Turn 7 ResultsEarth Standard 14:43As the Rebels fell back in the face of coordinated fire, many in the platoon turned to pursue, while others began to see to the wounded.
“C Company this is Raven 1. Currently enroute to Alpha Bravo 34 with a bird to pick up your wounded. Pop Orange smoke on site and I'll do my best to set her down. Over.”Taking advantage in the brief reprise, Sgt. Loken ordered his men to pull back to the Evac site, not wanting to see his squad suffer anymore. The rest of the platoon could do without his team for the short term. The medic and grenadier from squad 3 still accompanying them.
Squad 1 spreads out a little to cover the area that Weapons Squad has left. Their wounded soldier is pulled back to make it to the evac site, while the rest begin to move cautiously forward.
Meanwhile on the left flank, Squad 3 rushes forward eager to give chance to the fleeing rebels, as they charge forward (Roll: 6+2[for charging]:8 =fail) One of the soldiers fails to notice a krak grenade hastily set up to deter pursuit. (Roll:10) He absorbs the full blast of the crude trap and dies before hitting the ground. You see 8 dead rebel bodies in front of you in the village. Some of them looked to have died carrying their wounded comrades from the tree line. From the blood trails it looks like there was more casualties than that.
On the right, Squad 2 continues to pour fire into the dense forest as it advances through the brush. Melta operator Ezekiel is first as he charges ahead, melta at the ready, (Roll:8+2=10 fail) He steps on a bear-trap and (Roll: 7) ends up seriously entangled and wounded, grasping at the wound in pain. The others in his squad, exit the treeline at a more cautious pace 2 soldiers move forward to assist, (Roll: 7,10=fail) perhaps distracted by the shouts for help and wanting to get there in a hurry, a crude shrapnel thrower is set off by tripwire showering the two in metal frag. (Roll: 5,9) One manages to escape unharmed, while the other seems to have taken a rather large piece to his throat. He will need immediate treatment and evac.
HQ Squad manages to fire off a few small shots at the PDF force, but they seem to be keeping their heads down as they are constantly barraged, they do not return fire.
Sgt. Lisk makes one final correction and with grim pleasure notes the artillery rounds now find their mark perfectly. landing on the Rebels heads, they can do little but cower as the shelling continues. A small cheer goes up as the shells annihilate the remaining PDF troopers where they sit. A few pitiful shouts for help is all that remains. You doubt very much that anything could survive that and be in fighting condition ((A great roll!)).
“Wendingo here. Will have to cease barrage now as you have air support incoming, over.”Medical: No wounded deaths
HQ
Platoon Sgt: Needs stabilizing
Radioman: 1 More minute
Weapons Squad
Stubber: Stable
Squad 1
Private: Needs stabilizing
Squad 2
Melta Operator Ezekiel: Needs stabilizing
Private: Needs stabilizing
(( dragonshardz, your Valkyrie, Raven 1, will arrive next turn, so feel free to give orders. You're basically fast enough to move anywhere on the map in 1 turn, and it will take 1 turn to land(You should also specify which direction you're facing when you end the turn. You'll have a med-tech on board to assist with loading the wounded. You also have the heavy bolter in the nose in case something pops up, as well as door mounted stubbers.))