff at the dwarf making his armor.
Logged
Dwarf Fortress: Where violent death is a renewable resource
Bro, your like... thinking like a square man... its like, the WHOLE lamprey is just like, one big NECK dude, you know? its like hahahaha! dude protect the trees though, seriously. *inhale*... anyways... you like, want this dead black bear, bro?
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