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Author Topic: Colonies at War: Hyper Edition: Roleplaying/Discussion Thread  (Read 66209 times)

Sheb

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Re: Colonies at War: Hyper Edition: Roleplaying/Discussion Thread
« Reply #975 on: December 30, 2011, 03:06:21 pm »

Adwarf, that wasn't a serious plan. I can just take bombers on ships and drop the viruses right on your head if I need to.
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Taricus

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Re: Colonies at War: Hyper Edition: Roleplaying/Discussion Thread
« Reply #976 on: December 30, 2011, 03:10:36 pm »

Welp, makes me glad I'm got unity above and below me :P
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We sided with the holocaust for a fucking +1 roll

Sheb

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Re: Colonies at War: Hyper Edition: Roleplaying/Discussion Thread
« Reply #977 on: December 30, 2011, 03:28:18 pm »

You know the only reasons I don't care enough about your betrayal is that you're useless, right? :p
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

adwarf

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Re: Colonies at War: Hyper Edition: Roleplaying/Discussion Thread
« Reply #978 on: December 30, 2011, 03:35:22 pm »

Wait I was useful :D

Any who on another note I thought the end game of this would be an insane fight against an alien race controlled by USEC D: Now I'm sad not to see that.
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USEC_OFFICER

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Re: Colonies at War: Hyper Edition: Roleplaying/Discussion Thread
« Reply #979 on: December 30, 2011, 03:44:16 pm »

Any who on another note I thought the end game of this would be an insane fight against an alien race controlled by USEC D: Now I'm sad not to see that.

I'm keeping them in reserve, for now (Besides, they would kick your asses to kingdom come easily).
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adwarf

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Re: Colonies at War: Hyper Edition: Roleplaying/Discussion Thread
« Reply #980 on: December 30, 2011, 03:45:51 pm »

NEVAH ! WE SHALL SURVIVE !

More seriously is it, because we lack the spaceships to fight them, or what ?
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Terenos

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Re: Colonies at War: Hyper Edition: Roleplaying/Discussion Thread
« Reply #981 on: December 30, 2011, 03:50:05 pm »

They badly damaged the Pwenet, when it had better weapons and armor than we can muster currently. We're a badly divided planet. If they wanted to, we're dead.

They seem to be setting up for an attack, so its most likely that I'll manage to repair the Pwenet and flee. FLEEEEEEE!
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But despite what you've been told, I once had a soul. Left somewhere behind...

adwarf

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Re: Colonies at War: Hyper Edition: Roleplaying/Discussion Thread
« Reply #982 on: December 30, 2011, 03:51:32 pm »

They badly damaged the Pwenet, when it had better weapons and armor than we can muster currently. We're a badly divided planet. If they wanted to, we're dead.

They seem to be setting up for an attack, so its most likely that I'll manage to repair the Pwenet and flee. FLEEEEEEE!
Anything is possible with numbers ... Quick build millions of planet to space missiles, and Space Frigates!!!
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Phantom

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Re: Colonies at War: Hyper Edition: Roleplaying/Discussion Thread
« Reply #983 on: December 30, 2011, 04:05:53 pm »

If the USSE could have only built one colony ship, please explain how we could build that many of that.
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Taricus

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Re: Colonies at War: Hyper Edition: Roleplaying/Discussion Thread
« Reply #984 on: December 30, 2011, 04:10:27 pm »

More expertise and motivation.
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Terenos

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Re: Colonies at War: Hyper Edition: Roleplaying/Discussion Thread
« Reply #985 on: December 30, 2011, 04:15:00 pm »

Yeah we're like.. maybe +1-2 tech levels in some areas, over earth. -MAYBE-. I doubt we can manage much.
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But despite what you've been told, I once had a soul. Left somewhere behind...

USEC_OFFICER

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Re: Colonies at War: Hyper Edition: Roleplaying/Discussion Thread
« Reply #986 on: December 30, 2011, 07:07:27 pm »

If the USSE could have only built one colony ship, please explain how we could build that many of that.

Considering the conditions that the USSE built that one colony ship, I'm almost surprised that they managed to complete it. However, I am the GM after all, so plot armour and what not.

Yeah we're like.. maybe +1-2 tech levels in some areas, over earth. -MAYBE-. I doubt we can manage much.

All considering, you would probably manage to create exactly enough colony ships as there are players in the next game.1 :P

1. Actually, it'd be the game after that. The next Countries at War: Hyper Edition game is going to be set in Pseudo Europe. No real reason why, but I've had the idea floating in my head for a while now.
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Terenos

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Re: Colonies at War: Hyper Edition: Roleplaying/Discussion Thread
« Reply #987 on: December 30, 2011, 07:18:08 pm »

I'm so totally in on that its not funny. What kinda time period we looking at here? Medieval?
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But despite what you've been told, I once had a soul. Left somewhere behind...

USEC_OFFICER

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Re: Colonies at War: Hyper Edition: Roleplaying/Discussion Thread
« Reply #988 on: December 30, 2011, 07:27:30 pm »

I'm so totally in on that its not funny. What kinda time period we looking at here? Medieval?

Yep. Spanning from 700-1500AD, or as much as possible. Still figuring out all the rules and whatnot, but it's going to have two religions, each with their own leader to piss everybody off spiritually guide everyone (I'm working on a favour system so that their decisions rely on the game mechanics instead of my bias opinion), invasions, vassalage (still trying to figure out how that will work) and of course complicated family trees so that people can claim the throne based on their third-aunt's marriage to a minor member of the king's family (well, if we go with the complicated version. The simple one only looks at the immediate family of your line).

Anything else you'll like to see in it? It's going to come up in June, mostly so that I can fiddle around with some other ideas I have for forum games.
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adwarf

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Re: Colonies at War: Hyper Edition: Roleplaying/Discussion Thread
« Reply #989 on: December 30, 2011, 07:28:57 pm »

O.o I am, so in ...
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