A while back, some guys
tried to mod DF into Darksun World. I got the same idea, so I figured I'd reboot this.
If you just want to be notified when this is playable, send me a PM or post here with your preferred method of contact and I'll add you to the list.
The long-range plan is as follows: Athas is a world of desert, hills, dunes, and badlands, with the occasional forest, rare marshland, and exactly one sea, somewhere, but you don't know where. Water is scarce, kindness scarcer. The world will be savage and dangerous, filled with exotic creatures from the Darksun manuals. Metals are rare, and extremely valuable; people rely on leather, bone-mail, and chitin for armor, while using bone and stone weaponry.
- The world generates with large amounts of deserts, hills, and badlands, with the occasional forest. A lot of heat and savagery. Problems: The world generates with more rivers than I would like, and tundra and glacier are always on one edge of the map.
- Metals are extremely rare, and ten times the value, except for nickel, zinc, tin, and bismuth. Alloys are set between 1x and 10x their original value, on a case-by-case basis.
- Since tanning will play a more pivotal role than it has, it has been made more in-depth. Tanning requires acid, which can be extracted either as tannin acid from plants, or chromium sulphate from chromite (simplified process).
- Carapace armor can now be made from any chitinous creature.
- I have bone mail shirts being produced in the craftdwarf's workshop, but I doubt NPCs will go around wearing it.
- NPCs and invaders will also have to go around with the new equipment, so these changes have to effect equipment-picking behavior, something I don't know much about.
- Expanding bone and obsidian weapons. Obsidian will be fine, but the only way I know to make weapons is with a stone or bar, so I'll need to make it inorganic? Or maybe I should make it through a reaction, though that will remove the quality.
- Full integration of Wanderer's Friend by Lofn, which most creature material crafts will be based on.
- Making composite weapons using bone/horn/shell and glue (thx. Lofn).
- Increasing bone-arrow stacks somehow?
- Races and Entities for all standard races will be modified to fit the setting.
- New races: Halflings and Kreen. Both of these could go with or without entities; suggestions?
- Lots and lots of creatures. I want to be going around seeing dune-reapers and slaads.
- Segregation of carapace material for different creatures. Some shells are just better than others.
- Zombies! Hopefully I won't actually have to do any work at all with this one, but I'll put it here just in case.
- Perhaps water should be an ingredient in booze? It would make survival harder.
- Existing creatures will have to be revised or removed, to ensure they fit wit whatever other modifications I make, and with flavor.
- If animals are going to be the ultimate source for much more of your industry, I may have to revamp hunting to be a bit more effective. Especially with the increased danger of the local fauna.
- When stack reactions are fixed, balancing the amount of items you get will be important. Current considerations: Chitin cleaning.
- Smaller, more fragmented civilizations. Every major city for themselves, along with a few vassal towns, against the world. Not sure how to do this.
Any help with the problems I have highlighted here would be appreciated. Volunteers to help populate the world with Athasian creatures would also be great, and will receive credit in the release post and the readme.
And if, beyond all reason, someone wants to actually download what I have at this stage, just ask. I'm not going to upload a barely-started project otherwise.