Koral:
You turn to the recently orphaned child cowering in the corner of the cave. "I go now. I wont kill you yet. You can't go down mountain all be yourself."
You then fly back to the meeting grounds and grab a dead chicken off the dead farmers cart. You begin to tear into it to fill your belly and several minutes later all that is left are the feathers and bones. Refueled you take to the sky once more in search of somebody to rob.
After several minutes you spot a convoy of wagons passing below. You count 15 guards, far to many for you to take without some nasty spell prepared. Having prowled these roads for decades, you know an opportunity lies ahead. You fly foward, following the road until it reaches reaches a bridge across a river. You land in a large bush and wait for the convoy to pass.
Eventually the wagons arrive and begin to cross the bridge, you wait for all but one wagon to cross before you launch a massive stomach draining fireball at the structure, engulfing it in flames and cutting off the last wagon from the rest of the convoy and all but two of the guards. You emerge from the bush with a nasty smile across your face.
"Moral Guards. Meet Death!" you scream in the most vile voice you can conjure up. A look of fear spreads across the heavily armed humans faces, but they raise their spears and charge you. You answer by igniting the closest of the two, causing him to fall to the ground screaming. The second guard closes the distance before you can whip up a fireball so you decide to take him on hand to hand.
With a single fluid motion you leap away from the humans charge and put out your leg to trip him. He hits the ground and you quickly to grab and throw away his spear before he can get his bearings. You then drop down and wrestle him into submission with your savage strength. Once the guard's strength is completely drained you repeatedly bang his head against a nearby rock until you are sure he is beyond the point of recovery.
You aproach the wagon, taking note of the fact that the driver has taken the opportunity to bolt during the fight. You pull back the cover to examine the treasure only to find a massive metal cage-like framework underneath. Inside the cage are two hulking Orcs and 4 cowering Kobolds.
"Not merchant wagon... you prisoners of war, now prisoners of HAG!" You exclaim as you piece together exactly what you captured.
You sit down on in the middle of the road to ponder the situation. You could make good use of these prisoners souls, but if you keep them around you could set them loose on the humans to cause sweet chaos. You could even forge them new weapons if you felt generous! Regardless you remember you are in the middle of the road and they are on a wagon; and you have no clue how to drive horses. You have no clue how long it would take the wagon driver, or the rest of the convoy up ahead to come back for help.
---
Celeste:
You polymorph yourself into a relatively nondescript looking human girl, one of the forms you commonly take, and hit the nice part of town in search of leads. You search out the town crier and throw a few copper coins at him for some leads.
He informs you of several possible locations where you could get your 'fruit of the earth'
-The kingdom recently won a battle against a combined force of Kobolds and Orcs. The mostly metal gear stripped from the dead and captured enemy soldiers will be auctioned off at the old Archery Range tomorrow.
-During the battle the enemy sank a barge full of dwarven toys and crafts on a nearby lake.
-The crowned prince is taking another wife next week, and forigen governments are sending valuable wedding gifts by the camel-load.
It is not the correct season to be taking cattle to market, but your source is able to think of two potential sources for the offering of livestock.
-An estate just outside of town is preparing to sacrifice their entire herd in attepmt to heal their deathly sick daughter
-At least 40 ennemy bred Wargs are to be sold at the auction. You wonder if war animals would count as livestock...
You return to Stanton's house, which is closer than your own, to grab his shovel and ponder your next move. It seems likely that you will have to enlist the help of another hag to follow up on some of these leads. You find that Stanton has recently baked a loaf of bread, so you use it to replenish yourself before flopping down on his bed for a quick nap.
---
Agurtha:
You wake up to find the spirits have guided your trailer to the outskirts of the local human capitol. You are informed by a spirit speaking in verse that the closest house belongs to Celeste, and that you should harvest the skull and perhaps the soul of a preacher.
You throw on a cloak to mask your frightful appearance and wander through town in search of a church. To your dismay most of the population worships Vindel, some pansy goddess of healing and forgiveness. You are unlikely to find a good old fashioned fire and brimstone priest here. "Curses." Suddenly a man clad in heavy gold plated armor catches your eye.
"Oh... A paladin. He has to worship some lawful brimstone spouting god... Perfect."
You position yourself carefully near the wall of a nearby shop before whipping off your cloak to allow the world to gaze upon your wickedness. "Freeze in your tracks mortals, for I am the hag Agurtha!" You shout "Older than the hills and meaner than the Orcs! Butcher of babbies and raiser of the dead! FEAR ME!"
Predictably enough the Paladin charges after you. You make a big show of running around the corner of the building at full speed before stopping and pressing yourself flat against the wall. As your prey turns the corner and attempts to run by you reach out and grab him, and begin to drain his life.
After 30 seconds he is too aged and weakened to resist so you stop draining and drag him back to your wagon. The crowd nervously parts in your wake.
Once you arrive you quickly capture the now terrified man's soul before draining his body down to the skeleton to obtain it's skull. You then order your home to return to sprout legs and return to it's usual resting place, as at least one of the witnesses had to have been brave enough to follow you.