Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2

Author Topic: High Expectations For Vampires  (Read 1571 times)

DuckBoy2

  • Bay Watcher
    • View Profile
High Expectations For Vampires
« on: June 06, 2011, 02:24:50 am »

Dear Vampire Tanner Urist,

I have painstakingly chained 10 useless migrants in your room for you to turn into vampires.  It wasn't easy, and I'm not sure it could have been done without modding, so why in Armok's name are you still trying to feed on my legendary armorsmith, you know I gave him an adamantine scarf just to stop your shenanigans.  If you do not churn out at least 3 more vampires in the next year, I will recruit Vampire Hunter Urist into the Marksdwarf squad.  Furthermore, I will put a skylight in your room, since every time I have tried to drop you into magma you have turned into a bat at the last second. 

Yours,
The Overseer

What are the rest of you expecting to do with your first vampire?  Do you think vampires will migrate to your fort?  Will you live in constant fear of vampire immigration and atomsmash all migrants?  Or will you learn to stop worrying and love the vamplosion? 

Logged

Glowcat

  • Bay Watcher
    • View Profile
Re: High Expectations For Vampires
« Reply #1 on: June 06, 2011, 02:30:18 am »

What else would one do in Dwarf Fortress?

Make a death trap out of it.
Logged
Totally a weretrain. Very much trains!
I'm going to steamroll this house.

nanomage

  • Bay Watcher
    • View Profile
Re: High Expectations For Vampires
« Reply #2 on: June 06, 2011, 02:31:14 am »

i think it would be at least an excuse for that Captain of the Guard to have his "Decent office" and his silver axe.
Logged

o_O[WTFace]

  • Bay Watcher
    • View Profile
Re: High Expectations For Vampires
« Reply #3 on: June 06, 2011, 02:40:37 am »

A vampire fortress sounds interesting.  I wonder if vampires will be able to survive by drinking each others blood, like a vampiric perpetual motion machine.

Or maybe thats why traders bring all those chipmunk blood barrels!

Logged
...likes Dwarf Fortresses for their terrifying features...

noodle0117

  • Bay Watcher
  • I wonder what would happen if I pull it.
    • View Profile
Re: High Expectations For Vampires
« Reply #4 on: June 06, 2011, 02:50:07 am »

it would also give non-blunt silver weapons a bit more sense.
Logged

Funburns

  • Bay Watcher
    • View Profile
Re: High Expectations For Vampires
« Reply #5 on: June 06, 2011, 02:51:18 am »

My first vampire is going to be the tax collector.

If you somehow turn your entire fortress into vampires, how would they react to caravans? Would whole-fortress vampirization effectively be some kind of loyalty cascade? If the vampires turned every caravan member into more vampires, would they become friendly again after they'd turned, and amicably leave the map? (In release 5+, will that also mean the Mountainhomes would turn into vampire citadels?) Would there be enough blood to go around? Do vampires starve without fresh blood meals? ... could blood meals be preserved to ensure the fortress doesn't die between migrant/caravan/siege infusions?!

Shootandrun

  • Bay Watcher
  • Silence is the answer.
    • View Profile
Re: High Expectations For Vampires
« Reply #6 on: June 06, 2011, 03:30:19 am »

For what we know, Vampires might only becomes vampires after getting cursed. They might not have the ability to turn people, only to kill them.
Logged

Glowcat

  • Bay Watcher
    • View Profile
Re: High Expectations For Vampires
« Reply #7 on: June 06, 2011, 03:39:11 am »

For what we know, Vampires might only becomes vampires after getting cursed. They might not have the ability to turn people, only to kill them.

Ingestibles. I can't remember where it was, but Toady mentioned vampirism was spread via ingestibles (namely their blood).
Logged
Totally a weretrain. Very much trains!
I'm going to steamroll this house.

nanomage

  • Bay Watcher
    • View Profile
Re: High Expectations For Vampires
« Reply #8 on: June 06, 2011, 03:40:26 am »

For what we know, Vampires might only becomes vampires after getting cursed. They might not have the ability to turn people, only to kill them.
That's just for now, or i believe that's what toady meant when he said "for the next few days". I believe that released vampires will be able to pass on their curse.
Logged

IronyOwl

  • Bay Watcher
  • Nope~
    • View Profile
Re: High Expectations For Vampires
« Reply #9 on: June 06, 2011, 05:03:17 am »

What else would one do in Dwarf Fortress?

Make a death trap out of it.
Somehow a lightless pit full of ravenous vampires sounds more awesome than other types of inevitable deathtraps. Plus it'd cut back on needing to murder any of our own who fell victim to attacks- just stuff em in the Justice Pit and let them continue disposing of invaders.


With regards to passing on the curse, Toady was talking about randomizing a lot of other aspects; it's possible the method of transference will also be randomized. It's definitely going to be spreadable in some fashion, but the only way mentioned was drinking vampire blood, which might not really be possible in dwarf mode.
Logged
Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Replica

  • Bay Watcher
  • Temp. leave of absence
    • View Profile
Re: High Expectations For Vampires
« Reply #10 on: June 06, 2011, 06:00:58 am »

Vampires aren't on good terms with the blood god.
Logged
Quote from: tahujdt
I don't know about unicorns, but back in .95, one of my PA soldiers was diagnosed with power armor. I drew a fairly good picture about it, but my science project (a bunny) pissed all over it.
Fallout: Equestria - Index of Stable Reports x Fallout: Equestria - Orange

Necro910

  • Bay Watcher
  • Legendary Drunk +5
    • View Profile
Re: High Expectations For Vampires
« Reply #11 on: June 06, 2011, 09:57:33 am »

Vampires aren't on good terms with the blood god.
They're like Armok's equivalent of goblins  :P

Oliolli

  • Bay Watcher
  • [PREFSTRING:unlikeability]
    • View Profile
Re: High Expectations For Vampires
« Reply #12 on: June 06, 2011, 10:43:15 am »

Do vampires starve without fresh blood meals? ... could blood meals be preserved to ensure the fortress doesn't die between migrant/caravan/siege infusions?!

"This is a cow blood roast."

With regards to passing on the curse, Toady was talking about randomizing a lot of other aspects; it's possible the method of transference will also be randomized. It's definitely going to be spreadable in some fashion, but the only way mentioned was drinking vampire blood, which might not really be possible in dwarf mode.

Vampiric spores :D
Logged

Quote from: Girlinhat
When all you've got is an adjustable spanner and an entire freight warehouse of terrifying cogs and gears, everything looks like "just a prototype".
Quote from: ThatAussieGuy
You all turned Swordthunders into a bastion of madness that seems to warp in on itself under its own hatred of sanity.  I'm so happy!
Quote from: Loud Whispers
drowning babies everywhere o-o

RenoFox

  • Bay Watcher
    • View Profile
Re: High Expectations For Vampires
« Reply #13 on: June 06, 2011, 10:43:50 am »

My main expectation is in the adventure mode: I want to become a vampire werewolf!

Glowcat

  • Bay Watcher
    • View Profile
Re: High Expectations For Vampires
« Reply #14 on: June 06, 2011, 11:05:35 am »

With regards to passing on the curse, Toady was talking about randomizing a lot of other aspects; it's possible the method of transference will also be randomized. It's definitely going to be spreadable in some fashion, but the only way mentioned was drinking vampire blood, which might not really be possible in dwarf mode.

Vampiric spores :D

But aren't spores the way dwarves...

*shudders*
Logged
Totally a weretrain. Very much trains!
I'm going to steamroll this house.
Pages: [1] 2