You dig through your guide to form changes, in search of something to combine your two objects of interest into one familiar. The book however was written for an Elven Druid, not a hag, and you cannot find such a vile spell. After reading the whole book cover to cover you begin to think creatively, and eventually two spells catch your eye that could be used together to merge those close to you. You read both aloud carefully, commenting on the spells as you go.
"Crawling Redemption: It is the duty of a Druid to slaughter those who offend nature. Sometimes however we become weak, and see the good in those we are required to kill. This ritual allows the victim to avoid the well deserved fires of hell by begining life anew as the colony of worms and maggots that come to rest on his or her body. From there she will be able to redeem herself in natures eyes by aiding in the act of decomposition.
To begin the ritual one must have the following four components.
1. A being facing death and redemption (Preferably bound) "Could I get Stanton to offer himself willingly? That would be sooooo romatic... If so he can help gather components beforehand"
2. A fast acting lethal poison "I could buy or steal this on the black market, or get one of those hags to make it for me."
3. A large bag or sack of evergreen needles "Evergreens grow on the moutains nearby. Easy."
4. A means of digging "Stanton owns a good shovel."
Dig a shallow grave and instruct or force the subject to lie within. Afflict the subject with the poison. You must then work quickly to cover the subject with the needles and bury them alive before they expire from the poison. Wait 12-15 hours and dig subject up. Remove all worms, bugs, maggots, and arachnids found between the pine needles and the corpse as they bear the subjects soul. Release the subject(s) in the wild away from the body.
Spawn Dire Bug: This multipurpose spell combines the minds, bodies, and souls of a mass of worms, arachnids, and insects into a single large bug that is generally loyal the the casting druid and is fully subject-able to all the spells in this book that tame or control bugs. A large bug has several uses: a spider or centipide can serve as an assassin. A winged insect can serve as a messenger or scout. A group of dedicated druids can even work together to create a truly massive bug to unleash the fury of nature upon an encroaching settlement!
To produce a Dire Bug the following components are required
1. A dead bug of the species you wish to create a giant version of (Refered to as the mold)
2. A mass of live bugs to be merged "The bugs I turn my friends into with the above spell..."
3. A mass of animal fecal matter equal to 1/2 the mass of the bugs to be merged "Dammit. Why the hell did I pawn off my scale again?"
4. A drop of Ichor from one of the subteranain bug species. "Shit. I'm going to have to make a daytrip to the Elven retreats or dwarven fortress to pick that up. I'm not likely to find it in a human city."
Light the mold bug on fire until it is reduced to ashes. Combine the ashes with all other components in a pot with a lid. Light up a campfire and leave the pot over it until the fire burns out. Open the lid and remove your new dire bug!
You look through the book several times more and eventually conclude that you currently have no other way to combine two living souls. You would kill for a darker tome of shapeshifting.
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You fly through the air cackling wildly as you go. Eventually you spot a farm and swoop down. Your first stop is the chicken coop where you replenish yourself from your flight by eating all the eggs raw; shell and all! You then storm the farmhouse.
The farmhouse contains a farmer, his wife, and his daughter. The wife appears to be just slightly too old to serve as the offering of maiden, and the daughter just slightly too young. The mortals cower at your fearsome appearance and you instruct the females to hold still while you bind them with rope. You then lead the farmer outside, instructing him to do as you say if he ever wants to see his family again.
You order the farmer to hitch his two finest horses to his cart. While he dose so you load the cart with all the firewood and coal you can find. Once the cart is hitched you order the farmer to kill all of his foul and throw them in the wagon. He heads to the chicken coop while you return to the farmhouse and head to the bedroom, where you rip the farmers bolted down safe out of the floor with your great phyiscal might! You exit the farmhouse holding the safe in one hand and dragging the human females with your other.
As soon as you load all three items onto the cart the farmer jumps onto the seat and takes off without you. Taking to the air you chase down the cart and 'convince' the farmer to drive to the meeting grounds. When you arrive you bind the farmer and throw all three humans into the cavern you dug out.
"I decide your fate later" You announce "It wont be pleasant."
You then go outside and take inventory.
+Lots of firewood and coal: Useful for fire magic
+17 Dead chickens: Can be eaten. Feathers useful for air magic
+1 Small Vault: What could it contain?
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You mutter a vile incantation to activate a spell that you had weaved ages ago. Suddenly chicken legs sprout from the bottom of your wagon and your home begins to walk in the direction of the Elfin retreats!
As you travel you look through your Tome of Curses to research potential constructs. Two spells catch your mind. You read them aloud, skipping the incantations so as to not cause any magical side effects.
Fate of the False Fey:
Taketh ye a gem of soul and recite upon it the incantation of true form once each hour for a day.
Dropeth the gem in a skin of wine or tankard of ale and recite upon it the incantation of liquidation.
Feed the soul booze to a dwarf unsuspecting, and take joy as your trapped soul forces the small one to construct for it a body.
The dwarven folk will assume that their brethren has been overcome by a fey spirit, and will gather supplies for the possessed one.
When finished, the construct will spring to life and seek you out, oh wise hag.
Any mortal encountered by the construct as it searches for you (including the creator) will be struck down by your new beast.
Doll of The Hag:
Just before sleeping craft ye a doll of the cloth of your choosing
stuff it with fur of the wolf.
For one of it's eyes place a gem of soul
then drop to the floor and disrobe.
Say a dark prayer and nod off on the floor without clothes, mattress, or blankets.
Clutched tight to your boosum the doll will obtain your allignments
and rise in the morning your new fell companion.
You ponder the spells, trying to think of a way to incorporate your blood into either of them. Your focus is broken however as your wagon speeds up to chase down a pair of elves that it spotted. It runs the pair of fairskinned folk down and crushes them under its legs before stepping aside and sitting down, allowing you to disembark and finish your prey.
"Well, well, well... two dear elves out for a walk in the woods. Tell me ladies, have you ever met a hag before?"
The elves refuse to subcumb to fear in your presence, claiming to be rangers train to fight the likes of you, but they are broken, and incapable of fighting back. You decide to break one by killing the other and approach the more injured of the two elves, and entangle your long fingers around her neck.
The elf begins to scream as the her life is drained from her by your foul magic. She first becomes skinny, then old, then her flesh rots away, followed by her muscles, blood, and finally organs! After several minutes you throw the skeleton to the ground and turn to the other. "Well my pretty. Your turn next!"
The elf screams and a couple minutes later her soul is full of enough fear to be harvested. You touch her with a diamond and her body slumps to the ground before you. You pick her up and carry her back to your wagon for examination. She appears to be young and fair enough to serve as the offering of maiden! Of course, you could also use her soul to make a familiar should you not want the color of dragon attracted by a diamond.