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Author Topic: How to start !!Fire!!?  (Read 1510 times)

Sarda

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Re: How to start !!Fire!!?
« Reply #15 on: June 03, 2011, 07:36:44 pm »

One approach that's been used with modders is to use a custom workshop+reaction+material to create an object made of a material that burns at room temperature. Search the Modding forum for the "bonfire mod" for more information.

I've heard about thermonuclear catsplosions, when folks set cat's HOMOTHERM to 10x magma temperature, and KABOOM.
That doesn't work anymore - it actually didn't even work in 40d, since each creature remembered its HOMEOTHERM and thus wasn't affected when you edited the raws.
Do it BEFORE worldgen?
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You'll have to provide warm, moist kittens at the end of each test chamber.
Dwarf Fortress:
Where 9% of your town is casualties, is good.

ivze

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Re: How to start !!Fire!!?
« Reply #16 on: June 04, 2011, 03:41:57 am »

Yes, I know that catsplosions are impossible to mod in after starting to play.

However, modding in stones to be flammable is quite OK.
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