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Author Topic: good beginner graphic libraries?  (Read 758 times)

Eagle_eye

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good beginner graphic libraries?
« on: June 03, 2011, 05:07:53 pm »

I'm somewhat good at text based programming in python and C++, but I my attempts at doing anything with graphics have been complete failures. Any advice for a good, easy to use, and free graphics library for either language? For C++, I'd prefer it to be easy to install as well: I'm quite inexperienced with using libraries of any sort.
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Levi

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Re: good beginner graphic libraries?
« Reply #1 on: June 03, 2011, 05:17:44 pm »

I'm somewhat good at text based programming in python and C++, but I my attempts at doing anything with graphics have been complete failures. Any advice for a good, easy to use, and free graphics library for either language? For C++, I'd prefer it to be easy to install as well: I'm quite inexperienced with using libraries of any sort.

For GUI's or for gaming type stuff?

I recently started using wxpython for widgets and such and it seems to be working out pretty well.

If its for gaming type graphics then I'm useless at that as well and can't help much.  :)
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Virex

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Re: good beginner graphic libraries?
« Reply #2 on: June 03, 2011, 05:18:48 pm »

for gui's QT seems to be quite a useful framework. If it's just 2D graphics, SDL might suit your needs.
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ILikePie

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Re: good beginner graphic libraries?
« Reply #3 on: June 04, 2011, 07:25:35 am »

There's SDL and Qt for Windows, and GTK+ for Linux/Unix.
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Lord Dullard

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Re: good beginner graphic libraries?
« Reply #4 on: June 04, 2011, 07:36:59 am »

Pygame for Python is based on SDL, so that should also suit your needs. It's a fairly comprehensive library and comes with good documentation.
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Grishnak

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Re: good beginner graphic libraries?
« Reply #5 on: June 04, 2011, 08:17:53 am »

Pygame for Python, and SDL for C++ (Essentially the same thing, except Pygame is less bare bones). There is also PyOpenGL if you are feeling particularly adventurous.
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Anvilfolk

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Re: good beginner graphic libraries?
« Reply #6 on: June 12, 2011, 05:12:53 pm »

SDL is far too low-level. It was great a million years ago, but I feel right now it's just a dinosaur. I'd take a look at SFML - super simple game development library for C++, with most of the features you'll need for basic projects.

I'm just sad nothing like it exists for Java...