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Poll

SPAZ WIll you be buying it?

Yes! I feel it is well worth the money and will be in the top Steam sales
- 11 (36.7%)
No, I have not heard enough about it to make a valued judgment
- 8 (26.7%)
No, I feel it is too expensive.
- 4 (13.3%)
Yes
- 7 (23.3%)

Total Members Voted: 30

Voting closed: August 19, 2011, 09:26:16 am


Pages: 1 ... 9 10 [11] 12 13 ... 20

Author Topic: S.P.A.Z  (Read 38857 times)

Astral

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Re: S.P.A.Z (Space Pirates and Zombies) (Currently one of steams top ten)
« Reply #150 on: October 04, 2011, 04:45:28 pm »

Fixed AI is obsessed with mine layers, people abusing them as decoys. 

Haha, I'll miss that.  :D
Same. They were the drones before I had drones, though it made some (see: Most early missions before you get stronger ship types) missions incredibly easy, regardless of the difficulty setting.
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Anvilfolk

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Re: S.P.A.Z (Space Pirates and Zombies) (Currently one of steams top ten)
« Reply #151 on: October 04, 2011, 05:14:41 pm »

SRM's are more powerful again, yay!

I wish I had more time for more games... :(

Jacob/Lee

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Re: S.P.A.Z (Space Pirates and Zombies) (Currently one of steams top ten)
« Reply #152 on: October 04, 2011, 05:36:35 pm »

Does that mean we can actually catch escape pods after they're fired or we don't have to wait 5 seconds after they stop to recover them?

Blorfy

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Re: S.P.A.Z (Space Pirates and Zombies) (Currently one of steams top ten)
« Reply #153 on: October 04, 2011, 09:33:13 pm »

The pod pickup is not instant, but it is considerably quicker than it was.  The large life boat style ones took way too long and are much faster now.

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PsyberianHusky

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Re: S.P.A.Z (Space Pirates and Zombies) (Currently one of steams top ten)
« Reply #154 on: October 04, 2011, 09:35:49 pm »

Hey, while Blorfy is here I have a question for him:
Do eyes realy pop in space?
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Sean Mirrsen

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Re: S.P.A.Z (Space Pirates and Zombies) (Currently one of steams top ten)
« Reply #155 on: October 05, 2011, 06:38:49 am »

Why would you need Blorfy for that?

Eyes don't specifically POP in space, but the pressure differential will force blood into them, causing some damage. In general, you have to be more worried about your lungs than your eyes.
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ThtblovesDF

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Re: S.P.A.Z (Space Pirates and Zombies) (Currently one of steams top ten)
« Reply #156 on: December 28, 2011, 07:50:33 am »

Bump - got this in the steam sales and enjoying it a lot, somehow the grind does not feel that grindy...  Mostly using a Right hook with a reactor and cannon booster (Canīt find the last part for my ion cannon).
« Last Edit: December 28, 2011, 07:56:03 am by ThtblovesDF »
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SHAD0Wdump

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Re: S.P.A.Z (Space Pirates and Zombies) (Currently one of steams top ten)
« Reply #157 on: January 03, 2012, 10:42:29 pm »

OH MY GOODNESS YOU RESURRECTED BROKEN MIRROR...

AND MADE IT WAY BETTER.

No Vegas Bug!
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Deon

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Re: S.P.A.Z (Space Pirates and Zombies) (Currently one of steams top ten)
« Reply #158 on: January 04, 2012, 02:04:48 am »

Hey, while Blorfy is here I have a question for him:
Do eyes realy pop in space?
I've usually heard it as "I wonder if your ass really pops in space", haha.
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ThtblovesDF

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Re: S.P.A.Z (Space Pirates and Zombies) (Currently one of steams top ten)
« Reply #159 on: January 04, 2012, 03:52:24 am »

Thatīs way better...

So apperently (I picked this up in the spaz chat) a carrier with a 3x mount and the rest just boosters = oh god...

Tried it, itīs a single stream of death, highly recommended.

Also maxed out cannons, iīm in the endgame now and just before the first Z attack.
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Darkmere

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Re: S.P.A.Z (Space Pirates and Zombies) (Currently one of steams top ten)
« Reply #160 on: January 04, 2012, 04:54:02 am »

I had luck with the carrier: drone bay, missile mounts (2 gravity, 2 tier 2 missiles, 4 cluster missiles) and the triple turret mount/3Xdisruptor cannon. Replaced forward guns with launcher boosters, utility with cannon booster. Leave turret on auto, spam missile massacre, LAG EVERYTHING DOWN, win.
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

amjh

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Re: S.P.A.Z (Space Pirates and Zombies) (Currently one of steams top ten)
« Reply #161 on: January 04, 2012, 12:40:40 pm »

I personally think the only really big problem in this game is suicidal wingman AI. They go to stand in front of enemies that they could easily outmaneuver, charge enemies that have less range including ones that couldn't harm them otherwise and if they're damaged, they tend to go sit between me and the enemy. Often, I find I'm losing more rez that I can collect, even if the ship I'm controlling never goes down.
All the other stuff they're adding are fun, too, but in my opinion the game would become a lot less frustrating if the developers focused on making the AI even a little less stupid for a while.
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Frumple

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Re: S.P.A.Z (Space Pirates and Zombies) (Currently one of steams top ten)
« Reply #162 on: January 04, 2012, 01:11:34 pm »

All the other stuff they're adding are fun, too, but in my opinion the game would become a lot less frustrating if the developers focused on making the AI even a little less stupid for a while.
I'd absolutely love a way to set engagement distance for my minions. Having the idiot Volley park itself 1k or so from a station is just annoying when I know the Volley could be sitting 3k out and drowning the station in missiles.

Seriously though, usually don't have much trouble keeping rez up if I'm bouncing between missions; when I do, I pull out the grinder (Well, sunspot could manage, now) and a huge mining laser, go bug a mining station for a while. S'pretty easy to get up a few thousand rez in fairly short order that way.
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Deon

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Re: S.P.A.Z (Space Pirates and Zombies) (Currently one of steams top ten)
« Reply #163 on: January 04, 2012, 01:23:58 pm »

I use Hammerhead packed with triple turrets with mass drivers. Kills any zombie ship in 1-2 barrages. There's a problem with shields, that's why my second and third shield use those shield desintegrating cannons.
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Darkmere

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Re: S.P.A.Z (Space Pirates and Zombies) (Currently one of steams top ten)
« Reply #164 on: January 04, 2012, 02:45:31 pm »

I had better luck either putting mass drivers only on fighter-class ships, or ignoring them in favor of particle cannons on everything. After a certain point in shield tech I stopped losing as many escort ships, except when they insisted on parking in the blast radius of everything and getting insta-killed by the shockwave. Even fortress shields won't do jack to help that.

Speaking of AI... there really should be allowances made for mining ships. I know the devs aren't in favor of auto-mining, and that's fine, but every cargo-class vessel will actively avoid minerals most of the time. It's really frustrating. On that note, anyone had success with the mule AI option? It sounds like the smaller ships should collect rez and drop it off near the main mining ship, but when I set that behavior, they still bypass me and run for the beacon to unload.
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.
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