Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: high megabeast count lag on embark  (Read 406 times)

gawwy

  • Bay Watcher
    • View Profile
high megabeast count lag on embark
« on: June 06, 2011, 01:49:14 am »

in my most recent games im trying to guarentee getting attacked by dragons reqular in the late game by setting number of titans to around 120

there are 15 civs at placement

also there is a large distance between cavern level 4 and 5 around 40 and a few before the caversn around 20

im getting around 20 fps on start when i usually get 150

any ideas?

Eoganachta

  • Bay Watcher
  • The Second Mouse Gets The Cheese
    • View Profile
Re: high megabeast count lag on embark
« Reply #1 on: June 06, 2011, 02:57:58 am »

in my most recent games im trying to guarentee getting attacked by dragons reqular in the late game by setting number of titans to around 120

there are 15 civs at placement

also there is a large distance between cavern level 4 and 5 around 40 and a few before the caversn around 20

im getting around 20 fps on start when i usually get 150

any ideas?

What is your total number of z levels? A high number can require a lot of cpu to run. 40 for between caverns 4 and 5 is quite a lot.
Logged
Quote from: Loud Whispers
Giant Cave Spider Wagons. Where are your Gods now Goblins?
This minecart has more kills then every other weapon in the mountainhomes.
Quote from: Broken
every place i go ends covered in vomit
Quote from: Karnewarrior
WHERE DO YOU EVEN GET ENOUGH BABY FOR A PICKAXE? THERE ISN'T ENOUGH BABY.