You know, I can't help but shake the feeling I'm missing something.
Use my bag o' gold to buy a shortsword.
Heading over to the Quartermasters little stall, you browse his wares searching for a shorter blade for close combat. He pulls out a curved blade, rather similar to a scimitar. It seems to lack a handguard.
"Got this from some elf that was passin' through a while ago. Should serve yer needs alright." He passes the blade to you, and you give him your bag of gold in return. Looking it over, it seems to be a Dar'Misaan, a blade of Dalish craft.
She went to find the quartermaster and trade her advance pay for Leather Armor.
Passing an elf on your way to the Quartermasters, you inquire if he has any leather armor for sale. He nods and sets a pair of boots onto the stall, then a finely crafted pair of gloves, then the rest of the suit.
"That'll be 6 silver pieces, miss." You gladly give him your bag of silvers in exchange for the armor.
Trade gold and the cured hide armor for better armor.
You set your bag of silvers on the table and point towards a suit of tanned leather hanging off a rack. He sets the silvers onto a crate and passes the leather armor to you. You feel the leather over, testing its hardiness. It's suitable enough, and definitely better than your suit of cured hide. You trade in your old armor for a bag of Coppers and walk away with your new armor in your arms.
Trade gold for a magical ring/cowl/belt/gloves that gives a bonus to mana regeneration.
You inquire if the quartermaster's stock includes any magical items. He claps his hands and says
"I know jus' the thing". He opens up a rather old looking chest and takes out a stylishly embroidered belt. It has fancy gold embroidery stitched into the cloth, and almost seems to give off a steady hum. You give him your bag of silvers, and he promptly counts the money and hands over the belt. Attaching it to your waist, you feel more in touch with the Fade.
Owen went to the quartermaster to upgrade his Maul
"Quartermaster is a busy man today..." you mutter to yourself as various people shuffle back and forth, trading items and silvers for new armor and weapons. You set your maul onto the stall, and the man looks it over. "Lookin' for somethin' a little heavier, eh? You dwarven folk sure love your heavy weapons". From one of the many weapon racks situated behind him, the quartermaster yanks off a rather brutal-looking, spiked hammer made of shining steel. He sets it down on the table next to your old maul, causing the wood to buckle and creak.
Needless to say, you pay the man what he's due, trade in your old hammer, and wander off to test your new weapon of mass destruction.
Shop for any type of Magical Artifact. But if none are available then a better staff would do.
Everyone else having left the quartermasters, you wander up and ask if he has any special items, perhaps magical ones? [5] He contemplates you for a second, and heads off to one of his chests. Then another one. Then another. Finally, he grabs a twisted-looking, blackened stick from inside of it. He sets it on the table quickly, as if eager to get it off of his hands. "Used to belong to one of the circle mages, it did. Got killed in one of the skirmishes in the Wilds, this is all that was left."
You pick up the staff with a cautious hand. It's warm to the touch, but it doesn't feel...right. Regardless, you can feel the power radiating from it. When you ask how much it costs, he just waves you off. "Take it. I know I definitely don' want it."
sleep.
[6] You take advantage of the fact that everyone is off busy preparing for the battle, and catch some rest. Sadly, your dreams are full of Darkspawn horribly mutilating King Cailan's army, while Cailan gets crushed by an Ogre and Loghain and his army flees the battle. Hoo boy, good thing that was just a nightmare.
Turns until the Battle of Ostagar - 1StatusHealth: 25/25
Race: Human
Skill: +1 to damage dealt and +1 to damage taken.
Offensive Modifiers: +1 to damage dealt, -2 to accuracy.
Defensive Modifiers: -1 to dodging, -1 to damage taken.
Inventory
Gray Iron War Axe - No modifiers.
Gray Iron Shield - -1 to damage taken, -2 to accuracy.
Gray Iron Chainmail - -1 to damage taken, -1 to dodging.
Bag o' Gold - Can be exchanged at a merchant for one item.
Health: 25/25
Race: Dwarf
Skill: +2 to damage. -1 to accuracy.
Offensive Modifiers: +2 to damage, -1 to accuracy. +3 to damage vs metal-armored foes.
Defensive Modifiers: -1 to damage taken, -1 to dodging.
Inventory
Steel Spiked Maul - +3 to damage vs metal-armored foes. +1 to final damage.
Gray Iron Chainmail - -1 to damage taken, -1 to dodging.
Health: 25/25
Mana: 20/20
Race: Elf
Skill: +2 to magic damage, -1 to physical damage.
Offensive Modifiers: +2 to magical damage, +1 to Entropy magic rolls. +1 to damage, -1 to physical damage.
Defensive Modifiers: None.
Other: +3 mana regeneration per turn.
Spells
Flame Blast - 6 Mana - Deals Fire damage. Hits multiple enemies on Major or Epic Success.
Lightning - 4 Mana - Deals Electric damage. Deals 1/2 the damage it deals to the targets mana.
Rock Armor - 2 Mana per turn - Steadily drains mana, but you take -2 damage from all attacks while this is active.
Inventory
Corrupted Staff of Yew (Equipped) - +1 to all Entropy magic rolls. +1 to Mana regen. +1 to damage.
Ash Acolyte's Staff - +1 to all Primal magic rolls. -1 to final damage.
Circle Robes - +1 to Mana regeneration.
Bag o' Gold - Can be exchanged at a merchant for one item.
Health: 25/25
Mana: 20/20
Race: Elf
Skill: +1 to healing allies.
Offensive Modifiers: -1 to final damage.
Defensive Modifiers: None.
Other: +3 mana regeneration per turn. +1 to healing allies.
Spells
Heal - 3 Mana - Heals the target instead of damaging them.
Heroic Offense - 4 Mana per turn - In return for a constant drain on your mana, a selected ally gets a +1 bonus to damage.
Rejuvenate - 10 Mana - The target regains an extra 10 mana per turn for 2 turns.
Inventory
Ash Magical Staff - +1 to all Creation magic rolls. -1 to final damage.
Circle Robes - +1 to Mana regeneration.
Belt of the Fade - +1 to Mana regeneration.
Health: 25/25
Race: Elf
Skill: +1 to accuracy, and +1 damage dealt when using bows. +1 to all damage taken.
Offensive Modifiers: +3 to accuracy.
Defensive Modifiers: +2 to damage taken, +1 to dodging.
Inventory
Ash Longbow (Equipped) - +2 to accuracy, -1 to final damage.
Gray Iron Dar'Missan+1 to accuracy, -1 to damage.
Cured Hide Leather Armor - +1 to damage taken, +1 to dodging.
Health: 25/25
Race: Human
Skill: +2 to accuracy, -1 to dodging.
Offensive Modifiers: +2 to accuracy, +1 to damage.
Defensive Modifiers:
Inventory
Ash Crossbow - +1 to damage.
Leather Armor - +1 to dodging.
Health: 25/25
Race: Human
Skill: Precise Striker - +2 to accuracy, -1 to Damage
Offensive Modifiers: +1 to accuracy, -2 to damage.
Defensive Modifiers: -1 to damage taken, +1 to dodging.
Inventory
Gray Iron Longsword - +1 to accuracy, -1 to damage.
Gray Iron Shield - -1 to damage taken, -2 to accuracy.
Leather Armor - +1 to dodging.