Eh, I hate how games are becoming easier and more console based, I hate dumping down and skipping combat do sounds lame, but I also love heavy story and I love how progressive Bioware is sexually, so the whole article seems to me, to just see what it wants to see, not what is actually there.
Off topic, but... Difficulty is what hard mode's for.
The ideal challenge is always "just enough." "Just enough" is different from person to person. Your grandma who plays angry birds and facebook games is going to have a far, far lower difficulty tolerance than you are. Your girlfriend you convinced to play co-op with you might kick your ass, or might be a total liability. Ideally, a game will be able to hand you the correct difficulty so you can get through the game
either way and not be bored.
Options, then, are awesome. The gameplay skip the Bioware writer suggested isn't one I'd be happy with, though. Video games are
interactive mediums, and ignoring that is bad design through and through (make a movie instead, sheesh). The interactive parts should play an important role, as if *you* are participating in the story, not Personality Lacking Game Protagonist #24601. So, to fix her complaints, I'd rather make the interactive parts more narrative focused, and make sure that even your grandma can participate in them without frustration. Bad game stories "get in the way" of the gameplay, and vice versa.
Re: Abortion stuff.
Didn't Salmongod just link something about
understanding the people you're fighting against? No, these people aren't crazy. No, they're not necessarily malicious. I'm willing to bet their motivation is "prevent murder," which is something obviously
pretty damn important if you carry that opinion. As for the "suffering" caused by this, it's either a lesser evil (death is worse than financial problems), or they just can't empathize outside their monkey sphere, like all the world's jackasses.