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Author Topic: Dethy Deluxe: Debugging complete! [Game over]  (Read 31320 times)

webadict

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Re: Dethy Deluxe: Debugging complete! [Game over]
« Reply #330 on: July 06, 2011, 07:00:24 pm »

Good game guy's, and yes your plan did say that IronyOwl had to be scum. I just always want to check back and be sure.
...

Epic. Fail.

It's not my PLAN that said he was scum. It's the frickin' evidence. The EVIDENCE!
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Max White

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Re: Dethy Deluxe: Debugging complete! [Game over]
« Reply #331 on: July 06, 2011, 07:02:04 pm »

That was fun to watch.
I spent the entire game trying to figure out how the scum was meant to win at all, it seems a little tipped in the towns favour.

Darvi

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Re: Dethy Deluxe: Debugging complete! [Game over]
« Reply #332 on: July 06, 2011, 07:04:25 pm »

I spent the entire game trying to figure out how the scum was meant to win at all, it seems a little tipped in the towns favour.
Frankly, the only way to win was having a SK around who'd hopefully not kill us >_>
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Toaster

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Re: Dethy Deluxe: Debugging complete! [Game over]
« Reply #333 on: July 06, 2011, 07:08:38 pm »

It's my fault for not doing math in the beginning. 


Is there any interest in another run of this gametype or would everyone prefer something different?
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Max White

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Re: Dethy Deluxe: Debugging complete! [Game over]
« Reply #334 on: July 06, 2011, 07:23:24 pm »

I think if you made a town role that get identified as scum by sane cops, and town by insane cops, as well as a scum role that was seen as town by sane cops and scum by insane cops, that should be enough to even out the game.

Darvi

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Re: Dethy Deluxe: Debugging complete! [Game over]
« Reply #335 on: July 06, 2011, 07:25:52 pm »

You mean a godfather and a miller? Yeah, that's probably necessary.
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Jim Groovester

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Re: Dethy Deluxe: Debugging complete! [Game over]
« Reply #336 on: July 06, 2011, 07:27:57 pm »

I suggest removing the killless Night 0 and adding in roles that make nolynching to lylo a potentially very bad idea.

But regardless, I'd rather play something else than fix a gametype through trial and error games.
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I understood nothing, contributed nothing, but still got to win, so good game everybody else.

Darvi

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Re: Dethy Deluxe: Debugging complete! [Game over]
« Reply #337 on: July 06, 2011, 07:28:43 pm »

Yeah, I feel like it's time for a new game. A themed game perhaps?
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Max White

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Re: Dethy Deluxe: Debugging complete! [Game over]
« Reply #338 on: July 06, 2011, 07:29:48 pm »

lordnincompoop had something in the works, did he not?

Toaster

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Re: Dethy Deluxe: Debugging complete! [Game over]
« Reply #339 on: July 06, 2011, 08:51:30 pm »

That is probably a threshold thread topic, so go there and tell me what you want me to host!
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Dariush

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Re: Dethy Deluxe: Debugging complete! [Game over]
« Reply #340 on: July 07, 2011, 02:58:13 am »

My proposal is to make the third party game end the game - if I'd known this wasn't the case already I would have claimed on D1 and lurked the game away :-/
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