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Author Topic: Goblin Kobold adventurers  (Read 791 times)

Gamerlord

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Goblin Kobold adventurers
« on: June 03, 2011, 02:43:10 am »

I know how to make outsider ones, with the [INDIV_CONTROLLABLE] tag, but how do I make ones that are part pf a civ?

Yoink

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Re: Goblin Kobold adventurers
« Reply #1 on: June 03, 2011, 02:50:19 am »

Find the [adventurer_tier:#] tag in another entity file, say the human file, then add that tag(with a number) into the same spot in the goblin/kobold raws. :)
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Gamerlord

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Re: Goblin Kobold adventurers
« Reply #2 on: June 03, 2011, 02:50:56 am »

k, does it matter what number? and can i do the same to the animal people?

Yoink

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Re: Goblin Kobold adventurers
« Reply #3 on: June 03, 2011, 03:23:45 am »

Hmm, I think I tried once with the animal people and it worked, but this was a couple versions ago, so I'm not sure.
What the heck, give it a shot! :P
And as for the number, since there are 3 playable adventurer civs in Vanilla (dwarves, humans, elves), give each civ a number 4 or higher.
Oh, and don't re-use the same number, not sure what happens but it probably won't work.
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Booze is Life for Yoink

To deprive him of Drink is to steal divinity from God.
you need to reconsider your life
If there's any cause worth dying for, it's memes.

Gamerlord

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Re: Goblin Kobold adventurers
« Reply #4 on: June 03, 2011, 03:26:14 am »

k, tried the animal people, didn't work, sticking them on individual. same for kobolds, i think it's because they have no homes.

Spish

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Re: Goblin Kobold adventurers
« Reply #5 on: June 03, 2011, 04:18:40 am »

Aye; in order for it to work with kobolds, their civilizations actually need to survive world generation.
« Last Edit: June 03, 2011, 04:20:47 am by Spish »
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Gamerlord

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Re: Goblin Kobold adventurers
« Reply #6 on: June 03, 2011, 06:09:55 am »

will 100 civilisations for 1 year do?