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Author Topic: Bay12 Nomic- Revenge of the Nomic  (Read 11878 times)

Bdthemag

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Bay12 Nomic- Revenge of the Nomic
« on: June 04, 2011, 12:30:04 am »

Well since the last one that happened awhile ago kinda died off, lets start a new one. The Game Nomic is basically a game about making up new rules. And if you don't know what it is just look it up.

Current Rules
•When a player makes a proposal, that player has an implied vote for that proposal until otherwise changed.
•Players can propose changes to rules and goals.
•Players can vote on those proposals.
•24 hours after the proposal was posted, if a majority of the votes were positive, the rules are changed to reflect the proposal's instructions.
•Things do not matter unless specificly stated otherwise in the rules.
•For a vote to count it must be used in a phrase yet to be said in the Nomic.
•Whenever Bdthemag messes something up and someone catches him, they get one point which can be used for one extra vote.
•Player's can choose from different classes which give them one bonus and one penalty.
•If an offender breaks a rule, then they must submit an apology in haiku form.
•If the majority of players in the thread vote for a proposal, it is then passed.
•There will be a class decision  comittee, the members in this comittee are Bdthemag and 2 other people of his choice. To remove someone from the comittee Bdthemag must submit a formal proposal to get them removed.
•If a player wants to add/remove/change to a different class they must be approved by 2/3 of the Class Comittee.
•If a player refuses to submit an apology, they must attempt a logical conversation with Cleverbot.
• Players can propose to be these current classes
Class Proposal: Bureaucrat
Perk: Red Tape - You may chose to hold up a proposal. While held up a proposal may not be passed or failed. You may only hold one proposal at a time, and you must wait a day after you stop holding up a proposal before you can use Red Tape again
Flaw: Incompetence - You may never under any circumstances gain extra votes

Class Proposal: Kitty
Perk: Too cute to persecute - You may ignore any penalty or punishment that you would otherwise suffer by posting a lolcat
Flaw: I CAN HAS! - You automatically vote for any proposal if the person proposing it sets his Avatar to be a picture of a Cheezburger

Class Proposal: Dicemaster
Perk: Lucky One-  When you vote for a proposal Bdthemag will roll 1d4, the number he gets is what your vote counts for besides the number 4.
Flaw: Unlucky- If Bdthemag rolls a 4 then your vote counts as a negative against the total number of votes, bdthemag will then roll again, the number he gets is the number of votes taken away from the proposal.

Class Proposal: Necromancer
Perk: Wrath of Nomics Past - Once a day you may choose a rule or goal from any other Nomic on the Bay12 forums. That rule or goal is in effect for the next 12 hours. You may never target the same rule or goal with power more than one time a month.
Flaw: Wrath of the Mods - Any proposal you make fails if Bdthemaq or Toady One votes against it

Class Proposal: Bulimic
Perk: Purge - Once per week you may declare a purge. Any posts you made the previous day are completely ingored and negated. Modify the rule list to reflect any changes your lack of voting causes.
Flaw: Can't Hold it In - Your proposals automatically fail if they are not passed within 12 hours.


Let the Nomic Begin!
« Last Edit: June 06, 2011, 03:46:02 pm by Bdthemag »
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Well, you do have a busy life, what with keeping tabs on wild, rough-and-tumble forum members while sorting out the drama between your twenty two inner lesbians.
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Weirdsound

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Re: Bay12 Nomic- Revenge of the Nomic
« Reply #1 on: June 04, 2011, 12:44:05 am »

You don't have a rule stating how we can propose rules. You my friend have created a broken Nomic :p
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Bdthemag

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Re: Bay12 Nomic- Revenge of the Nomic
« Reply #2 on: June 04, 2011, 12:46:32 am »

Shit, note to self don't make posts when you are extremely tired.
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Well, you do have a busy life, what with keeping tabs on wild, rough-and-tumble forum members while sorting out the drama between your twenty two inner lesbians.
Your drunk posts continue to baffle me.
Welcome to Reality.

Bdthemag

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Re: Bay12 Nomic- Revenge of the Nomic
« Reply #3 on: June 04, 2011, 12:49:35 am »

Fixed it, I blame lack of sleep and intelligence :P
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Bdthemag

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Re: Bay12 Nomic- Revenge of the Nomic
« Reply #4 on: June 04, 2011, 01:16:01 am »

I propose that whenever I make a mistake and someone calls me out on it, they gain a point to use for an extra vote.
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Well, you do have a busy life, what with keeping tabs on wild, rough-and-tumble forum members while sorting out the drama between your twenty two inner lesbians.
Your drunk posts continue to baffle me.
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Weirdsound

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Re: Bay12 Nomic- Revenge of the Nomic
« Reply #5 on: June 04, 2011, 01:21:05 am »

I propose that whenever I make a mistake and someone calls me out on it, they gain a point to use for an extra vote.

I vote Aye

I propose that for a vote to count it must phrased in a way that has yet to be used in this Nomic.
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Bdthemag

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Re: Bay12 Nomic- Revenge of the Nomic
« Reply #6 on: June 04, 2011, 01:27:04 am »

I propose that for a vote to count it must phrased in a way that has yet to be used in this Nomic.
I vote yes.
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Your drunk posts continue to baffle me.
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AtomicSneakers

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Re: Bay12 Nomic- Revenge of the Nomic
« Reply #7 on: June 04, 2011, 01:40:57 am »

I propose that for a vote to count it must phrased in a way that has yet to be used in this Nomic.
I nod quietly.

I propose that whenever I make a mistake and someone calls me out on it, they gain a point to use for an extra vote.
I give a thumbs up.

I propose that each time a user receives a positive vote on one of their proposals, they are awarded one point which may or may not serve some kind of purpose later on.
« Last Edit: June 04, 2011, 03:35:35 am by AtomicSneakers »
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Bdthemag

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Re: Bay12 Nomic- Revenge of the Nomic
« Reply #8 on: June 04, 2011, 01:45:08 pm »

I propose that whenever I make a mistake and someone calls me out on it, they gain a point to use for an extra vote.
Passed

I propose that for a vote to count it must phrased in a way that has yet to be used in this Nomic.
Passed
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Your drunk posts continue to baffle me.
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choobakka

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Re: Bay12 Nomic- Revenge of the Nomic
« Reply #9 on: June 04, 2011, 01:51:42 pm »

I propose that each time a user receives a positive vote on one of their proposals, they are awarded one point which may or may not serve some kind of purpose later on.
I agree.

I also propose that when someone gains five points, they get an extra vote.
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Bdthemag

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Re: Bay12 Nomic- Revenge of the Nomic
« Reply #10 on: June 04, 2011, 02:26:42 pm »

I also propose that when someone gains five points, they get an extra vote.
I vote Nay.
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Well, you do have a busy life, what with keeping tabs on wild, rough-and-tumble forum members while sorting out the drama between your twenty two inner lesbians.
Your drunk posts continue to baffle me.
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AtomicSneakers

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Re: Bay12 Nomic- Revenge of the Nomic
« Reply #11 on: June 04, 2011, 03:36:45 pm »

I also propose that when someone gains five points, they get an extra vote.

I reject this idea as it may lead to sneaky business and vote rigging.
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Bdthemag

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Re: Bay12 Nomic- Revenge of the Nomic
« Reply #12 on: June 04, 2011, 03:58:09 pm »

I propose that players can choose from pre-determined classes that are voted on, they can choose them to gain one bonus, and one penalty.
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Well, you do have a busy life, what with keeping tabs on wild, rough-and-tumble forum members while sorting out the drama between your twenty two inner lesbians.
Your drunk posts continue to baffle me.
Welcome to Reality.

AtomicSneakers

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Re: Bay12 Nomic- Revenge of the Nomic
« Reply #13 on: June 04, 2011, 04:23:34 pm »

I propose that players can choose from pre-determined classes that are voted on, they can choose them to gain one bonus, and one penalty.

I am in favor of this.
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choobakka

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Re: Bay12 Nomic- Revenge of the Nomic
« Reply #14 on: June 04, 2011, 04:24:21 pm »

I propose that players can choose from pre-determined classes that are voted on, they can choose them to gain one bonus, and one penalty.
Aye.
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