Agurtha:
You exit your wagon and wander around the Orcish camp, pondering the elephants. They are big noisy things and most of their owners are heavily armed. Furthermore you note that they are too large to fit into your wagon. You eventually conclude that stealing one, much less seven elephants would be nearly impossible in broad daylight without some sort of spell prepared. You hop into your wagon and instruct it to bring you to the meeting area.
Your home dashes in the direction of the meeting place. On the way you spot several ravens. You halfheartedly throw a few pebbles at the birds to pacify the spirits, but you know that you are unlikely to catch one without a prepared spell and that wild ravens are unlikely to have learned the trick of speech anyways.
Upon arriving at the meeting area you are implored by the spirits to harvest your maiden's soul with a star sapphire. You inform them that you have no star sapphire and no means to obtain one. The spirits relent and inform you that one of your clear diamonds will suffice. You smirk, and decide to collect her soul on the spot.
Your victim appears to have gained her composure, and is no longer scared enough to be harvested. You fix that by taking your butchers knife and slicing off a bit of the skin on her torso. She immediately begins screaming in pain and cowering in fear. Two minutes later you touch the snakewoman with your last unoccupied diamond and she falls limp. You untie her and measure her for a truly beautiful outfit once you get the material.
You hear a knock on your wagon. It is Celeste, asking for your help in invoking the binding advice of the spirits. You gladly walk the young one through the required ritual, and curiously wait for the spirits response.
---
Koral:
You instruct the largest Orc and the smallest Kobold to go to the Dwarf Fortress and scout it. You then take off in search of a large mammal to kill for its pelt. After several hours of flying over the forest hunger begins to consume you. Just as you feel that you will have to return to the meeting ground and eat a chicken however you spot something: A human hunter walking through the forest with a dead black bear slung across his back.
You swoop down on the human and deliver a brutal airborne tackle! Your victim falls over and you land on top of him, grabbing his arms before he can get to his knife. You then snap his wrists and begin to take your time breaking every major bone in his body with your bare hands. Once the hunter passes out from the pain you take his knife and drive it through both of his eyes, destroying his brain.
You cut the human open and eat his stomach and intestines to regain your energy. You then set to work skinning the bear... it takes you several hours, and you do a less than perfect job but you feel as if the pelt you have produced will suffice. You fly back to your cave to see that the scouts have yet to return.
---
Celeste:
You decide that you have no idea which insect form to make your familiar. You ride off to the meeting grounds where you resolve to ask the spirits for advice. Upon arriving you notice a wagon which the spirits inform you is the home of Agurtha. You decide to knock on her door.
The scene within the wagon causes you to blush. The old crone is leaning over the naked form of an unconscious serpent woman and holding a measuring stick from her sewing kit. "Don't mind the scene dear." The ancient hag smirks "I'm merely preparing our offering of maiden. You think she is pretty enough?"
You blush and fail to answer. After about thirty seconds of silence Agurtha speaks again. "Okay. Squeamish around naked bodies. I'll have to fix that."
Using the crone's statement as a bridge to your intentions you respond. "I am currently in a relationship with a committed lover, which I would like to turn into a relationship with a committed familiar. I came here to request the spirits tell me what bestial form I should have him take, and I was wondering if you could walk me through the request."
Agurtha reaches into her kit and hands you a needle. "Simple. Speak in the most imposing voice you can muster, as if reciting an incantation, and inform the spirits that you need help selecting the form of your familiar. Tell them that you offer your blood to bind yourself to their advice. Stab yourself with the needle and wait to be enveloped by a black aura, then list all your options to the spirits. Got all that?"
"Yes your wretchedness." you respond with a smile. You step outside and clear your throat. "Oh great spirits from realms which I fail to comprehend! I humble myself before you and ask that you aid me pick a form for my eventual familiar. I offer unto you my blood to bind myself to your opinion!"
You jab yourself with the needle and watch your blood hit the ground. You are instantly engulfed in a black aura. You speak once more, listing your options...
"I could make a stag beetle, and serve my patron with it's great strength!
I could birth a lightning bug, and conquer the darkness!
I could brew up a dragonfly, and destroy from above those who dare oppose my coven!
I could create a silkworm, and learn to craft from the gifts of raw material it provides me!
I could spawn a mantis, and use it's blades to spread blood across the land!"
As you wait for the spirits to respond you notice the sun is rising. Stanton will have assumed that you left for the manor without him and set off on his own, beating you there.
Everybody can vote this turn, as well as give orders as usual to the hags. From now on, anybody may instruct a hag to seek binding advice at any time, even if they have already commanded another hag, assuming that going to the meeting grounds and preforming the ritual will not prevent her from performing her other actions on the upcoming turn.